Chapter 416: Achievements of Topic Marketing
Like all online games, Air Combat Vanguard is a game that requires long-term player engagement. The first day of play is completely different from the first 100 days, and the longer you play, the more you invest in the game, the more difficult it is to let go. Psychologically, they may have long since grown tired of the game, but they will keep themselves, fearing that the time, effort, and money they have invested will be wasted.
The point is, can players keep playing and keep them until the day they can't help but leave?
As a game that continues to absorb nutrients and evolve, Wang Buful's need for "Air Combat Pioneer" to continue to provide profits for Celadon Technology.
Games that are not accepted by players will not be profitable. It's obvious. By asking players about their attitudes towards the game, Wang was able to know if the various profit points he had designed would make a difference.
In this game, Wang Buying also set several profit points. The first is the "Medal". For example, the "Survival Master" medal, one for ten game coins, is equipped on the pilot to counteract the effects of a crash.
In addition, the "R&D queue" is also a profit point. The essence of this game is how to allocate time. Players accumulate resources and command experience when online, and use offline time to develop the "Air Combat Doctrine".
The "Research Queue" allows players to develop several aerial combat doctrines in turn. Make more efficient use of your offline time. The default queue is ten.
For the average person, ten is definitely enough.
After adjusting the waiting time of the game, the level of each doctrine was also frenzied. A level of four or five hundred is nothing. Of course, it's too thunderous to show the player "lv516 level" directly, and it is only displayed in the kernel file. What the player sees in the client is the age of technology plus the month. The "Air Combat Doctrine of May 1981" is actually "Class 137".
There isn't much command experience required to fill the queue, so just play around. After going offline, there are also automatic battles that can increase experience.
But for some crazy renminbi warriors, it may not be enough to settle for this.
For example, if you want to build the J-20 at the fastest speed, you must continue to develop those fighter technologies that take 20 minutes or 30 minutes day and night. Unless the alarm clock wakes up in the middle of the night. Otherwise, there are far more than ten technologies in the queue.
Wang Buyi placed a profit point here. The 11th R&D queue is opened. Ten coins are required, twenty are required for the twelfth, and forty are required for the thirteenth. And so on, doubling each time.
This profit point is tied to PvP gameplay. In Air Combat Vanguard, PvP between players is known as "air combat exercises". Rankings are calculated with points. It's enough to stimulate those who don't have much time. But I want to be a player who doesn't lag behind in the rankings.
In PvP. The contest between small fighters is even more important. , large fighters such as tankers and bombers, of course, are useless. Due to the change in the algorithm of the battle, even the role of AWACS aircraft has been greatly reduced.
Follow the PvP battle algorithm. If there are both fighters and large planes in the formation, the large planes will not be able to play their role until three rounds have passed. By the time the AWACS aircraft comes into play, it is likely that the fighters will already be separated from each other.
In order to pursue PvP greatness, it is necessary to maximize the use of time and constantly upgrade the doctrine of air combat related to fighters. But everyone has to sleep, and ten R&D queues are definitely not enough. Either set an alarm clock or ask someone to help, or you will spend money to open more queues.
Multiplayer battles also have a stimulating effect on this profit point. There are no virtual servers in Air Combat Vanguard, but players can join or form "air divisions" similar to "families", organize manpower every day, and send a fixed number of fighters to compete for rankings. When a group of people have a common goal, they will more or less contribute to the collective. If you want to make a contribution but can't guarantee the launch, you have to open a few more functions.
Before placing this profit point, Wang Buyi put himself in his shoes. After thinking about it for himself, he felt that ten R&D queues were enough to not affect the gaming experience of the vast majority of players, let alone harm the experience of PvE players. So it was decided.
Another profit point is the automatic purchase and maintenance of fighters and the automatic purchase of ammunition. Open for a week, each for 10 in-game coins.
For the average player, they certainly don't need this design. When researching a technology, the fighter will automatically take on the enemy, but the inventory will be enough to solve it. And automatic maintenance, too, is less needed. This is because after the design has been adjusted, enemies will only attack while the player is researching a technology. Even if a player doesn't go online for a few years, there will be no loss.
This profit point is aimed at those who have to travel for business, travel, and know that they will not be able to access the Internet for a long time anyway.
They first spent half a day accumulating a bunch of command experience, cooperating with the R&D queue to select the technology to be developed in the next two or three weeks, and then they kept fighting automatically to accumulate resources.
When that player comes back and hasn't fallen far behind in the game, he won't have the idea of not wanting to play. At the same time, opening these services before going out, and spending a little bit of technological energy, is equivalent to investing in it. Maintained interest in the game.
It's like a pre-sale, and it's impossible for someone who buys a pre-sale to play without entering the game.
Of course, these profit points can be avoided by players by changing numbers. For example, before a business trip, leave your account in the care of someone else. Wang Bucheng will not interfere with these, nor does he have the technical strength to interfere. He should not know, and then he will find a way.
Other profit points include the painting of fighters, buying models and giving away fighters, and so on. Wang Bubu may add profit points to it in the future. If Celadon Technology wants to grow, it definitely needs to make money. Wang has to find a balance between profit and conscience, too bad profit point, he will not add it, but it can't get along with money.
Soon, the customer service team came with the first batch of investigative reports. This group of veteran gamers has seen more games than the average gamer, and their views are more comprehensive.
None of them have anything to say about the quality of Vanguard of Air Combat itself. When they downloaded the installation package that was only 20M, installed it, and found that the size of the client was 50M, they already understood the quality of the game.
They didn't expect the game to be high-end, and they didn't comment on the game's theme. This is a subject that only celadon technology can do, and it has no universal significance. Even Longyou International doesn't want to do this. If you can play until the sun is already coming out in the west, there is nothing to say.
Most of the opinions put forward are deliberately designed in teaching. They all said that it was too much to let players know that there was a crash mechanic.
Wang didn't expect that "Air Combat Pioneer" threw away the topicality, and the real game mechanics were so unexpected? Upgradeability, the difference between the routes of large and small aircraft, the random personality of male and female pilots...... I don't talk about so many fun points, but I am attracted by the teaching?
Never mind. Wang lived up to his thoughts, this is probably useless. Compared with the tonkatsu, Wang's useless meat is good meat, but it is frantically wrapped in a lot of powder, and he can't taste the meat anymore.
He really wanted to engage in a phenomenal work and engage in topic marketing. I didn't expect that the current people are too simple, and they will be broken all of a sudden. "Air Combat Vanguard" is shrouded in all kinds of aura, and no one cares about the inside of the game, and it really goes too far.
……
At this time, in a research institute in Chengdu. A designer of the J-10 fighter is surfing the Internet in the computer room of the research institute. For security, the research computer and the Internet are separated, and the Internet access can only be done in the computer room.
The designer went online today just to see "Air Combat Vanguard".
It is unbelievable that a man in his fifties with gray hair is ready to play a game that only young people play. But for the fighter designer, Wang is an incredible person.
Just relying on imagination to figure out the pneumatics of the J-10B is enough to be shocking. J-20 and "J-31" are all designs that can barely fly and will not disintegrate in the air. This subverts their experience and knowledge.
How did Celadon Technology come up with a successful design just by imagining?
Under the leadership of the chief designer, in mid-May, they revised and optimized several unreasonable places overnight based on the J-10B designed by Celadon Technology. Then the production of this new fighter began. The new fighter is about to be assembled, and it is about to be tested for flight.
What happened in the past half a month is simply less scientific than seeing a ghost, but even if it happens, there is no way to accept it. Now that unscientific things have happened, potentially even more unscientific things can happen. Maybe there's something else in the game?
So the designer is downloading the game and getting ready to go inside and check it out.
I finally downloaded the game, and after entering, the designer had two hours to try it out. But he casually looked at the page, a little disappointed.
There are no new ideas for the fighter in the game. It's just a very ordinary military fantasy. Start with the J-7 and get more advanced fighters through the upgrade of the air combat doctrine.
The designer looked at the models that were locked, and compared with the official website, there was nothing special, and the vast majority of fantasy machine shapes couldn't fly at a glance.
It's weird. Celadon Technology, which can come up with the J-10B, why does it design so many unprofessional fighters? The designer couldn't figure it out, if it was accidental, then Celadon Technology could only come up with one by mistake, instead of making a J-10B, J-20, J-31, three flying machine shapes.
Nor did the tactics propose any improvements. The designer looked at the air combat doctrines available for research, and felt that the most eye-catching of them should be the use of stealth fighters. But this is not new, and the United States has been studying this for a long time.
The designer took a cursory look at the game and felt that aside from the design of the J-10B, "Air Combat Pioneer" was just an ordinary entertainment product.
At this time, the fighter plane sent out by the designer to carry out the air combat mission returned, and brought back a battle report.
It's still being taught. The designer sent Jian-7 to fight the enemy, and now the fight is over. The designer originally wanted to quit the game, but decided to wait a little longer, so he clicked on the battle report.
The battle report merely described the course of the air battle in words. But the designer who wanted to turn it off just now is now looking at it. (To be continued......)