Chapter 411: Internal Testing
Players who play games on their work computers are the main target group for this game. The game gives them a form that should be more akin to a bag of crispy potato chips.
They saw an extra battle report online, which was like eating a potato chip, not feeling full at all, and wanting to eat the next slice after a while. And this bag of potato chips will never be eaten, and it will not cause harm such as "making people fat". As long as you pay ten in-game coins, you can eat it forever. You can also add some money in the middle to buy some value-added items like sauces.
Other players play in a similar way to eating a big meal. Every other few days, I will eat a big satisfaction at one time, and I want to eat it next time.
In the game, Wang hopes to reflect the difference between these two ideas as much as possible. He intends to use the research time of the doctrine of air combat to distinguish between the two types of players.
To this end, he removed the mechanic of "research time increases as the level of technology increases". For each level of technology, the upgrade time is fixed, but the "command experience" required for upgrading will increase with the level.
Twenty minutes, forty minutes, two hours, four hours, and more than ten hours, these are all upgrades for different technologies, allowing players to decide their own development direction according to their own living habits.
Just add the concept of "study cohort". Then, even some players who only go live on weekends every week will be able to accept the game. They don't waste time offline and don't fall too far behind others.
In order to match the changes in the way the game is played by the research time, Wang is also preparing to change the way the AI attacks the player.
At the beginning, he wanted to put more pressure on players to go online. Designed a play point where the AI will attack randomly. It's okay, but he's going to change it for the better.
After the adjustment, the AI will only attack while the player is researching the doctrine of air combat.
While the player is researching technology, the fighters will automatically form a formation to carry out air defense missions. Facing the enemy, the player cannot operate the fighter while researching technology.
If you study technology for a short time, you will only encounter a wave of enemies. If you study for a long time, you will encounter more, in order to choose players who have studied for a long time, and you can also accumulate resources and air combat experience while researching.
The purpose of the design. It is for the player to choose between "eating chips" and "eating a big meal". You can't put it all in your mouth.
People who play games on their work computers are online more frequently and spend less time on the Internet. They were encouraged to study more theories on air warfare at high speeds, mostly on the technology of small fighters such as fighters, attack planes, and missiles.
It takes about 10 minutes, but no more than an hour at most. It will be possible to study a relevant doctrine of air warfare. After clicking on technology. Just wait a while. New changes will soon be seen.
People who play games in other ways, whether it's an assembly line worker who goes to an Internet café for two hours every night to a student who is only allowed to turn on his computer every weekend. all count as another part. These people are online for a short time and stay for a long time. Wang encouraged them to favor the study of large aircraft.
AWACS aircraft, tankers, bombers, air gunboats, these are all large aircraft. The technology requires a long period of research. Like the "giant airborne radar" of early warning aircraft, it takes more than ten hours to upgrade each level.
Moreover, after these people go online, they can really experience the feeling of "eating a big meal".
Large aircraft can greatly increase the strength of all fighters in the formation. AWACS can force your fighters to attack first and increase their hit rate. Tankers can increase the range. Bombers and aerial gunboats were remarkably efficient in their ground and sea attacks. Even a one-level increase in their technology can make a visible difference.
Even if you can't enter the game every day, every time you go online, you can see that your formation has become stronger again. It's a very efficient use of time, and it's a lot of fun.
The king lived up to his feelings, so they would not feel backward, unfair, and dissatisfied. They will race against time to take advantage of the limited game time, sending fighter formations to attack the enemy and gather enough command experience. Before going offline, order the doctrine of air combat to be studied in the next few days. Then I entered the game a few days later, and continued to see new improvements.
These two ways of playing are not specific. People who play games on their work computers, who have weekends every week, can't eat this kind of "potato chips". So, you can turn it around. They can spend Saturday and Sunday studying the technology of the big plane, and still don't waste any time.
In terms of fighting, Wang did not live up to the changes and worked hard.
The formation of small fighters is fast, the range is short, and the combat effectiveness is not good. You can only hit random enemies. Players don't get a lot of resources and experience in air combat. But you can send it out all the time, and the little adds up.
In addition, there are some more powerful enemies, such as aircraft carrier formations and joint air bases, which are in fixed positions. However, if the player only sends a small plane formation, it will be difficult to achieve any results.
It's not going to crash. Instead, after four or five rounds of fighting, the fighter was out of battle due to a lack of fuel and had to return home.
This kind of enemy is not for players who "eat potato chips" to fight on it, they will not be able to fight such enemies until much later. This kind of enemy is used by players who don't have much time online and can only focus on researching large aircraft technology, and quickly brush up resources and experience.
They can rely on the advantage of large aircraft to hit these targets alone. Players bring a tanker and the limit on the number of rounds caused by the lack of range is solved. AWACS aircraft can strengthen the player's air superiority. The bomber can destroy the enemy's fighter planes before taking off and attack the enemy's radar facilities to weaken the enemy.
Eating a big meal is like eating a big meal, and in the battle report, the enemy will have a long list of battle losses, which is very refreshing. The rewards are also four or five times higher than if you were to fight random enemies.
Wang Bu entered the game, played casually, played a little command experience, and chose the air combat doctrine of a small fighter. Then I was not interested in playing slowly on my own and verifying the effect. He sighed, having played the speedy version before, and now he didn't feel the fun of the game at all.
The same goes for the employees of Celadon Technology. They've all also played the gameplay-killing version and aren't too interested in the games that are open inside. If you don't put the effort into playing, you can't know the changes that Wang Buful.
Then zoom in. Wang does not bear to directly monitor the game data of the internal server. The employees of Celadon Technology don't play much, but there are still many small companies in Celadon Building, and they are playing for the first time and should be interested in experiencing it.
Those people were really interested, and a lot of small companies were putting down their jobs and gearing up to get into their internal servers.
In fact, there is nothing to be excited about testing the game for Celadon Technology. But what is the situation now? It's so hot outside, and countless people are waiting for the game to be officially released on June 1st. I heard that Celadon Technology opened the pre-sale yesterday, and 8.5 million players paid to buy the game before they saw it!
There are so many people out there who want to see through it, but they can't play. And they work in the Celadon Building, and they can play the game in advance, which is a glory that many people can't look forward to!
Treating a beta game as a rare reward is a sought-after grab. A lot of small companies are playing up and down, and of course they don't delay their work.
Wang lived up to the observation all day. Compared with the data of the server, and the phenomena he observed, he had a bottom in his mind.
The vast majority of ordinary employees cannot use their work computers to play games unscrupulously. However, they will predict when it will be launched, and then choose an air combat doctrine that will study about the same amount of time, and go offline with peace of mind. Wait until noon, they go online to play and order another technology. Wait until the end of the afternoon to go online again, and then order a dozen hours long.
Strangely, many people find it difficult to bear the time wasted. During the period from noon to the afternoon, the vast majority of people would rather order an air combat doctrine that requires four hours of study but has no short-term use, rather than order an air combat doctrine that takes more than 20 minutes but can immediately improve their strength.
Of course, the research time is long, and you can automatically trigger some battles and farm resources and experience during the offline period. For example, if you study technology for four hours, enemies will come two or three times. And the one that studies for twenty minutes, the enemy will only come once. In this respect, they are also wise in their choice.
Executives of small companies will hang up more games, go up a little bit across the mountain, send some fighters to fight a dozen, and when they have accumulated enough experience, they will order a technology that can produce immediate results and can produce quick results.
A day's worth of observation doesn't really tell you anything about a game that needs to run for a long time. But the initial situation can be seen.
"Air Combat Vanguard" has been able to satisfy everyone as much as possible. No matter what their lifestyle habits are, they can find a reasonable way to play.
As long as Wang Bucheng does not deliberately guide in the future, because which kind of person has higher spending power will cater to that type of person. It should be possible to maintain such a balance all the time.
……
It's getting closer and closer to June 1.
The solicitation and selection activities have come to an end. More than 3,000 works, that is, 3,000 websites, are basically in the most conspicuous position, and they are on top of the canvassing publicity. They are canvassing for the work, but why not advertise for "Air Combat Pioneer"?
With their help, the total number of pre-sales exceeded 10 million by the time the voting closed.
If Wang Buyi wants to spend money to advertise on this scale, then the money will be spent. Tens of millions, 100 million, may not be able to stop, and it will not be able to achieve the current effect.
The game, which is already full of topics in itself, is pushed by the websites like this, which adds fuel to the fire. Countless people are waiting for it.
People have a herd mentality. When a person sees something that interests him, he just wants to play with it. But if a group of people are looking forward to it, even the atmosphere around you, then your sense of anticipation will also be raised. (To be continued......)