Chapter 196: The All-New Wei Shu Wu
Wang lived up to his expectations, and after entering the game, he was ready to play a computer with easy difficulty to see what changes were made...... xă Suddenly, I saw that the player could choose one of the three kingdoms of "Weishu Wu" to operate.
The king was astonished. Originally, "The Three Kingdoms" did not distinguish between Wei, Shu and Wu, because Zhang Chun could not ensure balance while also designing three countries with very different styles. So just let all players use the same class.
In this regard, Wang Bubu gave a little opinion. But he also knows that this kind of data balance is very difficult to achieve, and that's what he said. In order to catch up with the schedule, it is also possible to use it later in the expansion pack. Unexpectedly, Zhang Chun had already made the difference between Wei Shu and Wu.
"How are the three countries divided?" Wang asked.
"To use what you said, learning from Interstellar ideas, each nation is able to adopt a different tactical strategy. It's a pity that we can't do much now, most of the classes in it are still the same, and each country has a few special classes. It's a bit like Age of Empires. Zhang Chun said.
Wang Buying nodded, this is indeed a solution. Not everyone can make races as different in the game as Blizzard does, and each race has several strategies to choose from while still maintaining balance. Nishiki did this in "Red Alert", and as a result, the two major races were also unbalanced. Players of a similar level will play against players who use the Soviets to win with the Allied Forces. "Oh......," said Wang, who was a little distracted. At the beginning, he only talked to Zhang Chun about his ideas. Based on the characteristics of the country, the best tactics that the player can use when using a country should be envisioned first, and then a unique class should be designed accordingly. It is in confrontation that the differences between countries can be felt.
At that time, Wang Bubu asked Zhang Chun to refer to a South Korean "Interstellar" competition. The two races of humans and insects are fighting. The Zerg are expanding rapidly. Mines everywhere. Hit the Terrans with a strong economy. And the Terrans went out to defend with tanks, fought steadily, and kept sending transport planes out to harass.
In that battle. The players who operate the Terran and the Zerg use two very different tactics. As a result, in addition to the different types of troops, players can also feel the more intrinsic differences between the two races.
And what is not done well, like "Red Alert", the arms of the Soviet Union and the Allies are very different. But in two races. The most cost-effective tactics are all tanks. So one family held back the apocalypse, one family held back the prism, and finally to A. As a result, the races in "Red Alert" do not feel different, and the balance is still very poor. After accepting the storm of thoughts, Zhang Chun re-referenced "Interstellar", "Red Alert", and "Empire". Came up with their own ideas. Then he designed different tactics for the three kingdoms of Wei, Shu and Wu.
These things are very simple, to put it bluntly. But if Zhang Chun ponders alone, how long does it take to figure it out? Zhang Chun felt that thanks to Wang Buful's suggestion, he was able to figure it out so quickly. Therefore, Zhang Chun is now more impressed by the great god, and respectfully, as if a primary school student is asking a teacher for guidance, he introduces his design.
When the player uses the Kingdom of Shu. The tactic used is "step-bow synergy push". Therefore, Shu each has a special infantry and a special archer. Named "White-Eared Soldier" and "Repeater".
The "White-Eared Soldier" replaces the Knife Soldier, and the White-Eared Soldier has higher defense and HP than the normal Knife Soldier. After intensive training, it becomes a "white-eared elite soldier", and its stats are increased again.
The "Repeater" replaces the archer, who fires faster than a normal archer. After intensive training, it becomes a "strong crossbowman", which deals a lot of damage.
When using Shu, the white-eared soldiers were blocked in front, and the crossbowmen were placed behind, and the power was amazing when they were pushed. The other two countries wanted to fight hard with Shu, and before they could break through the defense of the white-eared soldiers, they were shot to death by the crossbowmen behind. However, these two special units have poor machine power and cannot turn into cavalry on horseback.
The tactics of the Wei State were "mobile guerrillas". Thus, two types of cavalry units were added.
Zhang Chun still did not change the complex military system in "The Three Kingdoms". To train cavalry, you must first raise war horses, and infantry can only become cavalry after they get on horseback.
The spearmen of the Wei State were much more expensive, and after getting on the horse, they could be turned into "light cavalry" with faster movement and strong assault ability. After intensive training, it became a "riding camp".
The cost of sword soldiers has also been increased, and after getting on the horse, it can be turned into a powerful "heavy cavalry" for attack and defense. After intensive training, he became a "tiger and leopard rider".
When fighting against Shu with a flat push, Wei players can use the Xiao Cavalry Camp to go around the rear and directly attack Shu's strong crossbowmen. After the chaos of the Shu formation, the tiger and leopard rode out to decide the battle.
But if the Wei players can't find the flaw, the Xiao Cavalry Battalion can't directly attack the opponent's strong crossbowman. Then it will soon be pushed to his own door by Shu Guoping, and the powerful tiger and leopard rider will not be able to use it in the face of the coordination of the foot bow.
Of course, these are the most cost-effective tactics of Shu and Wei. When actually playing, players don't necessarily do it. Just like "Interstellar", the most cost-effective tactic of the Zerg is expansion, but there are many Zerg players who are willing to use fast-break tactics to solve the opponent in two or three minutes.
When Celadon Technology invited players to try it out last week, Zhang Chun constantly observed their game methods to see if the design was valid. When the trial players used Shu and Wei to confront, they soon saw the most cost-effective cooperation between the two countries, and then launched the confrontation between "foot and bow coordination" and "light and heavy double horse".
Circumventing, feints, encirclements, showing weakness, ambushes...... In the tactics designed by Zhang Chun, the players increased their wisdom, and in some battles, even Zhang Chun was amazed.
In retrospect, the most cost-effective thing for players is to hold their troops at home. Zhang Chun looked at the fun that the trial players had in the confrontation. I am more convinced of the king. If it weren't for Wang Buhou, how would Zhang Chun know to conceive racial differences in this way? Even if he does, he will definitely be like Nishiki, directly fascinated by the numbers, class modeling, etc., and will not consider it from a tactical point of view.
After Zhang Chun reported to Wang Bucheng on the differences between Shu and Wei. The king listened to it, and he did not only praise it in his heart.
It is worthy of being a game maker who makes Wang live up to sleepless all night, and just by listening to some pointers, he can spread to such a point. Wang recalls the "Three Kingdoms" he played before, at that time, he was fighting with a bunch of soldiers, but now he has a special class of troops born based on different tactics. Just listening to Zhang Chun's introduction, Wang Buyi was sure that this game must have become more exciting.
Thinking that such a talented and thinking game maker will live with a D online game in the future, Wang Buyi is a little embarrassed.
Zhang Chun continued to introduce Wu Guo to Wang. Wu Guo is very interesting, the positioning is fast maneuvering. Special classes are all made by the Armory. One is a transport ship that can carry troops, and the other is a siege torch car.
For this reason, Zhang Chun specially added a river system to the map. After the transport ship is produced by the armory, it moves very slowly on the 6 grounds, and when it is pushed into the water, it is very fast. It can make the soldiers of the Wu State quickly maneuver along the river to a certain place.
The siege bugger replaces the siege car, and the 6 places are also slow to move, but the range is a little longer, which is more effective when attacking the city walls.
In the trial game, players from Wei and Shu had a headache when facing Wu Guo, and Wu Guo's winning rate was also ridiculously high. After Zhang Chun's observation, the transport ship that could hold twenty soldiers was very unbalanced, and only four of them could be built to send the whole family out.
So Zhang Chun deleted and changed the carrying capacity of the transport ship, and one could only hold ten soldiers, not cavalry. As a result, the fast maneuver cannot go directly to change homes, and the player can only carry the generals out to grab experience.
This is in line with the positioning of Wu Guo. The combat arms of Wu are neither comparable to the infantry and bow coordination of Shu in terms of quality, nor can they be compared to the light and heavy double cavalry of Wei. Therefore, it is necessary for soldiers to gain a level advantage, and it is up to the player to balance the gap with the opponent through their own efforts.
Zhang Chun then observed that after Wu Guo's adjustment, the winning rate dropped to a normal range. When players tried the game, they also realized that Wu Guo must always use fast maneuvers to kill monsters on the map to grab experience. Without a level advantage, there is no way to fight in the face of Wei and Shu. As a result, the state of Wu, which has the weakest troops, is very aggressive.
Wu has a weak class, and players from the other two countries also know it. Stopping Wu from gaining experience and maintaining its own advantage has of course become the goal of players in the other two countries. As a result, the confrontation between Wu Wei and Wu Shu was much more intense than the confrontation between Wei Shu. However, there are very few players who will take the initiative to choose Wu to play, this country is too laborious, it is almost the same as masochism.
When Zhang Chun himself was trying the game, when he used Wu Guo to confront the employees, he had a sense of urgency to go out to grab experience from the beginning. And the other party is also trying his best to prevent Zhang Chun from grabbing experience, and the intensity of attack and defense on both sides is unimaginable.
When Zhang Chun finally defeated Wei's opponent with Wu, the soldiers on the screen who were weak at first, but became stronger because of the experience, cheered together, and the picture was so touching that even Zhang Chun wanted to applaud them.
Compared with the previous process of "robbing ruins-robbing villages-final battle", the changes are really too great.
And this change is all brought about by Wang Buying.
Wang Buyi listened to Zhang Chun's introduction and chose Wei to enter the game. The immediate change was seen in a huge way, with the limitation of the number of buildings and the simple resource system, all of which were measures to simplify internal affairs.
Zhang Chun said next to him: "Your theory is correct, after the internal affairs are weakened, players can spare more time to spend on battles, and the fun obtained can really be improved a lot." â)