Chapter 239: Infiltrating the Level

Wang Bu looked at Luo Caiqiu and didn't seem to care too much, and was surprised. www.xstxt.org in the European and American markets, Far Eastern Battlefield is rated as "mature" and is only suitable for players over the age of 17.

Although in Wang's opinion, the killing effects in the first chapter did not render the violence to the extreme. However, after the game was launched, there were constant evaluations of "cruelty" in China, as well as the rating in the United States, which made Wang live up to some considerations.

At that time, Wang Buyi was still worried about public opinion, and the test tube was also very fragile. Therefore, at the beginning of the production of the second chapter, Wang Buyi and Zhou Yi mentioned that they should try to weaken the disgusting feeling of the kill effect while not reducing the pleasure of male viewing.

To this end, Zhou Yi reduced the amount of plasma, and also fine-tuned the proportion of the skull. While not reducing the excitement, it also reduces the realism in the picture to avoid being felt cruel by the viewer.

Wang Buyi asked Luo Caiqiu again: "Aren't you afraid to see a skull?" ”

The kill effect has a perspective time of nearly two seconds, and you can clearly see the process of the bullet destroying the human body.

"No, it won't. Because it was seen from the side, it was fine. Luo Caiqiu said with certainty.

If you look at the skull from the front, it will be a little scary, but the kill effect should show the bullet crossing the head, and the camera is on the side, which is better. And the time displayed is also very short, which is indeed not scary for Luo Caiqiu.

If only it wasn't scary. Wang didn't expect the game to be rated "teen" in the United States. The key is that there is no grading mechanism in China, and everything has to be avoided.

Knowing that the kill effect wouldn't have any impact on them, Wang turned off the kill effect again. Don't waste time on this. Specifically observe the degree of dizziness of Luo Caiqiu.

Almost more than twenty enemies were killed on the position, and the comrades-in-arms who had retreated before came back and reported to the regiment commander that the rear road was blocked by a squadron of Japanese troops about the same as being surrounded.

At this time, the Japanese army also stopped the attack and used a loudspeaker to persuade the regiment commander to surrender.

The regiment commander also ignored the persuasion. Speak loudly, boost morale, and indicate that you will charge to the death and break out. The protagonist volunteered and said he was going to give it a try. Strive to come to the inside and outside.

In fiction. This plot is brushed aside. After the regiment commander's speech, all the soldiers were full of fighting spirit, and the protagonist and his comrades-in-arms broke through the encirclement line with a sense of determination to the death and retreated to Hengyang City. After the real withdrawal to Hengyang City. The 568 regiment suffered heavy losses. Only two companies remained.

You can do a little bit about this plot in the game.

The Japanese troops blocking the retreat were a squadron. About two hundred people. The protagonist will play a decisive role, killing the squadron leader of that squadron, and then the regimental commander will charge the whole regiment. Break through completely.

When playing the game, players can choose to break through the resistance of the Japanese squadron, and finally kill the squadron leader, deducing the anti-Japanese drama of 200 kills single-handedly. You can also choose to dive in and follow Zhou Yi's design.

Wang did not choose to sneak in. This will take you a little faster, and you will be able to complete this task in about fifteen minutes.

As soon as the protagonist of the game ran up, Luo Caiqiu couldn't stand it a little, so he lifted a chair and sat back, otherwise his head would be too dizzy. But even if she was uncomfortable, she still insisted on staring at the screen. She also wanted to figure out where the dizziness was coming from.

Xia Ci didn't get dizzy at all, and he didn't have any pressure to help the guardian spirit improve his divine skills. Xia Ci looked at the screen, then looked at Wang Bu's hand holding the mouse, and then looked at his side face, and pinched his fingers that were a little tired from practicing the piano before, which was very self-satisfied.

Wang Buyi had been paying attention to Luo Caiqiu, and immediately noticed her abnormality. Hurriedly asked: "Caiqiu, are you dizzy?" Can you know what the reason is? Does it feel like the screen is flashing, or is it shaking when you run, or is the color too harsh? ”

"I don't know...... It's dizziness. Luo Caiqiu said embarrassedly, and secretly glanced at Xia Ci, who had a relaxed face, and died of envy.

In 3D shooters, there are so many causes of dizziness. Wang Bu has played many games, some recognized masterpieces, sold millions and 10 million, he fainted when he played. Some niche games with tight budgets don't feel that way.

And people are not the same. For example, in "Extreme Panic 2", Wang Bubu can play for half an hour at most, and then he is dizzy. But his classmates were able to clear the customs directly from morning to evening, without stopping in between.

In Dead Space, it's reversed. Wang Buyi can keep playing without pressure, but his classmate can't play.

Why, Wang Buyi still doesn't understand.

Motion sickness games are completely subjective feelings, and it is difficult to have a standard for measuring them. For example, how dizzy Luo Caiqiu is now, and under what circumstances will he be the most dizzy, I can't figure it out at all.

Fortunately, Wang Buyi at least knew a little, and when he shot on the position just now, Luo Caiqiu was not very dizzy. Because you don't need to move much when defending, the camera doesn't shake quickly.

Could it be that in Luo Caiqiu's view, the shaking of the lens is seriously distorted? Wang lived up to his guesses.

The human eye has its own habits when observing the outside world. Is it because Wang does not live up to the amplitude of the camera, which is seriously inconsistent with Luo Caiqiu's usual habits, so she feels uncomfortable?

Wang Bufu looked at Luo Caiqiu, her eyes widened, and it obviously took a lot of effort to insist on looking at the screen. This is so distressing that Wang Bu said, "If you are uncomfortable, we will stop here." ”

"No, no, no. I also want to see the games you make. Luo Caiqiu shook his hand again and again, holding back his strength to continue watching.

Alas. Wang sighed. This kind of Luo Caiqiu is really getting more and more heartfelt. He continues the game and controls the protagonist to run to the target point.

The target point is a condescending haystack, with the protagonist hiding and looking out. The game begins by showing the player general information about the mission, including the distribution of several enemy firing points, how to infiltrate them, and the Japanese squadron leader as the ultimate goal.

As for how to complete the objective, it is all up to the player's own choice.

When Wang Bu played before, he was a cat here and shot against the Japanese army. After nearly 40 minutes of fighting, he killed more than 100 Japanese soldiers, and used up all the bullets in the two rifles he was carrying, before he went down to pick up the bullets and killed the squadron leader.

It's brainless to play like this, but it's just a cool person. waited for Wang Bubu to finish this plot, and then looked at the watch, and unconsciously lost an hour.

Now he can't be so bored, he has to follow the infiltration route and blend in.

In the first chapter, because it is an enemy-occupied area, most of the main missions are in stealth mode. In the second chapter, it is a defensive battle, which weakens the infiltration ratio.

Can be concentrated is the essence, and the scarce quantity gives more room for carving.

The point of diving is the thrill. Neither Wang Buyi nor Zhou Yi wanted to make a game that could not be played without a strategy, so when the player did not alarm the Japanese army, they would use continuous target points to tell the player the path to sneak into.

To infiltrate the central part of the enemy, the protagonist first has to walk through a mountain road without cover. And on this road, there was actually a Japanese army squad on guard. Wait until they are in the blind spot at the same time before they can crouch and walk over.

The speed of squatting and walking is very slow, and any of the more than a dozen Japanese soldiers can find the protagonist when they turn their heads. Even when Wang was playing, he raised his heart to his throat.

Xia Ci and Luo Caiqiu sat up straight, covering their mouths with both hands, for fear that they couldn't help but make a noise and affect the protagonist of the game.

When the protagonist finally walks behind a rock, he will not be found again. Suddenly, the three people in front of the screen breathed a sigh of relief.

Avoiding the Japanese sentries was the first step. Next, the protagonist has to pass through the point of fire and go deep into the Japanese encirclement line.

The firing point was temporarily erected on top of the truck, consisting of a machine gun and several Japanese soldiers. A total of three parked trucks are three firing points that form horns with each other. If you choose to sneak in, you will never be detected when you get here. Otherwise, you will surely die.

The protagonist has to hide from the guards, sneak under the truck, and walk around the body of the truck. But at this time, there was a sound of rattling from the truck, and a Japanese soldier jumped out of the truck.

Even Wang Buful's heart tightened. Fortunately, the protagonist of the game makes an automatic move and gets under the truck.

Once under the truck, the target point changes, allowing the protagonist to emerge from the front of the truck. There happens to be a small stone blocking the way at the front of the car, and the player can only move forward by pressing the keyboard and controlling the protagonist to reach out and take the rock.

Wang Bu read the plan book, and was prepared, and reminded the two girls in advance: "Be careful!" ”

Luo Caiqiu and Xia Ci didn't know what to be careful about, and just wanted to ask, the protagonist had already reached out to push the stone.

The stone flipped over, revealing an oversized brown centipede at the bottom of the stone. Sensing the movement, the centipede suddenly stands up and "hisses" to bite the protagonist's hand.

"Ahh Luo Caiqiu and Xia Ci were both frightened and screamed.

The protagonist in the game acted automatically again, stretched out his other hand and pinched the centipede with a little force, and easily crushed it.

Wang Bubu knew that Zhou Yi had done this inside, but it was the first time he saw it with his own eyes, so he couldn't cry or laugh because of it. When Zhou Yi designed this, he must have a bad smile on his face, deliberately to scare players.

When infiltrating, the player was already scared, and he couldn't stand it.

Like Xia Ci and Luo Caiqiu, they were scared into a mess. The bugs are much more terrifying than the kill effect, and they are so frightened that their faces are white now.

With no stones in the way, the protagonist can get out of the front of the car and walk around the fire point.

Wang can see that Zhou Yi has shown a peculiar game production concept in this level.

Centipede-like plots emerge endlessly. For example, the protagonist is about to walk through a row of military tents, and suddenly a Japanese soldier emerges from the tent. Without the player's operation, the protagonist automatically takes action, reaching out and stabbing him to death. Then the cat will bend down again and continue to walk towards the next target point under the player's control.

Wang Buful, I feel that this setting is very good. When you dive in, you always have to make a few twists and turns to have fun. These twists and turns can only have a surprising effect if they occur without warning.

Since things are happening, players may not be able to react. Asking the player to press the button immediately is a bit impersonal. Automatic processing is nice and doesn't diminish the realism, and can be seen as a knee-jerk reaction of the protagonist. (To be continued......)