Chapter 192: Increasing the sense of escalation
Wang Buyi wandered around in Yunrun. If you love to play and watch, you will come to see the employees of Yunrun entering the game, so I will go over and ask a few words. From the senses of the first time you enter the game, to the mentality of what kind of mentality you enter the game again, ask carefully.
The employees of Yunrun couldn't help but be stunned. Wang is not worthy of such a person, and his subordinates are full of talents, even if they want to do player surveys, they can send people to do it. How can you run around like you are now, looking for people to ask questions in person?
Wang is not like this, because the requirements he set for the little game are too complicated. To keep players online, you need to make your game fun. But you can't go overboard, and you have to let the players quit at any time without barriers. These requirements are contradictory.
If Wang Bubu only wants to make profits, then he doesn't have to worry about these things at all. But in addition to being a hit, he also wants to earn word of mouth, lay a foundation for the main story, expand the player base, and change the public's impression...... In today's environment, how easy is it to say?
Therefore, Wang Buyi wants to know more about what people really think when they play this game. See if there's any more place to improve.
When Wang was asking, every Yunrun employee first praised the quality of the prequel mini game. Wang Bucheng could see that they were not flattering, but from the bottom of their hearts, they were surprised that Wang Bucheng could do such a little game against them. They are also asking about the plot of the mini-game, and they are desperately curious about why an ancient Chinese city was attacked by orcs. There are too many foreshadowings in the mini-game, and the military generals and teleportation arrays of the Chu State during the Warring States Period are very eye-catching. Those younger employees were aroused by their curiosity, and they all wanted to get a few words out of Wang's mouth, satisfy themselves, and show off on the Internet by the way.
The king smiled but did not answer. Ask them their motivation for quitting the game for the first time and then re-entering the game. The answers are varied. Like in the quality inspection department of Yunrun. A middle-level cadre said that when she entered the game, she just wanted to take the "Tuan Tuan" around twice, and felt that the pressure was reduced a lot.
This answer is the most surprising, but it doesn't count. Like a middle-level cadre, a player who has a happy career and family, and fantasizes about having a daughter. It won't be a lot.
Wang Bucheng has known it since then. There are many players who will connect the game world with real life because of some small details in the game, even if the game is not exciting. If you are not nervous, you will also enter the mini-game again because you want to experience a completely different life.
Isn't that what the Sims franchise is all about? There are no murderous enemies, no tense battles, but the game world is designed to give players a completely different life, so they will be immersed in it. As the king did not bear to ask more. There are more and more answers. But to sum up, Yunrun employees are all because the mini game is a different world, so they will go in every once in a while.
For example, they want to be like the Gu Yue Swordsman, under the dangerous city, and rush to kill many enemies alone. For example, the defense tower shoots at the orcs, reminding them of blocking the intersection when they used to play "Interstellar".
After listening to so many opinions, Wang Buful's understanding was unified. You want to keep players coming into the game. It's about connecting the game to the real life of the player. Let them experience things that only happen in the game, in prequel mini-games. Let them feel that the mini-game has something in common with reality, but it is much more perfect than reality.
In this way, even if the prequel mini-game is not exciting and nervous, it has become the spiritual sustenance of the players. So the vitality of the game will also be extended.
Find a commonality......
Wang Buyi had already found it. The trick of "leveling up" he used at the beginning of the mini-game was based on the psychology of "leveling up to improve". It's just that he just regarded it as a small means at the time and didn't pay too much attention to it. And now, he's decided to amplify that commonality.
In fact, Wang Bucheng had this consciousness before. This morning, when he entered the game, he had accumulated a lot of spirit because of the accumulation of a weekend. Towers can be upgraded multiple times. But after the upgrade, only the value changed, and Wang Bucheng didn't feel very interesting at that time.
The small means he used at the beginning of the game was also a numerical change, but at that time it was the first time I saw it, and the impression impact was very strong. But after playing for a week, he began to get used to the increase in stats, and he didn't experience any sense of upgrade.
It's like a raise. For those who are new to the workplace, they must be very happy with the first salary increase, and they just feel that God rewards me for their diligence and sincerity. But if there are too many raises, and each raise is only a few cents, it doesn't feel interesting.
In order to prolong the life of the game, the value of each upgrade is very small. After getting used to it, it's really nothing special.
It is impossible to change the value of the upgrade. Otherwise, in a few months, 590,000 、...... will be attacked It's ridiculous. He plans to change the tower's attack effect to increase the sense of upgrade.
Classic games have been doing this for a long time. For example, the "Thunderbolt" series. When Wang Bu played "Thunderbolt" for the first time, he still used the black and white "game wave y". The small plane he operates starts out shooting small square-shaped bullets, and after taking out a few enemies, he has an ammo pack to eat. After eating, the bullets fired by the small plane were densely packed, like a whip.
As the ammunition pack became more and more frequent, the bullets of the small plane became more and more gorgeous. The final bullet turned into a finger-thick laser, thicker than the small plane itself.
In addition to the visual upgrade, the power increase is also obvious. After having such a thick laser, in addition to the new enemies that become stronger, there will also be enemies in the previous levels, those enemies who used to eat several bullets, but after leveling up, they will die when they touch it.
Whether it is the most intuitive vision or the killing efficiency, the small plane in "Thunderbolt" can make players feel a earth-shaking upgrade.
The fact that Raiden has become a classic is not unrelated to the fact that players can experience a huge sense of upgrade in the game. In addition, there are many games that use similar elements. In Warcraft 3, for example, heroes can pick up equipment that changes the visual effect of the ballistics.
The same goes for prequel mini-games. Wang Bu thought to himself. For example, after players upgrade their bow towers, the arrows they shoot will be deformed every few levels. Make players feel that their towers have indeed been upgraded. After the upgrade and before the upgrade, it is not the same.
Wang Buyi returned to He Qingyan's office, borrowed a pen and paper from her, and then drew it. He didn't practice painting either, in fact, he just did it.
There are three basic upgrades to towers. It is not possible to change the shape of everything. Wang lived up to his plan, and only after upgrading the "attack" would the trajectory change.
Take the bow tower, for example. The initial attack is the pattern of a needle, just draw a short line. After upgrading the bow tower to level five, the first change occurred. There are two more tails behind the line. It represents the bow tower that has been upgraded with new ammunition and wings on ordinary arrows.
When they reach level ten, the wings on the arrows are fuller. At the fifteenth level, small arrows appeared. At level twenty, the arrows become pointed......
It changes form every five levels, and by level 50, the bow tower will shoot a very detailed arrow.
Then, at level 55, all the details on the arrow are erased and the lines are thicker again. This way, all the way up to level 100, it becomes a larger, richly detailed arrow again.
It's not hard to understand why. It started with archers shooting arrows. By level fifty-five, it becomes a ballista that shoots crossbow arrows.
And so it goes on and on...... Wang didn't bother to calculate, he could do it all the way to about three hundred, and then it would become ridiculous because the arrows were bigger than the defense towers. And for a player to reach level 300, it will take at least four or five years. During this time, players will experience up to sixty intuitive visual changes.
And these sixty times are just a defense tower. A total of ten towers can be placed on the walls. After multiplication, it is 600 visual upgrades.
A visual change is based on the increase in the value of the building five times. There are visual changes that emphasize the changes in leveling up, and the player's impression of the stat increase can also be deepened. As a result, the upgrades in the mini game are continuous, and there are basically small upgrades online every day. Big upgrades every week.
Wang Bubu feels that for the target group of the mini game, such a dense collection and a fresh sense of escalation at all times is unattainable in reality. In reality, those white-collar workers may have worked for three or four years, and they have no hope of promotion. The mini-game is exactly what it likes.
He Qingyan went to see Wang Bucheng from time to time. This man is really interesting, he doesn't like it at all, and when he sits on the sand in Yunrun's president's office, he treats this place as his place.
He Qingyan has received many entrepreneurs here and talked about a lot of business, but he has never seen Wang Buyi not treat himself as an outsider. She's a little incredible.
Is he really not treating himself as an outsider? He Qingyan looked at the immortal, and immediately thought about it.
She became curious, stopped doing her own work, and walked over to see what Wang Buyi was doing. Then I saw the paper change from thread to arrow.
What is this? He Qingyan is incredible, shouldn't a person like him think about things like company strategy, personnel composition, and public relations? If Wang does not live up to the number of users after deducing what small games on paper, He Qingyan can still accept it. But I couldn't have imagined that Wang Bucheng still had the heart to paint such a thing?
She looked at the dedicated Wang Buful, and then looked at the child's play design on paper. He Qingyan sighed. He's so special. But if he wasn't special and had been following the crowd, He Qingyan wouldn't have looked down on him at the beginning.
Probably deep down in He Qingyan's heart, he also hopes to become a person like Wang Wei, who can do what he wants to do as he wants. )