Chapter 42: Preparations

As the official sale date of "Frenzy" on April 3o is getting closer and closer, Wang Buying's preparation is getting more and more sufficient. After all, "Crazy Tide" carries his enthusiasm and hope, and no one is more excited than him to finally be able to come out in front of everyone's attention.

Not only him, but many game makers are also paying close attention to this "Tide" cloth. Not only is this game the highest quality in the world, but it also represents a new marketing model.

As long as you are a game maker, you know why your game doesn't sell well. There are too many intermediate links in a game, from the production to the final presentation to the players, and each party must make money without losing money.

For example, in the European and American markets, a blockbuster game usually sells for $99, but this price is acceptable to foreign players. As long as the quality of the game is good, the sales will be good. All links are wet with rain and dew, and production, transportation, publicity, logistics, and retailers can get a benign exhibition.

But in China, a game that sells for 99 yuan is crazy. A game that sells for seventy or eighty yuan, the producer can only get a share of ten yuan in the end. Excluding costs, the real profit is actually pitiful.

However, Wang's celadon technology has allowed them to see a new way to make profits.

Selling a copy of "Crazy Tide", Celadon Technology only made twelve yuan, which is not much. But it minus the middle, causing the price to plummet, and players only need to pay 2o yuan to play the game. If the player can afford this price, the sales volume will increase, and the profit of the manufacturer will increase.

However, "Frenzy" can only be sold this way thanks to the multiplayer mode. All the makers are waiting for the official sale, and want to see what the mystery of this multiplayer mode is, and whether they can imitate it.

Wang has worked the multiplayer mode.

Generally, there are two design ideas for online games, one is cloud computing, and the calculation results are fed back to the user. The second is game-side computing, where the results are fed back to the cloud.

Both design ideas have their advantages and disadvantages. Cloud computing can prohibit cheating by players to the greatest extent and avoid the destruction of other players' gaming experience. But the downside is also very big, that is, the latency is very high, and the server is very stressful.

But if you calculate it on the game side, then the advantages and disadvantages are completely reversed. There is less latency and less pressure on the servers, but cheating is rampant.

As a game that can be played for a lifetime by buying it once, it is unrealistic to spend a lot of money on a server and maintain it all the time. It can only be computed on the game side and saved on the server side.

So how do you avoid cheating? Wang Bubu intends to use the method that will be widely used by many manufacturers in 14 years to reduce costs.

Put simply, each player checks several times at random times within an hour of the start of the game. The calculation is calculated by the client and the cloud at the same time, and the calculation results are compared. If the result is correct, it is safe to do so, and the test is performed again after an hour.

If the result is not right, for example, the cloud computing player should kill 1ooo zombies, but the game feedback says that the player killed 1ooo zombies, then it must be cheating, and the account will be suspended immediately as a punishment.

Important calculations still need to be calculated by the cloud, such as the player's experience gain and item drops, otherwise it will be messed up.

Even if the calculation process is simplified, the amount of computation is still very large. Wang Bufu specially ordered 150 servers from IBM and divided them into five server groups. Make sure players get a smooth gaming experience. And I went to Shanghai several times to determine the host of the server.

He only has two requirements for hosts, one is an advanced firewall to avoid fluctuations immediately after being attacked by malicious people. Second, the degree of access is fast. In the end, he chose a foreign hoster, which specializes in providing services for the business of large foreign websites such as Microsoft and Yahoo in China.

The hosting fee for a server group costs an astonishing 65,000 yuan a month, which is twice as expensive as other domestic hosts that can still negotiate about 30,000 yuan a month.

You must also sign a one-year hosting contract and then pay for the full year.

First-class price, first-class goods. When Wang heard that this host was providing services for Yahoo, he understood the strength of this host.

Yahoo, as the most trafficked website in China and the United States, can be said to be the target of public criticism. Countless angry youths will use this website to practice their hands and attack twice after they have eaten salty dinner. Yahoo, on the other hand, was able to withstand an almost non-stop onslaught of attacks without a large-scale paralysis.

Wang didn't want to pay nearly four million and signed a one-year contract. Of course, it's a transfer transaction.

He is not under much financial pressure now. Now an average of about 30,000 account passwords can be pre-sold every day, that is, 360,000 accounts are received every day.

Finally, it's April 3o.

At 0:00 on this day, Wang Bubu officially released the download address of the official version of "Frenzy" in China.

Major game retailers in the United States also put the US version of "Frenzy" on the shelves of new products as soon as they opened their stores in the morning.

The American version of "Frenzy" has also changed a lot. The game system in the United States is very well-developed, and it took Villefort forty days to take the quality of Tides to another notch.

Needless to say, the text is not to be said. Villefort specially invited a professional Hollywood screenwriter team to rewrite the nbsp; And voice. Villefort filled the library of "Frenzy" with its original small audio library. All NPCs have different voices, the three protagonists also have dialogue voices, and even the custom characters have added two voices, male and female.

At the same time, the sound effects of gunshots, zombie screams, and cars moving have all been reworked. These jobs are subcontracted to specialized game audio production companies, and the recorded sound is almost realistic.

The people at Villefort also believe that the key point of "Frenzy" that keeps people playing is that the parts of various guns can be combined into strange new guns through NPCs in the later stage. As a result, they added a lot of gun parts. There are also more cold weapons that can be used.

As a result, the official version of "Frenzy" in China has 1.3G, while "Frenzy" in the United States has a staggering 2.5G.

Many game retailers in the United States don't buy much, because they all know that there is a well-established free version of "Frenzy available online", and it is hard to imagine how anyone can spend money to buy the official version when there is a free version. They are afraid that they will not be able to sell if they buy too much.

The initial situation was as expected by retailers.

The U.S. chain "K Market" ordered only 30,000 copies, and after distributing them to stores in various places, each store had 50 sets of "Frenzy" on the counter. On the first day of the official sale, about 20 units were sold in each store.

This figure is quite average. The purchasing manager of "K Market" thought to himself, this is the first game launched by Villefort this year, and it has been defeated, and it seems that it will be difficult to make a difference. This game called "Frenzy", order another 20,000 copies, and you won't be able to sell more.

The sales performance on the first day also shocked Villefort from top to bottom. Originally, the pre-sale figures were sluggish, and they could still say that the merchants had no vision. But who can blame the player's purchase volume not going up?

In order to bring the quality of Madness to heights that are unattainable in this era, they spent millions of dollars sculpting every detail for it. Even the game's map has been changed to make it more similar to the real New York.

As the sales department came back with the number of retailers' additional orders, everyone was not happy. Everyone still remembers that half a month ago, the founder of the company saw that the lighting in the game was unnatural, and then personally led the team to recalculate the lighting angle, although there was only a slight difference of 7.1 degrees, but after the change, the lighting in the game did become much more pleasing to the eye.

Even such details have been optimized, and they really tried their best!

Is it because they didn't take down the free "Frenzy O.5 Edition" from the official website?

They have also discussed removing the free download in order to protect the sales of the genuine version. But more employees asked not to be removed. They have their own pride, and they use the means of restricting players to get dishonorable sales.

Moreover, no one knows better than them that after forty days of grinding, the already superb quality of "Crazy Tide" has become even more towering and unattainable.

Why don't players buy it?

And just like that, the first day of sale passed in the despair of the next slice of Villefort. Until nightfall, the major shopping malls closed, and there was no good news.

However, on the Internet, on Villefort's official website and game discussion forums, some voices praising the official version of "Frenzy" have begun to appear.

The players who bought "Frenzy" at the first time on the sale day were die-hard Villefort loyalists, and they originally bought it with the idea of collecting. Many people buy a beautiful big box home, don't even bother to open the package, and continue to open the computer to play the free version of "Frenzy O.5 Edition".

After all, in their minds, the free version is already perfect. After leveling up, you can get special skills and custom weapons...... Everyone is a maverick character, and everyone can kill zombies in New York City just as they want them to.

Even though Villefort kept telling players how much progress the official version had made during these forty-odd days, most players didn't believe it. They couldn't imagine how much Frenzy could have progressed.

There are still a small number of players who tear open the box and install the official version of "Frenzy". Define your character and choose your profession...... Upon re-entering the game, they immediately saw that this official version of Frenzy was a little different from the free-to-download Frenzy.

The lighting angle is changed by 7.1 degrees. Although it is a small change, for those who are already familiar with the world of Tide, the game has become a little more realistic for some reason.

With the characters having voices, the sound of guns firing becomes more realistic and impactful...... It's really worth it, these players are just showing up, and $5o is really worth it! The official version of "Frenzy" is really a cut above the free download version!