Chapter 451: Chen Xinghan
After a while, Luo Caiqiu came to Wang Buful's office, looked at Wang Buyi very cutely, and asked about e-commerce.
Luo Caiqiu was just looking for something to say, and she actually had no interest in e-commerce in her heart. If Wang Buyi bragged and teased her, she would be happier.
But Wang Bucheng is really stupid sometimes. I have to give Luo Caiqiu a lesson, he is the most visionary person for the Internet in this era, if he can't be understood, what's the use of a vision that can't be understood?
So Luo Caiqiu pouted and listened to Wang Bufu talk about a business case of a mayor's son selling fakes online and selling them to the NASDAQ in the future. Wang Bubu analyzes that China's women's cosmetics market has a rigid demand, how to grasp the opportunities of the times......
Luo Caiqiu listened very sullenly. What she wants to grasp is the "opportunity of the times" for Xia Ci to leave Wang Buful, but it is not to make a lot of money in e-commerce. Xia Ci was confused and took the initiative to leave Wang Buful's side. This is a once-in-a-lifetime opportunity!
Wang Buyi said it, Luo Caiqiu didn't listen very carefully, but said shyly: "I made a lot of money selling lipstick a few days ago." I want to treat you to dinner tonight. ”
"You don't care." The king was deflated. After thinking about it, he felt that it was better to accompany Xianxian in the evening, so he said, "Let's go eat at noon." There were fewer people at noon. ”
"Okay!" Luo Caiqiu was suddenly happy: "What do you want to eat?" How about Western food? ”
"Let's just eat Western." The king agreed.
Luo Caiqiu looked for Wang Bufu to study the dishes for a long time, and then left. and Wang did not sit in a double seat to eat. It's much more important than making money from e-commerce.
She grinned and went to the restaurant first, so that she would be motivated when she worked in the morning.
……
Wang Buyi started his work again and continued to control the combat gameplay of "Stunning Rivers".
Wang is not a master of the game in 14 years. Even when it comes to game development, he's not a big deal, so he doesn't have any advanced and subtle theories. His understanding of games actually comes more from his own experience when playing games.
In his opinion, successful games have their successes, but the failures of losing games are very different.
Those failed games almost always had miserable battles. It's like something the makers made up randomly to slow down the game. It's boring, it's fake, and it doesn't impress the player.
This is what Wang Bu wants to avoid, and he must ask "Stunning Country" in terms of combat. Able to satisfy everyone.
Actually, good and bad. The key is the attitude at the time of production. Take film and television dramas as an example. "Pearl Harbor", which was popular in the pirated disc market during this time, the war scenes can definitely make people who watch it for the first time look at it, and it purely uses explosions to prop up a movie.
can be some domestic war TV series in the same period. The war scenes inside only make people want to fast-forward. This kind of thing is specially made to delay time, and it is not as good as literary dramas.
This stark difference between the two is entirely a matter of production attitude.
"Stunning Country" is the king's hard work, so he doesn't want any shortcomings in this game. As the main axis throughout the game, the combat content must always attract the player's attention.
The gameplay of "skill set" can already make Wang live up to his satisfaction. All kinds of effects were conceived by Moti, and the special effects were not bad.
But the "Skillset" isn't the only way to play combat. In the game, players see more of the ordinary actions made by the protagonist when clicking the mouse on the monster.
The design of ordinary actions, there are many games that can be used as references. Wang's main reference is Dynasty Warriors, and the game can continue to play a set of combos by pressing the attack button.
The combo time is very short, a few seconds is a set. A coherent movement is definitely better than a monotonous repetitive chop.
Depending on the weapon the player is using, the action will change accordingly. But there is only one set of movements for each weapon, and there will be a lot of small visual changes to avoid monotony.
According to the setting in the game, the protagonist's ordinary attacks actually come from the cultivation of Chu State's martial arts. Therefore, the escalation of normal attacks is also present throughout the game. As the game progresses, the player will see a different screen when holding down the mouse to slash mobs.
For example, when the game progress reaches 20%, the protagonist finally wins the trust of all Chu NPCs. At this point, the protagonist will be taught by several main NPCs and master three martial arts. From the perspective of gameplay, it is a "bonus" similar to a passive skill.
These three "bonuses" cannot be selected more than once, and the player can only choose one, which slightly changes the normal attack. The first bonus allows the weapon to inflict fire attacks, the second increases attack speed, and the third increases attack range.
After the player chooses, they can change the bonus at will. Sometimes players are in a hurry, so they increase their attack speed. If you want to save maneuvers, increase the attack range. If you want to see the main character look cooler, add a fire effect.
As the game progresses, players will have more and more bonuses to choose from. In the rest of the game, they only need to modify the combination of various bonuses at any time, and they will be able to keep the freshness alive.
Coupled with some user-friendly design, similar to locking the enemy, the player will not hit the air if he holds down the mouse, etc., there should be no problem in terms of combat.
Wang Bufu made a rough plan for the combat aspect of the game, and began to imagine the upgrade mode of the game again.
Wang Buzhu doesn't like the traditional RPG hierarchy very much, and when the experience is full, he upgrades, and then adds attributes. In the future, various masterpieces in Europe and the United States will gradually jump out of the traditional model.
In "Stunning Country: Gaiden" made at the beginning of the year, Wang lived up to the rank, but the attributes and experience still existed. That model, in fact, divides the traditional upgrade system into many small upgrades, and changes the soup into no medicine.
In "Stunning Country", Wang Buying hopes to become more radical and create a new hierarchy. It's both balanced and innovative. It is best to combine it with traditional Chinese culture, so that players can shine without increasing the cost of learning.
How to do it, Wang Buyi has not yet been finalized. The initial consideration is to transplant martial arts novels and the "acupoints" of traditional Chinese medicine into the game.
This generation of players in China grew up reading martial arts novels. Traditional martial arts novels are different from later online novels. There are no hierarchical things such as "Wuzun" and "Wudi". Many times to look at a person's strength or weakness, it is all up to the author to blow. is more reliable, that is, it is more advanced than internal strength.
And whether the internal strength is high or not depends on the meridians. Jin Yong and Liang Yusheng are all fictional. But the way they describe it is imperceptibly imprinted in the hearts of all Chinese.
The internal force is like blood. Blood flows through the blood vessels, and internal forces run through the meridians. When the meridians are blocked, the kung fu is definitely not good. If the meridians are opened, then he will immediately be a first-class master. This growth model may not be easy for foreigners to understand, but Chinese can definitely understand it.
As for whether you can replace all the experience points and attribute points of Japanese RPGs with this martial arts mode that is more understood by everyone, Wang Buyi still has to think carefully. After the scrutiny is completed, I will do it again, and strive for a molding.
……
At the same time, in Shanghai, there is also a person who is thinking about this thing.
His name is Chen Xinghan, and he is a student at Jiao Tong University.
The shock and emotion of seeing "The Legend of Sword and Fairy" for the first time in 96 made Chen Xinghan begin to believe that games must be the "ninth art". The tension of the plot, the grandeur of the fantasy world, and the whimsical adventure of the protagonist, what is this not art?
If you can watch an artistic game hatch, be born, and grow, it's an epic experience! Just thinking about it can give you goosebumps.
This is the original intention of his application for the Department of Computer Science of Shanghai Jiao Tong University, and it is also the reason why he went to work as an intern at a game company during the summer vacation.
It is said that it is a game company, but in fact, it has not operated any successful games at present. An RPG game I made before, I have never been able to land on the game box platform, and it is rotten in my hands. The boss was about to close the company, just as the Koreans came in. So the boss bought a few Korean online games. It's much easier, you don't need to make it, you just need to prepare a case and rent a server to operate.
As for operations, it's not simple? Just advertise.
The boss was full of confidence and spent 500,000 yuan to buy two Korean "masterpieces", plus a semi-finished product.
The semi-finished product was deliberately marketed by Minister Na Hwang of South Korea. The gaming environment in South Korea is highly competitive, and there are countless dead products. There are many companies that break the funding chain when they are halfway through the game. These semi-finished products are left in place, and after a few years they will become completely obsolete. So Minister Huang even sells these to the outside world.
At this time, Chen Xinghan, who was interning in the summer, worked with his colleagues to complete this semi-finished product. The Koreans have already put up the shelves, just keep stuffing things into them.
For Chen Xinghan, this job is simply torture.
There is no aesthetic modeling at all, all kinds of mediocre gameplay design, and exaggerated and perverse plots and dialogues. Every time Chen Xinghan worked, he yelled in his heart: This TMD is also called a game?
It can be said that this is exactly what the older generation thinks of the game, and it is a waste of people's time.
Chen Xinghan wanted to watch an art-level game be made, but he couldn't bear to be involved in making it, but this kind of thing.
Like many young people in their twenties, Chen Xinghan feels that he can change all that.
Every day when he got home, he devoted all his time to redesigning the game. He intends to erect a real "ninth art" on the semi-finished frame of Koreans!
It is impossible to overhaul it immediately. For his current company, modifying the main body of the game and redoing the modeling means that the boss has to invest more money, which is as difficult as ever. Instead, I changed the way I played, and I thought it would be easier.
So let's start by designing a novel character upgrade and growth system.
Chen Xinghan thinks about the same as Wang Buful's upgrade mode for "Stunning Rivers". But he used the "Nakshatra Chart" method to show the improvement of the strength of the protagonist of the game. (To be continued......)