Chapter 278: Polarized European and American Players

After playing the first chapter, this part of the players went to find books related to the Puppet Manchurian era to read. >> > After understanding the background, replay the game again, and the experience is suddenly much higher.

After playing the trial of the second chapter, they were aroused by the anticipation of so many new weapons, and at the same time understood the general time and space background of the second chapter, and immediately went to find relevant information.

In Western countries, there are many books about China's War of Resistance Against Japanese Aggression, which can be found in libraries everywhere. But these books have very few readers, and not many people will read them. But recently, there seems to be a trend, and a large number of young people go to libraries around the world to borrow English books about China's War of Resistance Against Japanese Aggression.

The psychology of these fans of celadon technology in the West is very simple, since the Chinese company does not cater to them, then they will cater to the Chinese company. Therefore, we will try to understand the background of the game in as much detail as possible, in order to get the best experience when playing the game.

They want to understand the context of a new game before they play it. However, the history of China's War of Resistance against Japanese Aggression is too large, and the books in the library are too cluttered. They touched each other from the beginning, and all kinds of things were messed up, and they looked at the front and forgot the back.

For example, there were four battles of Changsha. In addition, all kinds of battles and battles are even more crowded. Wouldn't it be nice if there was a book that simply and clearly crossed out the timeline and told them the general situation?

And it turned out to be true. Recently, a Chinese female writer named Zhang Chunru wanted to publish a book on the theme of anti-Japanese resistance, called "Eight Years of 400 Million People". Looking at the introduction from the Internet, the female writer pressed the timeline. It completely describes all the major events of China's eight-year War of Resistance Against Japanese Aggression.

It's a great book, and it's easy to understand when you hear the title, and it's exactly what players need. After all, it's not an academic, so it's okay to understand the causes and consequences of the game, and then play more dedicatedly when it is released.

The new book, "Eight Years of 400 Million People", will not be available until two days after the game's release. After a new book is published, it usually takes a few years to borrow it from the library. In this case, many players want to read this book in order to improve the game experience, so they hurry up and pre-order.

Before the official release. The writer also traveled to major cities across the United States. Make presentations and book signings. Players who can't wait will even take the time to buy books in advance.

Because of the amazing gameplay of the game, these players love the house and the black, and they also have to accept the background of the game. But more European and American players don't have this awareness.

Cater to celadon technology? How can it be? as a consumer. Nature is God. To cater to the manufacturer? How did you come up with it?

After the first chapter was published. I don't know how many people wrote to Celadon Technology, asking the Chinese company to change the game to the European battlefield. After all, no matter what, you have to consider the opinions of these players who spend fifty yuan to buy the game, right?

Unexpectedly. Celadon Technology was indifferent and made the second chapter step by step.

Basically, every player who sends a letter asking for a European game has the feeling of being ignored. They endured their anger and played a trial game, and there was always some dissatisfaction with it. More seriously, I even want to lift the table.

Because this game is based on Wang Buying's preferences in the project, it has not made any consideration for the European and American markets. Although it is a masterpiece, the personal atmosphere is too obvious. It simply can't satisfy everyone.

The three-minute driving plot in the trial made countless players grit their teeth with hatred.

It's just a trick. The Chinese company knew that Americans would not necessarily watch this kind of plot, and not only did it have to be unskippable, but it also had to perform boring operations all the time to get through those three minutes!

For players in Europe and the United States, it is already very tricky to use a puzzling story as the background. Forget it, at least you have to have a packaging skill, right? What's so hard about instilling content into players step by step? Through the event, the protagonist's experience, the identity of his teammates, and the ferocity of the enemy are all revealed, and then the official plot begins, isn't it?

In short, it is to pull the hatred well first, and then fight the monster.

The first chapter of "Far Eastern Battlefields" was not done well, but it was barely done. The protagonist is a hunter, the Japanese army burned the protagonist's home, and his teammates saved the protagonist, and everything that should be explained has been explained.

But what is it in the second chapter? The protagonist who was so confused in the first chapter, why did he run around to help the army fight for four years in the second chapter? This psychological change is too big, without the slightest foreshadowing, isn't it logical confusion?

Moreover, Who is "Yuyanling"? Why does the protagonist listen to his orders? Why hold on to this place when you can run away? What do the protagonists gain by fighting this battle? If these basic story elements are not explained, what do Chinese companies think?

These questions have puzzled European and American players, but in the eyes of Wang and all Chinese players, they are all things that do not need to be explained at all.

Why do the main characters fight? Anti-Japanese! What else is there to explain?

Due to factors such as culture, education, and environment, the two players have very different levels of acceptance of the same theme. For Chinese players, this game is a masterpiece. But for European and American players, it is a work that is as obvious as the lack and brightness.

Gamers in Europe and the United States have been exposed to all kinds of games, and the number of games played is only astronomical. But they've never seen a game like this. Come up and tell the player directly: who your enemies are, who your allies are, and what you are going to do. As for why? You can find out the reason for yourself.

It's basically pinching someone's mouth and stuffing a handful of pills into their throat. It's to the point of disrespecting the player.

It's not the first time that a Chinese company has used a strange plot. The vast majority of people who download and play the demo are not expecting to see how attractive the plot is, but want to know what new games have been added in the second chapter.

After watching the plot and operating the mortar, they were dumbfounded. I thought that even if the second chapter was improved compared to the first chapter, it would not improve much. I didn't expect to add artillery, and there are such dazzling kill effects!

Machine guns, grenades, bayonets...... New ones are added to play one after the other.

It's a bit of a tough game. On the one hand, it has an amazing gameplay, and on the other hand, the game's plot simply ignores the player. This kind of disrespectful attitude is really difficult for people to accept.

A New York-based game magazine once enthusiastically commented on "Frenzy", which is set in New York, but unabashedly criticized the trial of the second chapter of "Far Eastern Battlefields".

"It's definitely a disappointing game, and the flaws of the Chinese game makers are exposed."

In the article, the editor of the magazine wrote a reason, thinking that the game's blunt plot had reached the point where it could not be played. This may be because the Chinese company's management has a problem and lacks an assessment of the market.

It can be clearly seen that the trial of the second chapter is cut out of the game itself, and it may be that the Chinese company directly released the first level. What is this? Ming's entire game's plot is this kind of thing. In 1944, defend "Hengyang" against the Japanese ""...... It's all puzzling terms.

The editors concluded that sales of the second chapter were definitely low. It may still attract a small number of players with some amazing gameplay. But in the long run, that company will fail by ignoring the arrogance of the market.

Finally, the article also gives advice. Now, it is no longer realistic to change the plot. At least the plot has to be made more acceptable, right? It is best to postpone the release of the game and ask Hollywood screenwriters to participate in the revision of the plot to make the plot more understandable to players.

It's not just this game magazine in New York that isn't optimistic. This is true for all gaming magazines. The editors of the game magazine are the most experienced gamers themselves, and they have been exposed to a large number of games, so they find Far Eastern Battlefield particularly glaring. I am not optimistic about the market performance of this game.

The storm on the Internet is even stronger. In addition to the people who play the game, there are right-wing groups in Japan who are involved.

These groups receive funds from Japan's big conglomerates and corporations, and specialize in manipulating public opinion internationally in order to whitewash the past. Ultimately, the goal is to make it easy for Europeans and Americans to use Japanese products.

These people act with impunity. As long as anyone dares to tell the truth about history to the world in public, they will be harassed like flies.

There is no doubt that the first chapter of "Far Eastern Battlefield" is a thorn in their side. Doing everything they can to smear on the Internet. With the release of the second chapter just around the corner, they also took action to try to drive down the game's sales.

Whether it is scolding or boasting, time must always move forward. Finally, it is the eve of the official release of the game in Europe and the United States.

……

New York.

There was a blonde young man who bought a game magazine from a newsstand. Let's first turn to the article about "Far Eastern Battlefield". After reading it for a while, he said, "This magazine is right!" That Chinese company was too conceited. I don't know how to cater to the market, he will decline sooner or later! ”

"Chinese companies? What kind of game did you make? The newspaper seller became curious. Many people who bought this magazine will be indignant and scolded. It's weird.

"It's called Far Eastern Battlefield." The young man gave the newspaper seller his name.

The newspaper seller was of Russian origin, and he really didn't know that the magazine he sold had these things, so he quickly picked up a copy and said excitedly while flipping through it: "Is it a World War II game?" The Soviet Red Army annihilated hundreds of thousands of Japanese troops! ”

"No, it's the squadron that fights the Japanese army." The youth sighed.

Just as Chinese find it difficult to imagine that the Philippines also had a war of resistance against Japan, the vast majority of Americans have difficulty understanding what role China played in World War II. The same goes for blonde youth.

Game companies shouldn't make genres that players aren't interested in. Isn't that common sense? Who will make the process of African tribes chasing prey into a game for players to play?

For obscure themes, the better they do, the worse they lose. So how did Chinese companies dare to start doing it?

The newspaper seller was equally uninterested, flipped through a few pages, closed the magazine, and said, "What is there to make a game of?" (To be continued......)