Chapter 233: Using Small Gestures to Promote Message Transmission
Players certainly don't have the king to live up to such an understanding.! But even if you can't say it, the feeling will still be there. "It's not as fun as the first chapter", "It doesn't feel too exciting", etc. Because the cutscene really goes against their expectations for the game, they feel more or less anxious.
Wang Bufu realized the problem and thought of a solution.
Under the control of screenwriter Ke, the plot is perfect, and you can know it through the sales of the novel. Arbitrary deletion will shoot yourself in the foot.
It's not okay to skip the plot at will. "My Anti-Japan" is, after all, a game with a complete plot. It has to be effective in order to get people engaged. When players experience the story of the second chapter, they will naturally be interested in the finale of the third chapter.
He called Zhou Yi and said what he was worried about.
Zhou Yi was a little stunned. After the game is finished, in addition to giving the king to bear, the internal trial also starts at the same time. When Sun Yifeng was playing, he also said that he didn't feel as amazing as the first chapter.
At that time, Zhou Yi was still unconvinced, and said in his heart that the first chapter was the first serious anti-Japanese shooting game you played, of course it was amazing. The second chapter is based on the first chapter, and it definitely doesn't feel as good as the first time.
Sun Yifeng was not convinced, but he couldn't say why.
I didn't expect Wang Bubu to break it directly. It turned out that after Sun Yifeng played "Counter-Strike", his psychological requirements for shooting games increased. The second chapter of "My Anti-Japanese", which is still being done with the thinking of May last year, will make players feel awkward.
Zhou Yi somewhat understood. Nowadays there are quite a few movies adapted from novels when people are watching movies. Able to sit still for more than an hour. But that doesn't mean they have the patience to watch for a few minutes when they enter the game.
Because when I go to the movies, what I look forward to is "watching". And when playing games, players are no longer satisfied with just fixed visuals. They expect to press the keyboard, click the mouse, and see the protagonist act as they wish.
Zhou Yi understood the problem. But how can it be solved?
Is it possible to cut the proportion of the plot? No, the plot of the screenwriter is amazing to anyone, and the deletion is enough to fit the performance.
Or can players choose to skip the plot and start the battle directly? Then the game is torn apart, and it is a piece of fragments in the player's heart. No matter how valuable a painting is, as long as it is torn to pieces, it will definitely be worthless.
"Great God. Do you have any good ideas? Zhou Yi thought about it for a long time but didn't figure it out. I had to ask.
Wang Buyi had already thought about it and said, "Look at this opening plot, aren't there three people?" Cut one and let the protagonist be the driver. Carry the regimental commander to the mission point. Have the player drive this jeep. Such. The player has an action. Don't get bored, and at the same time be distracted by the information we provide. Gain the effect that one plus one is greater than two. ”
"Yes...... Racing games are so complex, can they be realized? Zhou Yi asked in amazement. The development time of foreign racing games is calculated in years. The driving mode was specially developed for the two-minute cutscene. Too extravagant, right?
Wang Buyi smiled: "We use cleverness to achieve it." This is not a racing game and does not require intricate details to be designed. You don't even need to accelerate or decelerate, you just need to control the left and right. The collision system can also be left undone. As soon as you deviate from the lane, it automatically brakes. ”
Zhou Yi was a little stupid. But I also think it works. Driving in "My Anti-Japanese" will definitely not be able to achieve the sense of speed like "Need for Speed". But it doesn't require players to race in this anti-Japanese game!
In the opening scene, the player is leisurely driving the jeep, and their actions can affect the characters in the game, although the experience is certainly not as exciting as the battle, but it is better than holding your arms and watching it, which is more than satisfying their expectations for the entertainment genre of the game.
At the same time, because driving is not troublesome and does not require full attention, they still have a lot of spare energy to receive plot information. Not only is it not distracted, but because you have to adjust the direction of the jeep at all times, you are more focused and more receptive to information.
"I see!" Zhou Yi slapped his leg again and again and said: "The cutscenes in the back can also be like this, allowing players to operate the protagonist to do some insignificant small actions, and at the same time show them the plot!" ”
"You don't have to change it all like that. In addition to adding a driving gameplay at the beginning, you can discuss the changes with the screenwriter Ke later, and the effective communication of information is the most important thing. If the added small actions will distract the player and make them unable to accept the plot. Then don't add it at all, just let the player watch it. Wang said.
He was afraid that Zhou Yi would not be able to grasp the balance well, which would cause the players' attention to be focused on the operation and unable to effectively accept the plot. It's like cutting your nails while watching a TV series, and it's easy to not keep up with the plot of the TV. Similarly, players who are concentrating on the game will not pay attention to what the NPC next to them is saying.
Zhou Yi also understood: "I understand." These small operations do not set rewards, and the operation is very easy. That's right? ”
"Yes. It's best not to repeat each small operation. Wang Buyi nodded and said.
Zhou Yi immediately thought: "I thought of one." When the protagonist returns to the city of Hengyang, there is a scene where civilians grinding cannonballs. It allows the player to operate the protagonist and grind one. ”
The example that Zhou Yi said is not worth knowing. Occurs in the middle and late stages of the plot, the southern defense line is lost, and the 568th Regiment empties the mortar shells when it retreats to the city to re-defend, and the regiment commander sends the protagonist to the division headquarters to ask for it.
The war situation is so dangerous. But the division headquarters only gave six rounds. The protagonist asks the reason, only to find out that the mortar shells of the right caliber have long been exhausted. The caliber of the captured Japanese artillery shells happened to be one circle larger than the muzzle of the guns, so the civilian personnel were asked to grind the Japanese-made shells with stones and grind off the circle.
Only then does the protagonist realize that the six shells he got were just ground out by five civilian personnel today.
This may sound incredible, but it really happened in history.
Originally, it was a plot for players to watch dryly, but it was modified according to Zhou Yi's ideas. It's the protagonist who gets five sharpened shells. There is also one that is almost grinding, and the civilian staff asks the protagonist to take it to test the caliber, and under the player's operation, the protagonist finds that it can't be stuffed into the gun. So under the guidance of the civilian staff, the protagonist grinds off the last small corner.
The mechanism of operation is actually very simple. That is, only when the player presses a button, the set action will be played. For example, if the player presses the spacebar once, the character in the game grinds the cannonball twice. To really end the game, the player must press at least twenty spaces and listen to the NPC.
So the player manipulated the protagonist to grind the cannonballs, while listening to the NPC tell the story of the cause and effect. Because of the player's strength, the final six cannonballs are even more precious.
Wang Bufuli listened to Zhou Yi's idea and felt that it was good, there was the interaction between the player and the game, and the message was conveyed to the player. said: "Every time you come up with a modification plan, ask the screenwriter." After doing a good job, you should also ask him to evaluate it to make sure that it will not be anti-customer-oriented. ”
Zhou Yi agreed, and then hurried to get busy. After Zhou Yi left, Wang Bu resumed the game, and after supporting the opening animation, the protagonist and the regiment leader began to inspect the defensive positions by the Leishui River.
The battalion commander of the defensive position came up to report that since the morning, traces of Japanese activities had been discovered, and Japanese troops had fired artillery shells to persuade them to surrender, and asked the regiment commander for instructions.
After reading the leaflet to persuade him to surrender, the regiment commander sneered and said, "I will not surrender." ”
At this moment, the gunfire rang out. Japanese troops on the other side of the river began to shoot at defensive positions, and assault teams began to cross the river.
At this point, the player was finally able to start operating freely.
It is said to be a free operation, but in fact, there is a task process. The regiment commander ordered a mortar battery to bombard the machine-gun positions on the opposite bank. But the battalion commander said that the mortar company lacked gunners. So the regimental commander ordered the protagonist to operate the mortar.
The player can now only operate mortars, and if they do not enter the artillery position immediately, they will be "disobeyed" and then defeated.
The operation of the mortar was much simplified. In the middle of the screen, a ruler appears, which looks quite professional, but is actually completely useless. What really lets the player know where the cannonball will hit is actually a dotted red parabola.
At the other end of the parabola, there is a circle that shows the range of the shells. Just align the circle at the end of the parabola and press the mouse.
The kill modifier activates immediately. After the cannon is discharged, it flies into the blue sky and falls when it reaches its highest point. Suddenly accelerating as it falls, the scenery completely distorts, and finally hits the target.
There were a total of five people in the Japanese machine-gun position, and in the screen, some of those five people were blown up, and some were slashed by shrapnel, in different forms.
The mortar kill effect is also five seconds, the first three seconds are a fixed animation, and the last two seconds are pre-calculated, and finally played.
Then there was the second shell, which was to hit another machine-gun position as a target for the mission. Unlike the previous position, where there were five men, there were only four Japanese troops on this second machine-gun position. This time, however, the kill effect was not triggered, and after the cannonball was fired, only the protagonist was shown in the upper right corner that four Japanese soldiers had been killed.
This tells the player about the mortar's kill modifier trigger conditions. It is the circle where the shells land, and it takes five enemies to do it.
In the second chapter, the player has a limited number of times to operate the mortar. Cannonballs are very precious and can only be obtained by the plot, and there are only thirty rounds in total for the whole process, and the protagonist also has a carrying limit. The number of mortars is also very small, and sometimes even if there are shells, they cannot be fired.
Rare is expensive, and players can only see a maximum of 30 mortar kill effects until they clear the level. I will definitely strive to bring out the best results every time I play.
At this time, the protagonist fired two shells in succession, knocking out two Japanese machine-gun positions. The head of the regiment came to call people.
So the protagonist drops the mortar and runs to operate the heavy machine gun to strafe the Japanese soldiers who are crossing the river.
This is, of course, also teaching. The protagonist presses down on a heavy machine gun and strafs the Japanese soldiers on a small raft on the river. The little raft was very long, and there were eight people standing, of course, huddled together. This triggered the kill effect, allowing Wang to see the process of a bullet penetrating three Japanese soldiers. (To be continued......)