You don't know how to be cute! Analyze the four cute elements of GALGAME
In recent years, with the popularity of animation on the Internet, the difference between ordinary people and anime nerds has become more and more blurred. Even many junior high school students will naturally name some animated works. But in essence, there are still all kinds of barriers between the house and ordinary people. The most obvious point of this should be the awareness of "moe", right? For example, "The Cultivation Method of a Passerby Heroine", which is currently airing TV animation, reflects this point. The protagonist complains in the face of ordinary people, "You don't know how to be cute at all!" In this regard, the heroine, who is an ordinary person, responded: "You don't understand the real girl......" This difference has also caused a lot of topics.
In the work, the protagonist has a fateful encounter with a girl on a prosaic ramp. In this regard, the protagonist thinks: "This scene must be made into a GALGAME!" So I thought about creating a game with the girl as the main character. However, in fact, although the girl is a student in the same grade as him, it is difficult for people to remember both her name and face, and she belongs to the type with a weak sense of zài...... It's not cute, but I always feel that something is wrong. There are always some shortcomings. And in order to make this passerby girl a heroine who is truly in line with GALGAME, the protagonist began to work hard......
So, what kind of girl fits the characteristics of the heroine of GALGAME? For this reason, some Japanese media have conducted a survey of many veteran otaku and obtained the answer to "the posture that a GALGAME heroine should have".
Moe element 1: Always go all out for something, just like a small animal
I don't know what I'm doing, but I always look like I'm working hard and always have a feeling of giving it my all. Such a girl gives people the feeling of being a small animal who is always on the lookout for enemies. Because of such an aura, everyone can't help but want to conquer her and protect her, right?
Moe element 2: The emotional expression xiàn is cute and rich
Laughing because of a little thing, pouting, making awkwardness, shyness...... In short, you won't get bored with her! That kind of desperate action and extremely exaggerated expressions are the point of cuteness!
Moe element 3: easy to be shy
Because of many trivial things, I will immediately be shy, blush, and even tearful...... And desperately said some excuses, panicked and looked embarrassed, or just came up and talked back. These girls are so cute that people can't help but want to bully her and hold her tightly in their arms. If a heroine has this element, it can naturally be the key to conquering the player.
Moe element 4: A little clumsy
The heroines have a variety of ideas, feelings, lifestyles, and actual physical abilities about their protagonists, but one thing in common: they always make people feel a little clumsy. It was an atmosphere that made people feel like, "If she didn't have me, she wouldn't be able to do anything!" "Such a girl who can stimulate men's hearts just meets the standards of heroines, right?
In addition, some girls who are off the line, girls with all kinds of H brain supplements, some gloomy girls, tsundere & sick, extremely poor & rich, etc., the otaku have brought countless opinions to everyone. However, if you have to find common ground in it, then as the protagonist of "The Cultivation Method of the Passerby Heroine" said, "the character must be shaped". In other words, for the heroine, it is essential to make her personality stand out.
Today's animation plot has ushered in a turning point, can this passerby girl establish the character of the heroine? Can we bridge the gap between ordinary people and home? Can the game be completed smoothly? It's worth looking forward to!