Chapter 463: Game Upgrades
At this time, Du Le personally entered the "Campaign" virtual game, not to participate in the game to relax, nor to have such leisure to test the market situation of the "Campaign" game, but to conduct a practical investigation of the campaign.
It has been a short time since the establishment of the "Campaign" game, and although Du Le has always put the "Campaign" under the control of the game's main system, I believe that the database of the "Campaign" has definitely become larger. Therefore, Du Le needs to understand the details of the current virtual game space of the "Campaign" before making further arrangements according to the progress.
In Du Le's next plan to cultivate professional talents, the virtual space of the "battle" will play an extremely important role. In the future, Earth will need a large number of space warriors.
Du Le will use this virtual game space to create a series of large-scale battle simulation scenes, and use it as a virtual place to train mecha and fighter fighters to operate skills in the future.
Here, these fighters will be "campaign" players, and in the course of the game, they will continue to accumulate rich combat experience, enhancing their coordination and flexibility in driving armor and fighters in battle.
Of course, no matter how well the existing players in the "campaign" perform in the game, how strong their attack ability is, and how high the lethality level of the combat weapons they have, the main purpose of these players is just to play and pursue the pleasure of the game. Therefore, these players, in the "campaign", the goal will only be to have the best weapons and equipment and high-performance mechas. Because, relying on high-level mechas. Players can easily crush low-level mechs to defeat their enemies.
Although, because of the love of "battle" and spend a lot of time on this game, with such a long period of training, there is naturally no lack of special proficiency in mecha operation, combat experience is very rich, but relatively speaking, if you really need to use it on the battlefield, you still need to have systematic training and training.
So, Du Le needs to make arrangements. It's not just about perfecting the construction of virtual gaming spaces. It is also necessary to change this mentality, which is just to play for the sake of playing, and to channel it so well that it can develop into another part of combat effectiveness.
Since Du Le has the highest level of clearance, he can enter any battle room at will. Watch the players in action. However. There are more than a dozen battle rooms selected at random. After checking their battles one by one, Du Le couldn't help frowning.
In fact, the development of the situation is not optimistic.
In the long run. I believe that in a year or two, Du Le may be able to produce mechas. However, there is still a limit to the mecha skills that Du Le now has. Because, what Du Le has is just an ordinary new mobile phone in the database of the almighty butler.
However, after looking at the matches in the battle room of these dozen players, Du Le found that these players were all using high-level mechas.
Originally, the high-level mecha was bound to be superior in performance than the low-level mecha that Du Le was about to produce. However, there is another characteristic of high-level mechas, that is, the intelligence of high-level mechas is higher, and the corresponding attack and defense power are stronger.
In other words, when the player is piloting a high-level mecha, he only needs to issue a few simple commands, and the mecha can make appropriate judgments on its own based on environmental data, and run a series of complex actions to attack or defend accordingly.
Therefore, relatively speaking, the requirements of the game for players are reduced. Even if players don't have particularly good gaming skills, they will be able to deal with attacks from hostile players as long as their equipment is too high. Even for convenience, there are many players, after mastering the basic operations, they have replaced all the mecha with lower levels, and all they need to do is a few simple operations, which can be better than gamers who pay attention to gameplay.
Therefore, from the current point of view, the operation skills of campaign players using high-level mechs are basically average. Du Le thought that if he had always had a high-level mecha, then the player's awareness of the mecha's micro-manipulation skills would only slowly decrease.
After all, it's a game.,Most players just want the game to be enjoyable.,If there's no special request.,Basically, they won't be obsessed with.,How to seriously learn the problem of mecha operation.。
However, for the current situation, Du Le only felt very sorry, because he did not have the skills of the Andromeda military standard mecha.
The only thing that can be changed on the existing basis is that it is estimated that it can only rely on this ordinary mecha technique for the time being, and then make some improvements in weapons or armor to strengthen it.
Of course, so far, Du Le has not dared to speak out and claim that he can produce mechas. Therefore, Du Le kept this situation in mind and waited for the right time to make adjustments.
However, Du Le has already decided that he will add two lists to the "campaign" and roughly position the "campaign" in two directions. And these two lists are respectively, the Space Fighter Actual Combat Operation Skills List, and the Mecha Actual Combat Operation Skills List.
Moreover, these two lists will also correspond to each other, two different battle modes, namely, the space fighter operation battle mode, and the mecha operation battle mode.
First of all, in the battle mode of the Space Fighter, players on both sides can choose the Space Fighter according to their own preferences and different viewing angles of the battle screen, and arbitrarily make different combinations of the appearance of the Space Fighter. For example, players can change the shape, color, and accessories of the fighter according to the theme template provided by the game mastermind, and other factors that do not affect the performance, and even allow players to design these factors themselves.
However, in terms of the performance of space fighters, no matter how the appearance of the fighters changes, they must always be consistent. In other words, Du Le only provided a space fighter for players to change their appearance. This is fixed by Du Le for the sake of the fairness of the game.
Generally speaking, the operation mode of the space fighter is the same as that of the space fighter designed by Mori Oda and improved from the "He" fighter. So. If you can master the operation characteristics of the space fighter in the game, you will definitely be able to operate the space fighter.
In addition, in order to increase the difficulty and challenge of the "campaign" game, so that players can enjoy the unlimited, full of infinite imagination in the virtual game space, Du Le also deliberately let the game mastermind, providing players with hundreds of fighter battle maps to choose from, and any two battle maps are still very different, absolutely suitable for players who pursue freshness.
For another battle mode, the mecha operation battle mode, the emphasis is on fairness. It's similar to the pattern of the Space Fighter. Players playing against. You can also change the appearance of the mecha at will, but all mecha are also the same in performance, and fundamentally there is only one mecha.
The armament of the mecha is not complicated, it is only equipped with a medium-range laser cannon and an alloy knife. There are no complicated configurations. It was Du Le out of simplification of the game. Considerations to attract players. After all. Games that are too difficult to get hold of may not keep players interested in games that want to relax and have fun.
Through the change of the settings of the main brain, Du Le added a corresponding regulation. Every player who participates in the "Campaign", regardless of whether they choose the battle mode of the Space Fighter or participate in the mecha operation battle mode, must eventually register in order to participate in the ranking of the list.
Moreover, in order to make this rule a mandatory requirement, Du Le has set this step as a game task that players from both factions must complete in the game. If you want to skip this step and don't sign up, you won't be supported by your league.
And if you lose the support of your alliance, players will suffer more in the game. For example, without the support of the Alliance, players will be denied access to the base bar, and additional taxes will be charged if they want to purchase any items in the game.
Of course, Du Le only asks players to sign up for the rankings of the two lists, and does not intend to force players to participate in the battle. However, players who have signed up but have not participated in the leaderboard ranking battle will be automatically assigned the lowest level of ranking by default.
Du Le believes that no aspiring player will want to be behind others.
Not only that, but both lists are set to be updated once a week for the sake of fairness. In other words, the ranking of the list will not be fixed, and any player with fighting spirit, as long as he has excellent game skills and skills, will have a chance to rush to the list, or even be at the top. The top 1,000 players on the list can get the corresponding points reward, and the higher the ranking, the higher the points awarded.
The top 100 players on the two rankings will not only receive high point rewards, but also receive certain cash rewards corresponding to the rankings.
For example, players from 51st to 100th will receive $150 each, and players from 11th to 50th will receive $200. Players from the 4th to 10th place will receive a prize of $300.
The first three players receive even higher rewards: the third player receives $500; the second player, who can get $600; And for the winner, the prize money is up to $1,000!
In addition, each quarter, there will be an average ranking leaderboard, and the player with the highest ranking on this leaderboard will also receive the title of Quarterly Champion. With this title, it will be easier to gain the favor of faction NPCs in the game, and the chance of receiving advanced faction quests will be higher.
At the same time, players with the title of Quarterly Combat Champion can also enjoy a discount on the purchase of weapons and equipment in the base within a month.
It is believed that adding so many rewards will only attract more players and increase the interest of existing players in the game. Moreover, in the future, when Du Le perfects the virtual game space of the "campaign" and really puts it into the training of fighter pilots, it will inevitably make the training achieve twice the result with half the effort.
After Du Le told the master of the game about his own arrangements one by one, the master of the game automatically operated, and after these arrangements were summarized and sorted into a complete plan, Du Le confirmed it again.
While admiring the speed of the game mastermind in his heart, Du Le quickly scanned the content of the plan summarized and added by the mastermind. Suddenly, it occurred to him that he could add a reward to link it to the teaching programs of the top university universities.
That is, the top 1,000 players on the weekly leaderboard will also receive an additional mantra for physical arts.
And these players who have obtained the physical mantra can participate in some additional point side quests set by the game mastermind.
For example, if you can recite the mantra fluently and completely, you can earn 10 points.
Another example is to allow the main brain to test the player's body through the virtual helmet to test the player's progress in cultivating the formula. As long as they have successfully cultivated to the point where they can have a sense of qi, they can get a reward of 100 points, plus a three-day free round-trip vacation trip to the island country.
"Alright, that's all." After relaying the general meaning of these additional ideas to the master in the virtual game, the master quickly sorted out and supplemented them again.
"Do you want to confirm it?" After the mastermind came to a conclusion, he asked Du Le again.
"Confirm!" Dule replied.
"Due to the large additions, the virtual server needs to shut down the network and upgrade in the background, which will affect the operation of the game. Excuse me, is it an immediate upgrade or a scheduled upgrade? The Mastermind asked.
Du Le hurriedly asked, "How long does it take to upgrade?" ”
"It takes an hour to upgrade." The Mastermind replied.
This answer made Du Le worried, so Du Le did not choose to upgrade this option immediately. At this time, there are hundreds of thousands of players online at the same time in the virtual game space of the campaign, and if the Internet is suddenly turned off without warning, it will undoubtedly stimulate these players and affect the credibility of the "campaign".
What's more, virtual teaching courses at top universities are still underway at this time. Although the virtual teaching and "campaign" use two separate virtual spaces, they are both dependent on the same server to run, and if the virtual server's network is shut down, both virtual spaces will be affected.
Besides, the upgrade of the campaign content is not a small operation, but requires the cooperation of the entire server. Even if you don't have to turn off the entire server, it would be unwise to run two virtual spaces at the same time, and the upgrade requires such a large amount of traffic, which will eventually cut off the network of virtual teaching. (To be continued......)