Chapter 127: An Eternal Classic in My Heart

On this day, Bi Xia came to the Global Village Game Company, which was the first time Bi Xia came to the company after the victory of the "Fairy Sword" game. One is that he doesn't have much time, and the other is that Bi Xia doesn't want others to know his details yet. There are too many halos on celebrities, and these halos may bring him a lot of fame in the entertainment industry, but it is not necessarily a good thing to use them in industries outside the entertainment industry.

Perhaps announcing his identity will bring more exposure and popularity to the Global Village game, but at the same time, it will also expose the global village, a young child who has just learned to walk, to everyone's eyes. This kind of attention will put a lot of pressure on the whole company, not just the gaming community and players as it is now.

It has been a long time since the battle of "Fairy Sword", and "Fairy Sword" has brought huge benefits to the company, and it has also cultivated a temperament called pride and self-confidence for the company. This is something Bixia would love to see.

Of course, the company can't rely on a "Fairy Sword" to stand tall in the game industry, and Bi Xia came here today to bring new tasks to the company. He is about to make an album for Qin Lan, so he needs to communicate the ideas and outlines of the new game to everyone in the past few days, and then he is ready to continue to be his hands-off shopkeeper.

In the conference room of the global village, Huang Xiaoli stood there with a red face, his eyes glanced at Bi Xia from time to time, and he was very grateful to Bi Xia. Ni Jing is in good condition now, the lesion has not continued, this is great news, he prays to God and Buddha every day, not to ask Ni Jing to recover, but to maintain his current state.

In addition, Bi Xia gave him free working time, so that he could have a lot of time to accompany Ni Jing and take care of his family and career. Meantime. Bisha also satisfies his career ambitions as a man. Today, he is the president of Global Village Games and is an upstart in the gaming industry. The status is different from what it used to be.

In the conference room, Huang Xiaoli also has a female assistant, and the chairman and deputy leader of the two game design teams. Jin Yuan is also here, and he is the leader of the design team.

Global Village Games has just been expanded, and the design department has expanded a lot, divided into two groups. These are all things that Bi Xia asked Huang Xiaoli to do, and he already has a comprehensive plan in his mind.

As soon as Bi Xia walked into the conference room, there was warm applause in the conference room. Several old people know that Bi Xia is the actual boss of the company, but the company's new game programmers don't know what to do, the four team leaders and two deputy team leaders are new, and when they saw Bi Xia come in and sit in the main seat, they were dumbfounded, this is the situation of Shenma?!

Jin Yuan smiled on the side, they deliberately didn't reveal the news just to see the expressions of these new colleagues, and they also came over like this at that time.

"Okay, let's welcome a few new colleagues. I won't introduce myself, I'm sure everyone knows me. Bi Xia also gradually got used to the feeling of sitting on the main seat and giving orders.

"The success of "Sword and Fairy" is not my credit alone, but everyone's hard work day and night. Once again, I thank you all. Bixia stood up and bowed deeply to everyone.

He had to do it, and he really did. Without these programmers putting in a lot of effort. Sword and Fairy wouldn't be so good, it wouldn't be so fascinating.

"Bang Bang!" There was a round of applause in the conference room.

Bixia held out his hand and made a stop gesture. continued: "But I hope everyone will continue to work hard, and I hope that Sword and Fairy will become a legend for our company. It can also be a symbol of a generation, and I hope it can transcend the game itself and become a culture. ”

"Good!" Everyone applauded in unison, Bi Xia's words were very inspiring, his goal was ambitious, but even more tempting, and the game programmers here, who didn't want to make a classic work that will last for centuries. And Bisha gave them a hope.

"This is the first draft of the next plan for "Fairy Sword", let's circulate it to each other."

"Fairy Sword 2" Bi Xia did not directly write the game script, the original plot of "Fairy Sword 2", Bi Xia thought it was not good, or not good enough, he wanted "Fairy Sword" to become a golden sign, and did not want to disappoint "Fairy Sword" players. Therefore, he combined the original plot and added some of his own opinions in "Fairy Sword 2", but he only designed the outline, and he hoped that the company could work together for more plots.

Seeing that everyone was carefully looking at the information of "Fairy Sword 2", Bi Xia smiled, the company has such an atmosphere very well, and only a professional attitude can make a wonderful enough game.

"Let's stop for a moment, I'm going to talk about another game today, and that's why I'm going to split the design into two groups." Bi Xia clapped his hands, and said after seeing that everyone lived. At the same time, I will also send the information in hand to everyone.

This is a very detailed document, from the idea of the game, to the overall design, from the design of the race, to the detailed information of each class; The basic operation of the game, map artwork, etc., it can be said that with this information, it is completely possible to create a game.

Note that it is a build, not a design. There are many things involved in designing a game, such as the HP allocation of each class, the construction time of each building, the movement speed of each class, etc., which need to be completed through repeated experimentation and repeated confirmation. This is a tedious, time-consuming and energy-consuming task.

But with Bi Xia's information, all they have to do is to review or confirm the accuracy of his information, as long as there are no problems, the game is fully formed.

The game Bixia came up with is called StarCraft - SC! This game is a real "phenomenon"! In my memory, five or six years after the game was launched, it was still at its peak, and the craze did not subside, and thousands of people on Blizzard's Battle.net have been hanging out about the game.

In South Korea, playing StarCraft has almost become their national sport, with countless game shows broadcast on TV every day, and many players have not only gained a high reputation for playing StarCraft, but also received a lot of financial support from sponsors.

Of course, this has a lot to do with the strong support of StarCraft from its government and society, and South Korea is the country with the strongest support for StarCraft in the world in memory. Since 2000, the World Esports Challenge WCG Organizing Committee consists of 8 departments, including the Executive Committee and Honorary Chairman RoMooHyun (President of the Republic of Korea) and Vice Chairman Chang Dong Lee (Minister of Culture and Tourism of the Republic of Korea), and Jong YongYun (Vice President and CEO of Samsung). These names alone show how much attention the Korean government and society attach to esports.

StarCraft has a complete set of industrial chains in South Korea: full support from the government and society as a whole, strong corporate sponsorship, a complete professional league system, year-round intensive event support, and live broadcast on TV and video media. It is not uncommon to see broadcasts of various StarCraft games on Korean television, and it is not uncommon for families to sit together and watch StarCraft games. Almost all young people in South Korea, both men and women, play StarCraft, and some famous interstellar players have higher incomes and more supporters than movie stars. Many people may not know that e-sports in South Korea is known as the three major national skills along with Go and football, so you can imagine how popular StarCraft was in South Korea back then.

At the same time, South Korea began to carry out god-making sports on the "StarCraft" project, and god-like e-sports stars were born in the minds of players, which also intensified the pace of globalization of "StarCraft", more and more players paid attention to this game, and more and more players paid attention to their favorite stars.

What is it that keeps StarCraft so hot for so long? It wasn't a new trick at the time: the game's 2D graphics were beautiful, but they weren't at the pinnacle. Blizzard's focus is on making sure the game is pleasing to the eye. It had to run smoothly, and the truth is that they did, and when the game was launched, every computer was running without it.

One of the things about StarCraft's success is the art design and the system. Blizzard's efforts ensure that every character and unit looks lifelike without consuming hardware resources; The game's cutscenes are still classics of computer game animation to this day; The game's plot is not muddy at all, and the protagonist is full of personality to keep players fully engaged in the game

Let's talk about the system of the game. StarCraft features three races. And the ability characteristics and style of the game are very different. Zergs are quick to build, inexpensive, but less powerful; Protoss is slow, expensive, but powerful; The Terrans, on the other hand, are in the ordinary.

Another success of Star is that its racial design achieves racial diversity and balance between races. It's not easy. Across the worlds of reality and memory, no game has been as successful as the racial design in StarCraft.

Interstellar has become the pinnacle of real-time strategy. It's very fast-paced, and you fight almost from the very beginning of the game to the last second. It's perfectly balanced, it's a myriad of tactics - it's a gameplay that's unsurpassed.

The main character of memory is a star fan. And it's the kind of die-hard one, he knows the details of every race and every class of the star. He knows the details of countless maps of the Dao Star, he has seen countless REPs, and he has put countless efforts and sweat into the game "Star Craft".

In the country of memory, StarCraft is no less popular than South Korea, but that is just welcome, it cannot achieve a win-win situation like Blizzard and South Korea, nor can it form an even incomplete industrial chain with its own esports fans. The complex national conditions of the country determine that the road of e-sports will be extremely difficult, and how many people's youth will be thrown into this RTS game; How many people have devoted themselves to e-sports with all their passion, but have gained nothing but the pain and memories of their bodies - StarCraft had infinite appeal back then!

This is a memory from another world, and it is also the memory of Bi Xia, who has been a soldier for three years, and has traveled in the world of "StarCraft" countless times in his mind, fighting again and again, winning again and again, losing again and again, laughing again and again, and being unwilling again and again. He was equally fascinated by the game.

Bixia developed the game because it was a classic game, and because he wanted everyone to enjoy it as much as he did.

Bixia made a lot of demands on StarCraft in the material. For example, in the design of the picture, he has been hesitating in 3D and 2D; Then there's the balance consideration.

In my memory, "StarCraft" launched the second generation many years later, but the second generation is except for the special effects. Other playability is not as competitive as the first generation.

In StarCraft 2, you can no longer see the deadly harassment of the Golden Armor. Never see the flashy operation of the matrix lightning again, again. I can't see the perverted tail flick of the two-line wyvern, and I can no longer see the bursts of white light of the cosmic sky stream; In Interstellar 2, almost all the weapons of mass destruction in Interstellar 1 have been removed, and there is no thrill of losing all the games if you accidentally lose everything; , the most important operation and operation of Interstellar 1, has also been replaced by the intelligent operation of idiots in Interstellar 2. It turns out that TVZ is often abused because of insufficient hand speed, but now 100+ hand speed is enough to abuse the master's body.

Bixia never wanted to develop StarCraft 2, more than he did, for all the players who loved StarCraft. "StarCraft" - SC, there is only the first generation.

The first generation of "StarCraft" came from 1998 in the memory of the Middle Ages, and its age is very old, although it still makes every character and unit look lifelike, but its graphics are indeed a bit outdated, 2D can only be 2D, not to mention that it is far from reaching the peak of 2D.

Bi Xia's information actually borrowed some advantages from "StarCraft 2", Interstellar 1 because of the technical limitations at that time. A lot of inconvenient operations have been improved in StarCraft 2, and these are all that Bixia wants to integrate into his StarCraft.

Speaking of game balance, I remember that StarCraft hasn't had the most modified class attributes since version 1.08. It's just that a lot of bugs have been fixed, can it be said that his balance has reached the pinnacle? Not really, because Bixia found many examples in his memory. For example, in the island mine map, the Zerg is very weak. As long as you play this picture, you don't need to talk about it in the later stage. The Protoss is almost invincible, especially the aircraft carrier is formed, and I don't know how much trouble it saves when I let go of the battery, and I don't know how much trouble it will save when I put it on the air, and a few electric soldiers will make it even more invulnerable.

And the Zerg, the most powerful anti-air class in this map, consumes too many resources, and the speed of making it is too slow...... There is an obvious imbalance, so some people say that the island mine is a dispute between man and god, and the Zerg is just being abused and going through the motions.

Bixia wants StarCraft to go further, and he thinks that Blizzard doesn't know that "StarCraft" can be designed with more balance, but when they found out this, "StarCraft" has passed the popular period, and their focus has shifted to "Warcraft", so "StarCraft" has lost the opportunity to go one step closer to perfection.

The entire conference room was silent, and everyone was looking at the materials carefully, and the development plan for SC - StarCraft was too detailed. They couldn't tell whether this was Bi Xia's own speculation or whether there was really a basis.

The concept of StarCraft isn't very innovative. Although China has not developed similar competitive games, there are many similar competitive games in the world, so at the beginning, everyone did not have much enthusiasm for the development of this game, thinking that this was Bi Xia's imitation of foreign competitive games.

As they interpreted this information more and more, the surprise on their faces deepened, although the structure of this game is not very new, three races, real-time strategy. But some of the settings make these senior game designers' eyes shine one by one: the extreme micro-manipulation, dragon tail flicking, dragon riding dance, double money jumping dog, etc.

It doesn't have heroes like Warcraft, but its micro-manipulation requirements are definitely above Warcraft. Playing Interstellar, you need to know the coordination of the soldiers and soldiers, the good use of skills, and the speed of controlling multiple troops at the same time, maybe within a dozen seconds of engagement, if you don't give the fastest command, then your troops will only perish.

There are also a variety of tactical designs, cosmic sky flow, invincible harassment flow, obscene death and suffocation flow...... These tactics, which have been accumulated over countless years, have made StarCraft more and more appealing with each passing day.

"Boss, I have an application!" In the quiet conference room, Jin Yuan suddenly raised his head.

"Oh, it's our rat master, what do you want to apply for?" Bi Xia saw that it was Jin Yuan, and joked with a smile.

"Boss, do you know the truth?" Jin Yuan scratched his head embarrassedly. Jin Yuan is very thin and looks a little handsome, but when Jin Yuan was drinking heavily, his mouth and stunned eyes looked like a little mouse, and he was discovered by everyone at a company party, and the nickname mouse has been circulating in the company since then. Later, Jin Yuan became the leader of a group, and it was not appropriate to call it "Mouse", so everyone came up with the more intimate title of "Rat Master". Jin Yuan himself likes it a lot, and he doesn't think there's anything wrong with this nickname, the atmosphere of the company has always been very harmonious, and it is everyone's kindness that gives him this nickname.

"Head, I want to switch places with the leader of the second group!" Jin Yuan said. and looked at Bi Xia, Huang Xiaoli, and the leader of the second group with earnest eyes.

"You want to develop StarCraft?" Bi Xia was stunned for a moment, looking at Jin Yuan, there was some inexplicable meaning in his eyes, not only Bi Xia, but everyone else looked at Jin Yuan in surprise. (To be continued......)

PS: Everyone doesn't like to see the content of the game, but this chapter of the ring still has to be written, one is that this chapter is very important, and it plays a role in connecting the next plots.

Another reason is that the ring remembers its youth in this chapter. When SC became popular, the ring resolutely put itself into it, from 01 high school to 10 years, it accompanied the ring through countless days and nights, once the ring and their friends studied tactics all night, once the ring worked day and night to exercise the number of hands, exercise micro-exercises, once the ring challenged everywhere, just to climb higher peaks in the SC. Once SC was a dream of the ring.

Please allow the Ring to use this chapter to pay tribute to your past, because SC is more than just a game for the Ring, and there is too much love for it, too much reluctance, and too much pain......

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