The Japanese media is pessimistic about the online game + animation mode

On January 21, an explosive news spread quickly on Twitter in Japan. That's all about "Animation production company AIC collapsed!?" Rumors. Although a statement later came forward to clarify that "the rumors of the collapse of the company were only due to the internal transfer of all the shares of AIC to Hiroshi Miura, the chairman of aplix-ip, one of the shareholders", it still caused quite a stir in the industry. In this regard, some Japanese media wrote an article to analyze, while interpreting the AIC crisis, they expressed a pessimistic attitude towards the current development direction of online games + animation. The following is the full text:

Aplix-IP Co., Ltd. has previously tried to make the online game conglomerate enterprise? G-mode is linked with AIC in order to achieve the effect of both online games and animation. However, as of December 2013, AIC's total liabilities were 600 million yen, and there is no hope of a recovery in terms of performance.

On the other hand, Miura personally wanted AIC to maintain its own independent development direction, so after negotiation, he decided to separate AIC from the company's group. Hence the previous rumors of the collapse of AIC appeared. At the same time, aplix-ip also announced that it will sell G-mode.

AIC (officially known as Anime International Co., Ltd.) is an animation production company founded in the 80s of the last century, which has launched a series of products including Let's Fight!! Ikusa 1", "Evil Breaker Impeachment Phoenix" and other works, and "Heaven and Earth Are Useless!" that led the animation trend of the 90s! "The Ghost of the Emperor" and "The Mysterious World" are also the company's proud works.

In recent years, AIC has also produced popular works such as the theatrical anime "Persona 3" released last year, as well as "After the Decline of Mankind", "Student Council's Own Opinion Lv.2", and "Christmas Kiss SS", which have aroused a lot of buzz at the time. It can be said that the company has also made an immeasurable contribution to the development of Japanese animation.

After hearing the news of the AIC crisis, an official from an animation company said with a shocked tone, "Although in our industry, we sometimes talk about which companies are in financial crisis. However, I had never heard that the AIC was in a very dangerous state before, so I was really shocked when I heard this rumor. Besides, the recent animation of the "Persona" series has also been well received......"

Although the explanation for the crisis is that the AIC did not have a good chemistry with the G-mode, it fell into a financial crisis. However, in fact, since 2012, the linkage between online games and animation is no longer an exclusive privilege of AIC. For example, "Expedition Tory Lanto" and "Absolute Defense Leviathan" by GREE, a large social product company; KONAMI's Sengoku Collection and other games have released related anime. The number of animated works in the theme of online games is also on the rise. However, although some works have won the support of some enthusiastic fans, there are no animations in this genre that can be called popular works.

Previously, the animation industry has been shouting about the recession, and in order to get out of the predicament, various animation companies are also racking their brains. FOR EXAMPLE, SATELIGHT, WHICH IS BEST KNOWN FOR ITS "MACROSS SERIES", HAS PARTNERED WITH A PACHINKO CHAIN AND LARGE SOCIAL NETWORKING SITES IN ORDER TO OBTAIN CASH FLOW. This approach seems to have brought the animation industry back to life in a short period of time, but in fact it is only a palliative approach.

Nowadays, even a powerful animation company like AIC has been abandoned by the superior head office and has fallen into a financial crisis, and it can be seen that the situation in the animation industry is no longer optimistic. We've heard about the "animation bubble bursting" before, and it looks like it's becoming a reality little by little.

However, it is a little reassuring to note that in the second half of last year, a browser game appeared that attracted a large number of fans. This is the "Fleet Collection-Ship Colle-" (operation) that set off the craze of ship girls. According to the latest news, the animation of the same name with the game as the original will be officially broadcast in April this year. Can this work change people's perception of "online game adaptation animation"? Let's wait and see.