Chapter 488: Two New Games
Among the many things that Zhou Xiao did, there were some things that no one had done in his previous life, and Zhou Xiao himself had little experience, and the reason why he was able to do these things was because Zhou Xiao had money and enough ability to support him in making these attempts.
Among these attempts, Zhou Xiao has been focusing on the previous attempts he made with Nozomi Kawasaki.
Zhou Xiao, who gave Kawasaki Nozomi some start-up capital, successfully allowed the girl to establish her own fashion brand, and now the value of this brand is still very small, but he knows that Kawasaki Nozomi will definitely be able to succeed in the future, she succeeded on her own in her previous life, and with Zhou Xiao's help in this life, plus a good time to catch up with AKB's popularity, it is very possible to achieve greater success than in the previous life.
After Nozomi Kawasaki, there have been a few girls who have had the idea of changing careers to do something else, but this kind of thing is not so simple to do, AZX is still quite strict with the application of members, plus Zhou Xiao's prophet, so long has passed, and finally another person has successfully obtained the investment of AZX, this person is ...... Kiriko Takemura.
Today's Takemura Kiriko is very different from Zhou Xiao's Takemura Kiriko in his previous life, the biggest difference is that in her previous life, she was just a magazine model, and at the same time, there was a firm dedicated to helping her deal with activities in the entertainment industry, and now, she is singing and dancing while also serving as a magazine model, although the work of a magazine model is not as good as Zhou Xiao's experience, but with AKB, her popularity is still some.
And a bigger difference is that now, she has received Zhou Xiao's investment.
Zhou Xiao invested some money in her to let her establish a fashion brand, if it was just like this, then she was no different from Nozomi Kawasaki, the most critical difference was that according to what she proposed with AZX. Nozomi Kawasaki is a complete investment in AZX, which is just a shareholder, and she is a partner with AZX, with AZX managing the staff and she specializing in design and proposing the company's various concepts in fashion. The company has designed a series of promotional plans, which will select her as the sole ambassador to promote her future fashion brand.
In fact, Zhou Xiao knows very well that the Harajuku system of Kiriko Takemura has only been popular in Japan for a few years at most. But a few years is enough, in the past few years, Takemura Kiriko has gained quite good popularity not only in Japan, but even in Europe and North America, although she graduated and agreed to her request to apply to open a company, but Zhou Xiao was not ready to let her go. Even Zhou Xiao is ready to tie her to AKB for a long time, and when her work starts, AKB will try to help her and cultivate her weak brand. When she becomes popular, AKB needs to use her fame to try to open up the European and American markets.
Zhou Xiao did have this ambition, and the AKB in his previous life became a national group of Japan. It can be said that he has a considerable influence in Japan, and he has made a lot of money in Japan in more than eight years. Feeling that he is not weaker than others, he will naturally think of one thing, that is, in his previous life, Yasu Akimoto made AKB bigger and stronger without the ability of unpredictable prophets, and now that he has so many plug-ins, why can't he go further? Therefore, he wants AKB to become a group like Genesys and Takarazuka in the Japanese entertainment industry, and even wants to break through the tradition that Japanese artists can only be in the nest, and introduce AKB, or in other words, Japanese idols to the world.
Zhou Xiao knows that this is very difficult, so now, when AKB is still unknown, most of his work revolves around Japan and AKB itself, but this is not his goal of forgetting jì, he has actually been working towards this goal, so if he can, he will also prepare in some ways, Kiriko Takemura, who acquired LOL company in the past, is for this purpose.
Full entertainment is a big signboard, but there are not many people or companies who can do it, many people have heard of this concept, and many companies have also worked hard, but most of the final results are not satisfactory, game companies often do not do media entertainment, and media entertainment companies often do not want to adapt this thing into games.
In short, adapting a game into anything in the entertainment industry, or adapting something in the entertainment industry into a game or animation or any new media and new art, these jobs are not something that can be done casually.
Zhou Xiao's AZX, although it has produced super games that have sold a billion dollars, and has also produced farm games that are now all the rage all over the world, but in terms of the connotation of the company's games, AZX is basically zero, it can be said that the essence of AZX is still an entertainment company rather than a game company.
So once there is any game exhibition, game summit and the like, Zhou Xiao basically refuses to attend, AZX's status in the game industry is not high, real game companies, basically only see AZX as a spoiler and speculator in the game circle, AZX in the game industry, only Zhou Xiao's idea in the whole company is valuable.
As for Zhou Xiao himself, although he likes to play games, it is still relatively difficult for him to really enter the game circle.
Zhou Xiao's idea is also very simple, the game system has nothing to do with feelings, enthusiasm, dreams, etc. for AZX, and AZX's game system has only two purposes: to make money and promote AKB!
The AZX game department, which designed and produced the game for this purpose, finally accepted Zhou Xiao's request to make two "real games" after designing and promoting amebaPigg, a community-based browser game.
That's right, it's a "real game", in fact, AZX hasn't made a real game since Minecraft.
In the previous life, there was indeed a game called "If I Fall in Love with AKB1/48", this game ...... From playability to game content, if you talk about the game itself, I'm afraid there is only the word garbage to describe it.
But...... It's such a game, but it sold for 5,300 yen, which is the price of $50 a copy, and the first limited edition sold for 10,000 yen. As for the cost of the game system, it cannot be said that the cost of this work is very small, after all, the script writing of each of the forty girls, to the video shooting, the clothing and the like...... Compared with normal games, what is the cost of such a game?
It's such a game, when AKB was the most popular, it sold 410,000 copies!
Even if you only count the sales of regular plates, these 410,000 copies of the game will eventually achieve sales of more than 2 billion yen!
Of the 2 billion yen. A considerable part of the sales will be distributed to the PSP publisher SONY and the game producer, and the real AKB operation is not the full amount, but even this is a large amount, you know, AKB's real annual revenue in the entertainment industry is about 2 billion yen.
After that, AKB cooperated with Kyoraku to enter the pachinko field. Even after 2010, when pachinko has gradually become unpopular, it has also made a lot of money, which can be seen that the power of full entertainment is indeed outrageous.
It stands to reason that the time to make zuò's "Words of Love with AKB1/48" should definitely not be now. Why did the first AKB game sell more than 400,000 copies? The main reason is that AKB was popular at the time, and AKB in 2010 was the time when it was at its most imposing, and. At this time, it was also the time when young groups such as Internet users and gamers were just beginning to accept them, and AKB at this time actually lacked awareness among ordinary people. So a large number of variety shows actually don't bring any benefits, but on the Internet, among young people, AKB already has enough recognition, and the game release effect at this time is the best.
But...... Zhou Xiao still asked the company to start making the game now, even if it didn't make the specific script and materials of the game, at least the core of the game should be made.
In fact, AKB's game really doesn't need any kernel.,It's like GALGAME.,The things that such games value don't include gameplay in the first place.,Making a good game kernel.,It's actually very little help for the game.。
Moreover, since the birth of GALGAME, there has been no upgrade of the game kernel at all, what is Zhou Xiao going to do?
In fact, what he asked to do was simple, that is, the game had to have enough depth to dig into!
Depth?
Yes, that's right, depth.
This game in the previous life,The first work is nothing more than which one you want to chase.,Which one to chat with.,A few more members confessed.,And then the player's agreement or disagreement represents a good ending and a bad ending.。
In the last two sequels, the game began to add some in-depth gimmicks such as kissing videos, swimsuit videos, etc., Zhou Xiao's requirements are, even if it is the first game, players must have enough game time in the game, and welfare links such as kissing and swimsuits cannot be missing, various achievement systems, hidden pictures, and even hidden endings and the like can not be missing, Zhou Xiao also requires that the game must have a good docking, and it is very easy to buy and install DLC and sales channels to facilitate the company to add more ( Cam money) DLC.
With so many things added together, it is not possible to complete the production of zuò in one or two months or even three or four months, and this is the reason why Zhou Xiao asked to start making zuò two years in advance.
Moreover, what he asked for was not just such a game, compared with this simple GAL game, Zhou Xiao's proposal of the next game frightened the entire company.
This second game he proposes is a ...... Card games!
Card games? Yu-Gi-Oh? Three Kingdoms Killing?
The former has been famous for a long time, and the latter is also a game that has been taken out in early 2008, if it weren't for these two games, Zhou Xiao would have taken it out...... What is it?
Kindness...... This game in the previous life only came out in 2014.,As a derivative of other works of a game company.,This game is sought after by playing Aki all over the world.,By the end of 2014.,Half a year of operation,Let the number of players of this game reach as many as 75 million! After only half a year of operation, Zhou Xiao wondered if the total number of game users would exceed 100 million, a figure that almost no one in the history of the game could touch, if the game was given another year or two.
Such a game is destined to occupy a very important position in the history of games, and it must have huge market potential and attention.
Zhou Xiao knew very well that if this game made them zuò, and at the same time changed the background of the game to something other than Warcraft, such as AKB, the market would have a huge decline. No matter how it declines, the essential core of a game and the quality of this game are still there, plus the Japanese market and the console market, which are markets that Hearthstone has not yet touched at that time, Zhou Xiao feels that even if the skinny camel is bigger than a horse, even if this game only achieves a partial success, it may be a greater success than "Minecraft"!
The disclosure of the game "Hearthstone" was in 2013, and by the second half of 13, the game had begun internal testing, Zhou Xiao felt. For such a game, at least in the second half of 2012, the general structure of the game should have been determined.
As for the concept of the game, it may have been proposed earlier.
Therefore, now in 2009, it is not too late for him to propose to start making this game, although Zhou Xiao has a lot of information about this game in his mind, but most of these materials are something he can't take out, because these things are closely related to Blizzard's Warcraft series of games, and Zhou Xiao can't take them out.
So. The game must be based on a brand new story, which may be a new story, the Three Kingdoms or some other story based on an existing story, as long as there is a sufficient audience for what is produced. It is acceptable for Zhou Xiao. As for linking this game to AKB?
Although he thinks about AKB in everything he does, he doesn't really ask the company to link the two, because if he does, he knows that it will probably backfire. In Zhou Xiao's opinion, at most, after the game is released, open a part of the MOD interface, and let the rice make their own zuò.
The cover of the AZX Game Department was of course very surprised that Zhou Xiao proposed this game. In the eyes of most of them, Zhou Xiao is the superior director and singer, idol group maker, as for his ability to make games, most people have only heard of it but have not really seen it, and only now a very high-level member of the AZX system has seen Zhou Xiao proposed "minecraft", and knows that he also has legendary abilities in game production.
It can be said that Zhou Xiao has not made a move for several years and has not proposed a game.
Such a boss once again proposed a game, the first game is nothing, and this second game completely proves Zhou Xiao's ability.
From the way the game progresses, to the balance settings, card settings, and even the way to promote the game after it comes out, in the face of the crowd, Zhou Xiao has described everything in detail, and everyone can see that if this game is successful, it may become the first real game of AZX!
In a way, the employees of the AZX game department are also quite depressed, and most of the employees have never made real games at all, which makes them feel very embarrassed to be employees of a game production company.
Therefore, when this task was issued, everyone in the AZX game department was looking forward to it, and they were eager to make a real game, so that people could see that the AZX game department was not Zhou Xiao's toy, but a game company that really had its own works!
With this ambition, the people in the AZX game department can be said to have plunged into the production of the two games with great enthusiasm.
There's nothing to say about the first game.,The Japanese have played gal games even if they haven't done it.,The basic kernel system of this kind of game is quite simple.,The key is just to meet Zhou Xiao's requirements to dig deep into it.。
Moreover, according to Zhou Xiao, the release time of this first game is not immediate, but when AKB really becomes popular and gets the first very big milestone record, such as this game in the previous life, the timing of the release is AKB's first million-dollar single, the first guessing boxing conference, and the news of returning to the Red and White Song Club comes out, during this time period, among the ordinary people in Japan, maybe the elderly who are late awakened don't know what AKB is, but the vast majority of them are younger,There are very few people who can play games who don't know AKB.,At this time the game was released.,The accuracy of time can be said to have reached the limit.。
A whole year can be prepared, for this game with such a simple core, the company has plenty of time to polish the entire game and achieve the goals set by Zhou Xiao, I believe that when this game comes out, it will not only make the rice people like this game, but it will also have at least a certain amount of playability, and at the same time the rice will like it, it can also make ordinary people like this work.
As for the second game, you don't need to care too much about it now, the second game, Zhou Xiao's request to the members of the company is to release it before 2012, and now it's just the beginning of 2009, three years of careful polishing, and the production of zuò is still a game that Zhou Xiao has built a structure, even if the company has no experience in making zuò before, there should be no problem. (To be continued......)