"Gundam G Restoration Campaign" Interview with the Mechanical Designer 2
The new series "Gundam G Restoration Movement", directed by Yuki Yuki, the father of the "Gundam" series, will be officially released to the audience. Starting August 23, there will also be a two-week special preview screening of the work, and there will also be a related promotional campaign in September, all of which are warming up for October.
In charge of the mechanical design of this work, Mr. Yasuda, who has been outstanding in many games and anime, and his collaboration with director Tomino began as early as the time of "Inverted A Gundam". Recently, some Japanese media conducted an exclusive interview with him. In the second part of the interview, we will focus on the story of his experience in Inverted A Gundam, especially Yasuda's praise for Tomino's bald head as a god.
■I wanted to portray the characters who wore clothes in "Inverted A Gundam".
Q: When it comes to the Gundam works that Mr. Yasuda has worked on, I have to mention Inverted A Gundam. This work was also released in the form of Blu-ray BOX this year. Judging from the pedigree of Gundam Tomino, "Inverted A Gundam" is also a very important work. When Inverted A Gundam was first released, the choice of a superstar in the game industry like Mr. Yasuda to be in charge of the original character project also had a big impact on the fans. After all, why did Mr. Tomino invite you to participate in the production of Zuò Gundam?
Yasuda: After the end of Mobile Suit V Gundam and before Mobile Brain, director Tomino had a gap of several years in the creation of his work. During this time, he had a very good relationship with the game industry. Director Tomino himself wanted to enter the game market and discover something new based on that.
At that time, I was working at CAPCOM, and when Director Tomino asked me to talk to a member of CAPCOM's staff, I participated in the discussion as an alternate. I guess they chose me because they saw through my identity as a fanatical Fuye cult (laughs). At that time, director Tomino said, "I hope to arrange some work for Yasuda-kun." But at the time he was talking about mechanics.
Q: In other words, was it the mechanic who was asked to work as an inverted A in the first place?
Yasuda: No, I was arranged to participate in some mechanical competitions.
Q: How did Mr. Yasuda feel when he later said to you, "Please be in charge of character design"?
Yasuda: I feel like I'm somewhat saved (laughs). Mechs are very difficult to do. And the Gundam is also the highest peak of the machine qì people. At the time, I thought: It's incredible to be able to participate in such a high-quality work as Gundam halfway through the world.
Q: In the process, you boldly developed your personality as a persona. As soon as the character that gave an unpretentious impression was revealed, it caused exclamations from fans. I think that's a big challenge.
Yasuda: Personally, it was a real challenge. Previously, I used to draw some muscular male characters in fighting games. On the other hand, because I always draw half-naked men with muscles all over their bodies, I wanted to be able to draw some of the characters in clothes.
"Inverted A Gundam" must be a fantasy work. I thought fantasy was a great thing, so I wanted to set it in a refreshing style.
Q: Did you notice anything when designing those characters?
Yasuda: I noticed a lot of things. First of all, director Tomino's work has increased the plot of characters yelling at each other since "Mobile Suit Z Gundam". I think this kind of setting is great, but if the character setting can soften the cold lines a little, then it will also make the character more human, right?
Q: Even if the characters change within the same work, do you change your impression of the work?
Yasuda: I wanted to design some characters who would be killers (laughs). However, in reality, there are no dead people in Inverted A Gundam (laughs).
Q: In this sense, "Inverted A Gundam" was a turning point in director Tomino's work.
Yasuda: Actually, in the planning process, it was a rather cruel story. For example, Kiel should have died in the first episode.
■I think Director Tomino is a person who wants to have fun, and he doesn't meet his requirements
Q: In the first part of your interview, you mentioned that Director Tomino is a person who rarely asks for anything. And during "Inverted A Gundam", did director Tomino have any requirements for the role?
Yasuda: Usually when my progress is slow, he asks for it. Sometimes I give advice when I start my homework. At first, I just said a few hints, and then threw my finished stuff back with a back drop (laughs).
Q: What was the director's prompt for "Inverted A Gundam"?
Yasuda: During Inverted A Gundam, I couldn't figure out what his hints meant, so I was completely in a state of fumbling. I really don't understand. When I asked him "what kind of person is the protagonist Roland Sea", the director wrote on the prompt, "He's a man who cleans huge statues." The idol is located in a place called the White Statue. (laughs)
Ah, I remember. There are also some obvious hints. In the initial planning book, director Tomino wrote: Is there a protagonist who should appear in the next era, if you use the character metaphor of "Secret Sentai Five Companies", it should be the Green Company.
Q: Is it a character that gives you the feeling of a simple teenager?
Yasuda: In previous works, the protagonist was often hot-blooded, but in the future, let's let someone like Midori be the protagonist. Therefore, I portrayed Keith with the mentality of the protagonist.
Q: Roland wears women's clothing in this story, giving it a neutral feel. Did you do this on purpose?
Yasuda: I think it's a character who "seems to make sense whether the character is male or female." Roland is not easy either.
Q: It's really impressive, and Roland is a character with brown skin and white hair, which is also weird. Another point is that Gwee's setting is brown skin and blonde hair, which is also weird. Where did you find the inspiration for this design?
Yasuda: Because the world has already been ruined once. Although the stage is on the American continent, the Anglo-Saxons who originally came from the island of Great Britain may have been blonde. Due to the strong sunshine on the American continent, it is not surprising that melanin increases, right? In this way, I think I have created a character that is different from the previous characters in the Gundam world.
Q: Kiel and Deanna's characters are very similar. Was it determined that they could exchange identities in the first place? Or are there two different characters on the premise of the same person?
Yasuda: Not initially. If there is a reason, this is considering that at that time, Kiel was going to "die" soon. However, we discussed, "Don't you want Kiel to die?" "That's right." So I later referred to "The Story of Hope to Swap Identities".
PS: "The Story of Hope Interchanging Clothes" (『とりかへばや物語』) is a literary work from the late Heian period. It tells the story of siblings who look similar to each other exchanging clothes.
Q: Changing identities has become the main line of the story, but this part of the plot only appears later in the work.
Yasuda: Director Tomino himself is a person who likes to have fun when he is making zuò works, and I don't think it fits his characteristics. So, for example, he once said, "The trailer has to be a little different." I think it's still necessary to have fun in this area.
■Witness the miracle of director Tomino in "Inverted A Gundam".
Q: Inverted A Gundam received rave reviews when it was screened, and it is still a popular work to this day. Is it because the whole work, including the characters designed by Mr. Yasuda, is it because of the "healing" that everyone longs for?
Yasuda: I don't know if everyone agrees with this kind of healing, but they are all aware of the power that Inverted A Gundam has.
And "Inverted A Gundam" is the end of a qiē gundam. Director Tomino was able to think of such a project, which can only be described as a god. Other people's works are based on the original Gundam Tomino and extend in other directions, but director Tomino was able to label all of their things with his own (laughs). His own demands and the end of Gundam are all fully expressed, and the Gundam finally ends with the conceptual "Inverted A Gundam", which is undoubtedly the ultimate approach.
Q: If we were to watch "Inverted A Gundam" again today, what would be the highlights?
Yasuda: Inverted A Gundam is a work that can witness the director's miracles. If we were people who could see God, we wouldn't be able to imagine what kind of expression we would make, right? That's pretty much how it feels. This work is also an important work that allows you to compare the world of Gundam.
Q: What part of director Tomino's "God" is embodied?
Yasuda: Director Tomino doesn't have the impression that he has some talent, but that he ...... How to say it, it feels like with the change of emotion, and the laws of physics are concentrated in him.
When Director Tomino acts, he has a feeling that a god has descended. In the beginning, I used to think, "What is he talking about?" "And after 10 years, I understand a lot of things. Then it dawned on me "Wow! "Shout out. After all, it's actually strange that this phenomenon can occur, right? Since director Tomino named his work "Inverted A Gundam", it means that he is completely sure of the "upside down" symbol.
Q: It's the opposite.
Yasuda: He also once said, "Yes, yes. That means I'm sure of everything! "There are countless things like this. I'm afraid that we will inadvertently fall into deep thought. It feels like he's a sensor-like being that allows us to imagine the future.
Q: Thank you for your time today.
Inverted A Gundam
【Personnel】
Planning: SUNRISE
Original: Yatachi Haji, Yuki Tomino
Chief Director: Yuki Tomino
Scripts: Hiroyuki Hoshiyama, Katsuhiko Chiba, Miya Asakawa, Tetsuko Takahashi, Jiro Takayama, First Floor Okochi, Ai Ota
Original role: Hiroshi Yasuda
Character: Yoshihito Hishinuma
Machine settings: Kunio Ogawara, SYDMEAD, Atsushi Shigeta, Takumi Sakura
Art Director: Shirumi Ikeda
Sound director: Yota Tsuruoka
Music: Yoko Kanno
Production: Fuji TV, SUNRISE
【Voice Actor List】
Roland Seyak: Lumi Park
Kiayr: Rieko Takahashi
Sucia: Akino Murata
Deanna: Rieko Takahashi
Keith WestJet: Jun Fukuyama
Fran Doru: Kumiko Watanabe
Gwynn Sandor Leinford: Aohae Tsuyoshi
Harry Ode: Toru Inada
Miyuki Kun: Noriko Onitou
Sido Musa: Akio Nojima
Milan Szycks: I was a servant
Archie: Hiroshi Nakano
Sam: Hidenari Ugaki
Yanni: Takuya Kirimoto
Koren: Yasuhiko Kawazu
Jessica: Chikako Akimoto
Phil: Tsuyoshi Koyama
Mihael: Tetsuo Kaneo
Bao: Yumiko Nakanishi
Kim Jinkaram: Zian Wuren
Heim: Long self-denial
Mrs. Heim: North Wing
Lily Pinerugana: Ai Kobayashi