Chapter 881 National Esports Professional League
After Xiao Qing's reminder, Liu Kai and Zhu Qiao quickly remembered what happened ten years ago, when they had just joined the entrepreneurial army of Longteng Animation Industrial Park in Beijing, established JCDecaux Game Company, worked hard in the industrial park to ask for loans, run projects, engage in research and development, and finally began to make a profit after half a year.
But this kind of good thing is difficult to fall on their heads, the strength of the enterprise determines a qiē, coupled with some interpersonal relationships that Chinese cannot avoid, they JCDecaux Games Company lost without suspense in the normal selection.
This is a considerable blow to them, Xiao Qing didn't even participate in the banquet organized by the industrial park, as long as he looked at those thirty or forty-year-old CEOs holding wine glasses around Yang Yun at the banquet, he felt disgusted for no reason, and even had a considerable sense of disgust for the whole thing, and had a deep hostility towards the four supporting enterprises selected by Longteng.
But what is surprising is that after the banquet, Yang Yun personally came to the door to save this group of young people who were almost defeated by social difficulties and dangers, and once again rekindled their confidence to fight for the game career for a lifetime.
At that time, Yang Yun also gave them two choices, either to start a business on their own, or to join Longteng as a whole and obey the arrangement.
All six of JCDecaux's young men chose to join Dragon, and they were then assigned to various positions, and they were soon sent to the European Dragon R&D Center to participate in the production of the classic real-time strategy game "Saloman: Red Alert".
Xiao Qing said nostalgically: "Back then, when we were in a state of ignorance, we had no idea what the future would become. And even if there were, it was only a vague idea. It has never been clearer than it is now. ”
Liu Kai followed his words and said: "Ten years ago, we just graduated from school, and we dare to do anything. We're willing to try whenever we have the slightest chance, but now, are we a little too timid? ”
Zhu Qiao said: "In the past few years, the six of us have been married and have children, our work is stable, our lives are comfortable, and the excitement of our youth has gradually been worn away, so at this time, even if we have a very clear ideological grasp of the future, we can see the changes after three years, but we seem to have lost the momentum to continue to struggle in our hearts." Something is wrong with this state! Lao Xiao, did you find out a long time ago? ”
Xiao Qing laughed: "That's right, passion is the most important quality and ability of our game designers, so don't say lightly that you don't have creative passion." This time, the six of us from Degao will go to Silicon Valley together to find our lost youth and the creative excitement that is getting farther and farther away from us! ”
"Agreed! But what you said is too sensational, to regain your lost youth. Haven't you heard of a saying, a man has forty-one flowers, and you are only thirty and young! ”
"That's it! Ade is the laziest. If he doesn't go, I'll whip him!" ”
"If Zhou Suo doesn't go, I'll kick him out of the LC group! Fudan people who don't go will be seeded! ”
"Go together, go together!"
Watch them choose to go to Silicon Valley to develop Minecraft. Yang Yun felt very relieved, Longteng was because there was such a group of young people who dared to fight and struggle. It has produced great cohesion and allowed Longteng to develop rapidly in the past ten years. Invincible in the game industry, after all, he is not a god, and many games he only has creativity, but does not really have the ability to do the underlying coding, and he still depends on everyone.
"Don't worry, I won't treat you badly, you are heroes!"
Yang Yun rarely makes guarantees, but no one will doubt what he says, and everyone knows Yang Yun's generosity, and this guarantee makes their confidence in going to Silicon Valley even stronger.
Soon, a new round of game development on Longteng's side began again, Xiao Qing and others who went to Silicon Valley in the United States joined SUN in the form of a "Minecraft" cooperative project team, SUN provided accommodation services for Longteng employees, and provided them with four townhouses for free, they took the lead, and their families could come to Silicon Valley to live with them within three months, and Jiang Shaoyun was responsible for everything in the United States.
In addition, in Shanghai, Blizzard Studio added 24 programmers and artists, plus Blizzard's own team of 38 people, a large R&D team of more than 60 people officially began to develop "World of Warcraft".
For the time being, only these two games are the works that Yang Yun is responsible for personally, and there are many other unknown games, including the works of Longteng's own R&D department, and the games that other game production companies are full of confidence.
In 2003, the game market was still so hot, and it lasted until the end of the WCG competition, when the General Administration of Sports of the People's Republic of China issued an order, and the domestic game market once again set off an uproar.
In this year's WCG competition, there were many talented newcomers to competitive games, such as South Korea's Night Elf player ShowTime Jin Dahu, Korean Terran starting King of the Hill Kua[max], 20-year-old Sweden's SK.Insomnia, the talented Beastmaster Netherlands' Esports.Grubby, South Korea's ghost king Sweet Tian Zhengxi, GoStop Kim Dongmeng, and China's 18-year-old top player Sky Li Xiaofeng.
This group of young Warcraft 3 players played quite a few exciting battles in the field, turning the 2003 WCG Warcraft 3 project into the most exciting game in Warcraft 3 history, and finally Grubby overcame the crowd to become the WAR3 World Champion, Insomnia runner-up, and Sky Li Xiaofeng finished third.
In addition, in the CS event, SK, Esports, 64AMD, 4King, Mousesports, Fnatic, mTw and other veteran powerhouses and rookies also played steadily, and finally SK.sw team won the WCG championship.
Many sharpshooters have gained their own fan base, such as SK.sw.Potti, HeatoN, and other world-class players, whose names and looks have spread all over the world, and are enthusiastically cheered by CS fans wherever they go.
In addition to these two, Dota became a separate competition. In the eyes of players, a total of 16 teams from all over the world participated in the Dota finals. Among them, four teams from China were selected.
In Yang Yun's view, this year's Dota version is still a very simple 3C model. Hedging, replenishment, a full range of heroes, equipment synthesis, although these Dota essences have appeared, but they are still only models, they are the initial stage, and there are no things that make Yang Yun feel bright.
There is still a long way to go before Dota becomes a universal game. At least the number of heroes should be increased to seventy or eighty, and many of the NPCs that appear in the Warcraft 3 game, even a very powerful soldier with his own unique name, can only increase the number enough, and the more options there are, the more playable it will be.
The General Administration of Sports of the People's Republic of China can't wait, and they preemptively announced that esports will be piloted across the country just after the WCG ended on September 1, and each province can only have one esports team in principle. The local sports bureaus are responsible for unified management, and externally, they are open to the public for bidding and jointly organize e-sports clubs.
As soon as this was announced, the domestic media circles showed a one-sided trend of public opinion. Almost all the praise, everyone saw a sign that the country intends to cultivate esports as a key sport. It is a fledgling state in the world, and it is the first to establish China's dominant position in e-sports. With the vigorous development of the domestic game industry, e-sports will be made an advantageous project in China.
"According to the division of the administrative regions of our country. A maximum of 34 teams will be produced in the country, and Taiwanese and overseas Chinese groups can each organize a team to participate in the competition, with a total of 36 teams participating in the first e-sports club competition in 2003-2004. ”
"All competitions are tentatively scheduled for StarCraft, Warcraft 3: The Frozen Throne, Counter-Strike v1.4, and Dota, the RPG map of Warcraft 3: The Frozen Throne. The format of the competition can be online matching, and the competition can be played at the designated place of the sports bureau of the city where the home team is located, and one of the two methods can be selected, which will be notarized and supervised by the officials of the General Administration of Sports of China and the e-sports league association. ”
"The e-sports club competition will be co-produced and broadcast by CCTV Sports Channel, Shonan Satellite TV Mango Channel, and 20th Century Fox TV will be responsible for overseas distribution."
"If conditions permit, it is not excluded that e-sports club competitions will be reclassified in the future using the rules of A, B and C, nor does it rule out the possibility of expanding the number of participating teams in various places."
Under the care of government agencies, China's video game competition finally has a legal identity, and has become a new sports like football, basketball, chess, badminton, table tennis, volleyball and other traditional sports, and can also enter live TV broadcasts, sports media publicity, truly become a part of the people's lives, and become a legal sports that can bring great benefits and honor to the country.
"This is a great step forward!" -- Yao Hanwen, editor-in-chief of Tsinghua University Press, was blunt.
"The next step should be to make the IOC review of esports and include it as an Olympic sport, so that esports can truly become a sport that people all over the world can participate in and love!" -- Article by a special commentator of "Sports Weekly".
"China has finally taken a big step forward in mental sports such as Go and chess, and e-sports that pay more attention to the speed of neural reaction and thinking will be vigorously promoted, which can make up for the blank area between pure sports and pure mental sports, reduce the high requirements of pure sports and pure brainpower, and will surely become the best choice for ordinary people after entertainment and leisure!" -- Huang Hai, host of CCTV's sports channel, published a blog post.
In any case, this first step has been taken, and it is up to the market to decide what the outcome will be in the future.
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PS: Wow, when I got up, I saw the reward, I was excited, thank you for the wind and forget the winter in the dream, I will use your money to buy cakes. In addition, the brother of BS number theft, yesterday was your birthday, and I couldn't add more, because the damn Lanxiang technical department prompted me that my IP address was locked, and I haven't been able to log in to the background for 3 days, and I can't even go back to the book review area. Let's change it today! (To be continued......)