Chapter 740: Conquer the World with a Game Engine (Ask for Tickets)
The second WCG once again became the focus of the global game market in the summer of 1998 because of the birth of four new games, and peers were very envious of those games that could show their faces on WCG, and even Vivendi and Microsoft had to admit in private that even if they were not selected by the CPL to become an official competition event, their game sales also had a jump in the short term.
Microsoft's "Age of Empires" sales increased by 25% in July, Microsoft Games announced the release of a new expansion "Age of Empires: Rome Revival" before 2000, and Microsoft cooperated with American Entertainment Online to prepare to launch Battle.net within the year, officially entering the field of online battle games, and 15 large and small game production companies around the world said they would join the Microsoft Entertainment Alliance.
Vivendi's "Half-Life" sales increased by 20%, and instead of joining the fun, they sold the entire company to Activision for $26 million, including its ID software, Valve Studios, and all the rights to more than a dozen original video games.
At this point, the global PC game industry has become a pattern of five giants, French Ubisoft, Chinese Longteng, American EA, American Activision, American Microsoft, these five giants have produced or published more than 90% of the world's PC games, and the rest are some small game production companies, surviving in the cracks.
In the video game industry, China Longteng controls 80% of the global market share with DC, Sony Entertainment only accounts for 15%, and the remaining 5% belongs to Nintendo, which was acquired by KTT. And those die-hard Microsoft fans who are waiting for the release of the Microsoft XBox.
After the end of the second WCG. Longteng released a message to the public, and Longteng's "Blood War" game engine was officially put on sale. The news shocked the companies that make FPS games in the PC game industry, and the stocks of Ubisoft, EA, and Activision fell in response, and the market wailed, and the small game companies cheered and shouted for the arrival of spring.
Wall Street professional analysts believe that Longteng's authorization will make technical bottlenecks a thing of the past, and there are too many imaginative geniuses in the world. There are too many creative designers, but many of them are confined to technical bottlenecks, good ideas cannot be realized, and exquisite settings can only be stored on paper.
At Longteng's press conference, Yang Yun personally demonstrated the powerful functions of the "Blood War" engine, which is a set of software based on Windows 98 and compatible with Windows 95 operating system, which consists of a main program and seven sub-programs, and the main program is visual operation. The subprogram is responsible for providing the number of jรน models for the main program, and the main program does the final integration.
Demonstrating a simple game design, Yang explains, "Let's start with environment map modeling, which is our first package. All buildings can be selected by the mouse and stretched from the ground at any height, building material, color. Shape, density. All of them can be set freely. โ
Words between words. He has selected a large square room, used the mouse and keyboard shortcuts, erected four pillars in the middle of the room, and then continuously optimized, added and deleted around the pillars, piled up sundries of different shapes in the corners, and pasted a few window lines on the wall, and a miniature urban alleyway was made.
The audience exclaimed, many game companies have to use professional 3D modeling engines such as Solid3D to make models, but the functions do not seem to be as many as Longteng's engines, and because those professional engines are general-purpose, not only for game modeling, but also for medical imaging, real estate construction and other industries, the professional engine is not fast enough, and there are many functions that are not needed at all wasted.
The 3D modeling subroutine of the Dragon Engine is specially designed for 3D games and has been specially optimized, so at a glance, the insider knows that this is definitely the most suitable program for game companies.
Their 3D modeling has withstood the test of a series of games such as "Tomb Raider", "Resident Evil", "Tail Line", "Special Forces", "Counter-Strike", coupled with Square Enix's CG technology and the technical support of Weta Digital, the world's second largest special effects company, it is definitely the most powerful game character model technology in the world today.
It's no exaggeration to say that if the CPU and GPU are strong enough and the memory is large enough, they can create a 3D virtual character with 99% fidelity on their computer, and let it play the main role of the movie!
Yang Yun directly selected a man in a general library, and then casually let the clothes change color, held a weapon, and entered the basic attributes of the character model foolishly, and then gave him the ability to run and jump and other movements, under the connection of the main program, the character model was imported into the 3D map, Yang Yun easily controlled the man in the alleyway to run, jump, and move smoothly, without stagnation.
Only then did the two functions be demonstrated, and the audience erupted in warm applause, Longteng's technology is simply revolutionary, which has made the game programmers too excited to express their hearts.
Modular, personalized, versatile, simplified, not only 3D character modeling, many 3D adventure games, level games, fighting games, all can adopt this tool.
Looking at the back, the sound and motion system, the physical collision system, the environment system, the online and battle, and the task interaction, Longteng is very sincere to encapsulate these functions, allowing customers to choose and purchase according to their needs.
Experienced programmers seem to see a bright future, and with this game engine, they can quickly make a second Counter-Strike, a 3D adventure action game that is no less than Tomb Raider and Resident Evil, and can easily emulate Tail Row, and as long as they have a good idea, the platinum blockbuster game will no longer be unattainable.
The price of the "Blood War" game engine is very affordable, the base package is 100,000 US dollars, some powerful additional sub-functions range from 50,000 to 500,000 yuan, and the full set of the most high-end deluxe versions will cost at least 2 million US dollars, but if you just want to make a simple game and want to test how deep the water of the game industry is, you only need to come up with 100,000 US dollars, which is acceptable for most people.
No one can count how many game companies there are in the world, but industry insiders estimate that there should be 5,000 of them in the world, and thousands of new game companies are born every year, and there are also thousands of old game companies disappearing, and there will be no interruption every year, so you can imagine how many people will buy Longteng's game engine every year.
This price system is embraced by the vast majority of people, and at the same time, it also gives Activision, which has just spent $26 million to buy Xuele Mountain, a toothache.
Xueleshan is also selling the Quake engine, which they are pricing for $200,000 a set and charging 1 percent of the profit after the sale of the game discs.
Longteng's bloody battle engine is directly bought out, 100,000 is half cheaper than the Quake engine package, and there is no profit sharing, and there are four packages to choose from, and the technology is better than Quake, fools know which set to choose, Xuele Mountain's Quake engine immediately became unpopular, and many customers chased after the door to ask for returns.
At the beginning of the engine pricing, several senior executives of Longteng Company also expressed doubts, why our products are advanced in technology, good quality, and have many functions, but they are sold cheaply?
Yang Yun asked rhetorically, "Why did we succeed with video games?" Why does it occupy more than 80% of the global market? โ
"Because DC is the most advanced game console, we have the largest number of game production companies in our camp, the highest level, and the most players, so those game companies can only choose us to cooperate."
"Yes, but we can't control the operating system in the PC, we can't control the platform, so we're going to have to tie up game makers all over the world in a different way, and that way is to set standards."
A few people who didn't know suddenly realized that they finally knew that Yang Yun had been carefully preparing over the years, and he was still thinking about selling the engine when the Dragon Games were popular, and this was the reason why he was making trouble for himself and cultivating competitors for himself.
Yang Yun said: "Our Dragon Warrior Engine uses its own specific format, although all the game numbers produced are based on the Windows-based number jรน format, but after we encapsulate them ourselves, all of them have become unique text types, we can sell this set of standards at a low price, so that most people can use them, and be familiar with our game writing format, so that they can have dependencies, so that they can gradually play the role of soft standards." โ
In addition, when more and more game companies use the blood war engine, all types of games use the same core, which can also make players more accustomed to gameplay, and they don't have to spend too much time exploring new games, they just need to concentrate on experiencing the story and fun of the game, so that the new game can be quickly accepted by players, which is an ending that everyone wants to see.
Customized things are expensive, mass-produced accessories are cheap, everyone understands this truth, so Longteng's bloody battle engine sold more than 500 sets in the second half of 1998, and the net income was 80 million US dollars. (To be continued......)