Chapter 281: Blood Lion - The Battle for the Defense of China

Handed over "Blood Lion" to Shangyang Company for recasting, so that there would be an extra arcade support place, Yang Yun looked for an impressive name in the list of reserve companies, and sure enough, he saw an Eagle Soaring software.

Because of his existence, the domestic software was advanced by at least 5 years, and after seeing the success of Longteng, a large number of software and game production companies have sprung up since 1990.

The second batch of support Jihua was successfully signed, Jinpan Software Company won the "Metal Slug" project, the leading software technology company won the "Samurai Shodown" project, the target software company won the "Three Kingdoms War" project, Yingxiang Software Company won the "Miracle Three-in-One", and Shangyang Software was reborn from the ashes and recast the criticized "Blood Lion".

At the public signing meeting, Yang Yun said earnestly: "These five games are classic side-scrolling games, fighting games, Chinese culture games, comprehensive games, and real-time strategy games. Now everyone is standing on the same starting line, as for how far everyone can run in the future, it depends on their own ability. This shijie pays attention to the survival of the fittest, natural selection, and those who run slowly will be eliminated, and there are countless companies lining up behind them, and they can come up at any time! ”

This threat is particularly effective, almost everyone is at risk, and every company is full of confidence and fighting spirit, and if they still can't do these games with the help of Longteng, they will lose face to stay on their own.

Except for RPG and SLG, which have not been taken out, Longteng has made almost all the genres a pilot, which is to test the feasibility of this kind of support jihua on a large scale.

January 22, 1993 is Chinese New Year's Eve, and this year's Spring Festival is particularly early, half a month before the Spring Festival. Yang Yun stayed in Shanghai and designed the five projects completely.

On top of the special effects. CPS1 is still inferior to SNK's NEOGEO, and "Metal Slug" can only use the Sega Model1 substrate to fight. Although the substrate is expensive, side-scrolling games are the most popular genre and have the fastest payback for their costs.

On Metal Slug, because of Yang Yun's selfishness, he took out the most interesting settings in the first three generations of the main work and collected them in the first version, and when he made a sequel in the future, he hoped that Kinpan Software Company could use his imagination and make innovations.

The first is the Q version of the tank. The signature weapon in "Metal Slug", a little steel guy who can squirm, lying on his stomach Xiangxia's funny appearance, can also jump up the whole body, making people want to laugh when they look at it, and camels, combat robots, and planes will also appear in some special levels.

And then. All kinds of awesome weapons are a must, H is a submachine gun, S is a shotgun, R is a missile. F is for flamethrower guns, L is for laser guns, and there are a lot of them. It is to let players have powerful weapons in their hands almost all the time, full of violent feeling.

Third. Remove some complex levels that have no features, and add the integration of various classic scenes. For example, the mummy level, riding a camel and jerking off, and the panic of becoming a big fat man when he is full.

For Longteng, the difficulty of this game lies in the large number of artwork, how to design hilarious characters, as well as complex but seemingly full of high-tech various awesome enemies, as well as explosion effects, shadow models, which are very testing of the project team's production skills.

In this regard, Shanghai Art Studio participated and obtained a 5% share of the project, providing the best senior artists to serve the project, which is also to prepare for the change to animation after the game is popular.

The second game, "Samurai Shodown" of the precursor software, this game is actually a weapon fight, which belongs to a branch of fighting games, except for the bloody and violent scenes, after changing to the Q version of the character, it is a very good fighting game.

Regarding it, Yang Yun, who is good at increasing private goods, did not let go of this opportunity, and cooperated with the Chinese Martial Artists Association to arrange for Hu Guoqing, the director of the leading software, to personally visit various martial arts masters, and forcibly changed 12 characters to Chinese martial artists, adding the eight major schools and four major families on the rivers and lakes.

SNK is now very damaged, after being acquired by Nintendo, it is only supported by a "Legend of the Hungry Wolf", and the main creative team has passed a lot of core personnel, Yang Yun does not have to worry too much about the crash of Samurai Shodown, even if it crashes, a Chinese version of "Samurai Shodown" can also crush SNK's game.

Therefore, after Dragon Teng took control of the fighting supremacy in arcade games, as long as any fighting game is not produced by Dragon Teng, basically players do not buy it, do not like it, are not used to it, and it is not pleasing to the eye.

In terms of game design, the architect and the main programmer are all members of the King of Fighters project team, and the Hong Kong Yulang International, which was chosen for character design and art, made Huang Yulang, who had just been released from prison, the head of the artist, with the intention of making Samurai Shodown a classic game of Chinese style and revitalizing traditional Chinese martial arts.

The third "War of the Three Kingdoms", known as the second masterpiece of the arcade of the Dragon Teng's signature Three Kingdoms game, is the target software company that does not dare to despise it, and gathers all the liliang of the whole company, and invests almost all the resources into the game department.

The setting is similar to "Journey to the West", so Longteng also added Director Han Wei of Daystar Technology this time, and let Daystar Technology cooperate with the target software to jointly produce it.

This game is the last train to catch the arcade wave, and the multiplayer joint battle game is the time of popularity, but it is likely that in the next two or three years, the side-scrolling game of 4-player online battle will become obsolete and be tired of being played.

Zhuge Liang, Diao Chan, Zhang Liao These hidden characters add interest, if you don't use cheats to call up hidden characters, you can also use Guan Yu to defeat Zhang Liao with the gold medal for avoiding death, and recover him, which is also a surprising selling point.

Coupled with the five tiger generals of Shu Kingdom, the choices of 8 people are rich enough, and each person has their own characteristics.

In order to highlight their own characteristics, when they explode, everyone's ultimate move is particularly attractive, such as Zhang Fei's Shennong tail swing and Zhao Yun's white crane wings, which are all big moves that many people like to play.

The abundant number of props and the familiar operation methods allow Daystar and the target software to focus a lot of energy on the plot design, and with the high standards of Longteng, this must be a classic of the Dragon Three Kingdoms series.

As for Zuihou's "Miracle Triad", this game is the work of Capcom, a game that contains three sub-games, which is a temptation for Capcom, but the most played is a side-scrolling sub-game.

This game is handed over to Eagle Soar Software, which is a temptation, and each game is not difficult to design, but the style is different, which tests the company's comprehensive strength.

The first level has a lot of interesting settings in the game, such as the pixie pet can breathe fire, or six spinning tracking bombs, and when you are not high enough to jump to the top layer at once, you can hang yourself with one hand, and then roll over and jump on it.

This is a very beautiful European magic style, long-necked dragon, flying elf, magic pilot, clown in top hat, witch riding broom, fire-breathing dragon with big belly, cartoon character-like guard boss, sun god, god of the earth.

The second is the flying shooter version, which is in the same vein as the first, and the main characters of the game are all the same.

The third one doesn't have anything to do with it, Arcade Bomberman, so Yang Yun is going to change it into a jigsaw puzzle game with the same style.

All four arcade games were designed for a one-year period, with Yang Yun asking for an arcade version by November 1993, followed by an SS port at the 1994 New Year's Day Sega Carnival.

All four companies signed contracts, 60% of the game ownership belongs to Longteng, everyone is the same, nothing is fair or unfair, and each family is quite happy to express their gratitude to Longteng.

The most headache for Yang Yun is the "Blood Lion", he definitely hates this game more than he loves, so for Shangyang Software, it is a high standard and strict requirements.

It's still a patriotic war, real-time strategy mode, but considering political factors, the player can only control the Chinese army, the imaginary enemy has become an axis of evil, and the misleading earthy yellow enemy clothes have also been removed, and the color can be set by the player.

The game is built on the SS platform, using the real-time strategy game engine integrated by Longteng France R&D Center, codenamed "Guild Wars 1", which is suitable for "God is Crazy 3" and "Saloman: Dune 1993".

Shielding two-player communication online battles, shielding single-player RPG game modes, there is only one man-machine battle, but in order to make a new idea, Yang Yun only highlighted one key point, that is, to defend the family and defend the country.

The game map has ten pieces, ranging from easy to difficult.

The simple map has only one regiment of enemy troops, and the player can counterattack after resisting two waves of enemy attacks and defending their homeland for ten minutes.

The enemy army on the medium map increases multiple battlefields to attack at the same time, but the player's strength will also be increased accordingly, and there are multiple bases to support, so there is no need to worry about the strength of the troops, and the player's micro-manipulation ability is exercised.

The most complex advanced map is very similar to the metamorphosis map 7vs1 in StarCraft, where players must defend for half an hour of frantic competition from enemy forces in order to get a large wave of reinforcements and then fight back in self-defense.

That's the biggest selling point of Blood Lion, and that's what sets it apart from the Dune series.

If it's done, this game will definitely be a big hit on the SS platform and lead the trend of future turret games.

If you can't do it, then Shangyang will obediently disband, you can't even do the 7VS1 well-received model, how will you do the turret game in the future?

After explaining these things in Shanghai, Yang Yun came to Taipei before the Spring Festival.

This is something that he and the Lin family have long made an appointment to have, and this year he will spend the Spring Festival at the Lin family.

And more importantly, he wants to meet a group of people, the fanatics of Daewoo Company! (To be continued......)