Chapter 929: Projection of Reality into the Virtual Game World

The audience secretly discussed that many people attributed the credit for this setting to Weta Digital, but they didn't know that Weta Digital Studio has gradually become a relatively pure Chinese-funded enterprise after years of development.

After cooperating with Yang Yun that year, Weta Digital later successively absorbed Square Enix's light and shadow and special effects production department, introduced SZone's 3D live-action model modeling system, and Yang Yun arranged a large number of outstanding graduates from Tsinghua University and Longteng Animation and Game University to work, and it can be proudly said that 80% of Weta Digital's core technologies have Chinese made contributions.

After three rounds of financing and expansion, Weta Digital has completely become a wholly-owned subsidiary of Longteng, the original team with high project bonuses and high annual salaries, has already become a billionaire, with the support of a large amount of funds invested by Yang Yun, Weta Digital firmly occupies the top three positions in the world, and is on an equal footing with Industrial Light & Magic and the digital field, which squeezes the fourth place Sony Studios behind.

Ma Liang punched, the game character also punched, Ma Liang bowed his head, the game character also bowed his head, and even the screen perspective slowly descended, and the system determined that Ma Liang's bowing was just one of the evasive behaviors.

Hiss......

Seeing this small detail in the game, everyone gasped, this game can even capture the player's head down, this is amazing!

In fact, the 2.3 million pixel main camera can't accurately capture the subtle movements of people from 3 meters away, which is the credit of the three cameras on the side and rear, and the motion correction algorithm in the game plays a big role at this time.

Ma Liang began to attack, and he walked around very casually. The range of movement is small, but the distance traveled in the game is large. His half-step in reality is equivalent to a giant leap for a virtual game character in the ring. He quickly moved a small step sideways, which was equivalent to the game character running sideways.

"There is a correction algorithm in the game, and the fixed camera allows the player to always face the enemy, instead of walking around in all directions, so that a series of bugs such as touching the guardrail of the ring can be avoided, and the player only needs to face the TV to play, instead of having to rotate the angle like the real ring environment."

"Hmm...... This is also a very user-friendly setting, the player's living room is definitely not as wide as the boxing ring, and it is impossible for the player to jump around in the living room. It's a great setting! โ€

"Yes, boxing is a very physically draining sport, 99% of players don't know anything about boxing, all they need is a sport like real boxing to burn their fat."

"Clever choice! Why are these ideas so great? Could it be that we can't figure it out? โ€

"Definitely not, in fact, some people have thought of these since 3D games became popular ten years ago, but they are limited by hardware facilities and cannot be realized. Do you think this game is really that simple? How many cameras can you install to make it? No jokes, the heart of the game is its motion capture system and precision CCD lenses, and the price tag for this retrofit is bound to be expensive. โ€

Colleagues in the audience are discussing the motion capture system. Eventually, they all got deflated.

The studio with the most mature motion capture system technology in the world is Weta Digital, which made the film adaptation of the arcade game "Dinosaur Kombat", and crushed the box office of "Jurassic Park" to death, becoming one of the best dinosaur movies. Motion capture technology is indispensable.

Even George Lucas's Industrial Light & Magic, and James Cameron's digital realm, are inferior to Weta Digital in this regard. This is one of Weta Digital's core technologies, and it is definitely not something that ordinary game companies can afford.

Ma Liang punched the opponent. The opponent dodges and retreats.

Ma Liang took a step forward in pursuit, and the opponent was hit continuously and had no power to fight back.

Ma Liang deliberately spread his hands. The middle door was wide open, and he was hit on the chin by the opponent's blow, and staggered backwards: "Come and help, I'm dizzy from being hit!" โ€

Seeing that he was playing treasure again, the audience burst into laughter, and some people whistled and coaxed, calling for the guy who was shot in the head to step down and replace them in the audience.

Ma Liang smiled and fulfilled this request, took off his boxing gloves, and named a tall and strong man.

"Can you tell everyone who you are? Which company is it from? Ma Liang asked with a smile.

The strong man proudly said loudly: "George Creech from the Industrial Light & Magic Sweden R&D Center, of course, I just came over today in a private name to see the excitement. โ€

Wow!

The audience exclaimed, the fame of ILM is too loud, and today is the Game Developers Conference, which has nothing to do with ILM, this George Creech unabashedly said that he is the person of ILM, which shocked everyone, and was funny - the competitor challenged the door, do you take it or not?

Ma Liang was also stunned, what is this, a motion capture cloud computing can attract the world's No. 1 industrial light and magic to come and spy on it?

Seeing Ma Liang's surprised expression, not only George Creech, but also others were amused, everyone knew that this was not the official arrangement of Longteng, it was really a temporary idea, only to blame Ma Liang's bad luck, and he drew the person of Industrial Light and Magic as soon as he smoked it.

"OK, the game needs to be set up first, everyone's height is different, you need to save your personal information when you play the game for the first time, and you can call the template by selecting your name when you log in next time." Ma Liang said while standing three meters away.

George Creech was a little puzzled, his loud voice was loud without a megaphone: "Hey buddy, are you so afraid of me?" Why stand so far? โ€

Ma Liang smiled: "This is the single-player mode in the game, you can only be alone in the camera matrix, if you need a doubles mode, I can stand by your side." โ€

Everyone made expressions of sudden realization, and after thinking about it carefully, the gate all showed shocked expressions.

The doubles mode is definitely the biggest selling point of this boxing game, and there are quite a few difficulties, the first of which is how to distinguish two people at the same time in the camera.

Face recognition technology is not magical, but it is mainly used in digital technology, such as Nikon and Canon cameras, their face recognition technology is very mature, and the effect is also very good, this is the first time I have heard of it in game consoles.

The second step is not simple, how to distinguish the ghost, or even exchange positions, how to represent the characters in the game, this is also a very difficult technique.

While George Creech was experimenting with and experimenting with the single-player game, the audience began to discuss the technical aspects of doubles again.

"How can you tell the difference between ghosts? After the two coincide, how will the 4 sets of cameras tell apart? โ€

"Height? Face? Trappings? โ€

"Please, if twins play games together, you're going to crash the program!"

"What then? Regardless of the algorithm, I think it is very unreliable to use the camera to calculate the action! โ€

"But since Long Teng dares to open a doubles game, there must be a solution, and before waiting for Long Teng to reveal the mystery, we'd better guess first."

If you think about it carefully, the doubles boxing mode in a single machine is really not easy to deal with, you can't fight face-to-face like a real ring, and you can't connect two computers like two computers, because this is a casual game for the same family, not an online battle, if it's an online battle, it's actually the same as the stand-alone version.

After George Creech was familiar with the stand-alone operation, Ma Liang finally stood beside him and handed him a remote control with a handle: "Please pin this to your waist, this is a tool to distinguish the two of us, try not to affect the movement of the upper body." โ€

Everyone almost fainted, they were dizzy and dizzy, they had even come up with some theoretical advanced algorithms, and they had not been able to get an absolutely perfect solution.

The result was easily cracked by Ma Liang,A Bluetooth wireless handle easily solves the problem of character positioning,In the case of normal use,It is absolutely impossible for two wireless handles to coincide together,Of course,Deliberately artificially put the two wireless handles close together does not countใ€‚

Therefore, through guรฒ multi-camera motion capture technology, the intelligent cloud chip can accurately locate different players, 1P and 2P will definitely not be confused, who hits whom in the game, who is dodging and who is attacking, and who wins and who loses in the end, the intelligent cloud motion capture system remembers clearly.

The game interface is a smart angle, and the 3D action is a little unaccustomed to when you first come into contact with it, but the play time is a little longer, and even if it is a 2D horizontal interface, you can easily make left and right dodge actions.

The two of them attack or dodge the void in front of them, and the charm of this game is truly revealed.

However, due to the limitations of the camera hardware, the game can not really achieve the perfect mapping from reality to the virtual world, for example, there are only five ways to attack, and defense is even simpler, taking a step back is defense, no need to do the action of raising your arms in front of you, and the characters in the game will automatically raise their arms to defend when the enemy attacks them.

"The game is still a bit simple, and there is absolutely no such foolish-looking setting in real boxing."

"It's actually a problem with computer hardware, 4 cameras can't fully capture, and "LongBoxing" is only a projection technology in the initial stage."

"But in any case, it is a huge step forward to make dangerous and exciting boxing games into the living room world of millions of households and become a popular casual game. What Longteng showed us was not a boxing game, but a new technology, a technology that completely freed the player's hands and projected from the real world to the virtual world. (To be continued......)