Chapter 330: Dragon's Own 3D Game Engine

When he saw this game in action, Yang Yun was really surprised: "VR warrior! ”

This is embarrassing, very embarrassing, Yang Yun patted his head, crying and laughing, he has been the boss of Sega for a few years, and he actually forgot his signature game, and he didn't even think of the VR warrior, it was a mistake, it was a mistake......

Produced by Yu Suzuki, VR Fighter was released on arcades in 1993 as the first 3D fighting game, causing considerable repercussions and numerous critical acclaims.

There are too many fighting games in Yang Yun's hands, he only changed "Fist of the Dragon and Tiger" to 3D form in the form of experiments, and sold it on arcade and SS platforms, and even the King of Fighters series was not made into 3D, and he simply forgot about the VR fighters, and after entering Sega, he did not give Yu Suzuki a chance to create independently!

In fact, he can't be blamed for this, Dragon Teng has a number of well-received fighting games, VR fighters are not as confrontational as those classic games, and the selling point of VR warriors is 3D.

So Suzuki Yu saw that Longteng had been delaying a new 3D fight, so he couldn't help but ask Ma Liang to lead the team to study VR fighters, and it has been delayed until now that the development has been successful.

"What technical improvements do they have?" Yang Yun asked while trying it out, "Compared with our 'Stereo No. 1' engine, what are the new features?" ”

"First, they optimized the redrawing algorithm for 3D modeled polygons, so that they could make the transformation of the surrounding stereoscopic shapes smoother when moving quickly," Zhang said. This is better than 3D Dragon Tiger Fist, with fewer bugs. ”

This technique is good. VR fighters are fast in sprinting and hand-to-hand combat, and often zoom in and out after being thrown. Smooth polygon redraw techniques allow the model to be more realistic, rather than appearing after knocking out the opponent. I don't know where the pattern is stuck, but even if it is delayed by only 0.5 seconds, it will be captured by the human eye.

This kind of stagnation is very much like the funny scenes in the movie stunts, the person runs away, the eyeballs are still in place, and the next second they are taken away by the connected nerve tissue, funny, but not real.

Zhang Guoqiang continued: "Second. They added the ability to switch the camera freely, so that all the 3D models in the same map are formed, and the camera can be placed anywhere on the map, no matter how the player switches the view. The Fist of the Dragon and Tiger cannot control the angle of view, and can only be viewed from a fixed angle that we have programmed to die. ”

Good! This is what Yang Yun needs, there is this kind of referee mode in CS, or death mode, free mode. It can be turned into a void camera, flying wherever you want and observing any corner.

"Anything else?" Yang Yun asked with interest.

Zhang Guoqiang laughed: "The most important thing is these two points, and the rest are not much different from No. 1." Some of the features weren't even as powerful as the current No. 1, and were still our earliest versions. In general, I think this set of engines. Merge with our existing No. 1 and should qualify as an upgrade. It becomes the number 2! ”

Yang Yun put down the handle and let out a long breath: "Sounds pretty good." Will Number 2 be able to fulfill the Tomb Raider's requirements? ”

Zhang Guoqiang nodded: "I think it's okay." I've read part of the source code, and their polygon algorithm is really good, and there is no problem at all with the fighting and gunfights in Tomb Raider, we just need to solve the climbing algorithm, and there is no technical difficulty. Like other light and shadow projection technologies, character movements, collisions, rendering, surround sound, we have ready-made technologies and are also very mature. ”

Yang Yun laughed: "Only need to solve the algorithm of climbing? That's the physics system in a game engine! Including jumping, swinging, and shooting wire ropes, as well as borrowing force, using various mechanisms, bullet flight trajectory. How's your physics and aerodynamics scores, boy? ”

Zhang Guoqiang laughed: "Mr. Yang, don't forget jΓ¬, Tsinghua is my big backstage!" ”

The two looked at each other and laughed.

The emergence of the "Stereo No. 2" engine has reduced the pressure on Yang Yun's shoulders a lot.

This engine, because it contains the fighting technology of VR fighters, as well as the perspective switching technology, is actually not much different from Doom's engine, the difference between the two is in the shooting, and the shooting is just a reconstruction of the positioning algorithm, and the gun is just a model change, and the difference in the number of each item jΓΉ, which is the improvement and refinement of the physics engine.

Compared with the two engines, Stereo 2 and Doom, the core point is that the CPU is different, and the two different engines that have been developed, one is fully suitable for the SS platform, and the latter is a 3D engine weapon on the PC side!

If you are greedy, grasp it with both hands, and both hands should be hard!

After Yang Yun left the R&D center, he walked directly to Zhao Yongping's office and happened to see him come back.

"Mr. Yang, I just happened to be looking for you!" Zhao Yongping was full of smiles and high interest.

"Me too!" Yang Yun noticed that Zhao Yongping was holding a bag in his hand, and asked curiously, "What is this?" ”

Zhao Yongping said with a smile: "The invitation letter sent by the first International Animation and Game Expo in China, May 1, Shanghai International Exhibition Center!" ”

"There's still a month, okay, I'll leave it to you!" Yang Yun calculated the time and said casually.

Zhao Yongping was slightly surprised: "What about China's first Animation and Game International Expo, why don't you go to participate?" ”

Yang Yun waved his hand: "My life is hard!" There is still a task in hand that has not been completed, it has been delayed for three weeks, and KTT has urged it several times, hey! By the way, Yongping, I also looked for you for this matter. You quietly sent a person to the KTT company for me, his name is Yu Suzuki, Japanese, under Ma Liang, he is a vice president level. ”

Let Yu Suzuki go to KTT, or for Doom's engine technology.

Dragon's Stereo 2 has not yet been verified by history, and the Doom engine has been proven to be an extremely stable work, and has even become a full-fledged commodity, licensed by ID-Software to other companies for use by the way, with royalties charged by the way.

For this company, Yang Yun's heart is complicated, because this company is too tough, from its inception until 2009, it is an independent company, does not accept anyone to take shares, is not controlled by any game giant, and relies on their Doom engine, dominating for ten years, until valve's source engine comes out to compete with doom3.

Now if the game industry wants to compete with ID companies, I'm afraid that only Longteng's "Stereo No. 2" is an independent engine independently developed, so Yang Yun plans to make two preparations, on the one hand, continue to do independent research, on the other hand, he still has to send Suzuki Yu to KTT company, let Blackstone Group do some black hands, and see if he can learn something.

Technical shortcomings are technical shortcomings, Yang Yun admits that he is insufficient, because he is not a computer expert himself, and it is already very good to be able to independently develop a 3D adventure + fighting + shooting game like Tomb Raider.

Using some black methods, getting some information about the Doom engine, and then supplementing, improving, and improving his "Stereo No. 2" engine, this does not have too much moral imprisonment for him.

engaged in plagiarism and robbed the classics, and he did so many things that forced Japanese game companies to go bankrupt, and he didn't need to set up a torii, and he never regretted it.

But I've been enduring and didn't move the ID company.,That's because it's different from the past.,In the past, I worked hard because there were too many opponents.,If you don't go crazy and rob like this.,He will lose a lot of classic games.,It's even more difficult to kill opponents in the future.。

Now, if you look at the world, there are no more than 10 companies that can compete with you, so you don't have to be as crazy as you used to, and the number of games you handle is getting smaller and smaller.

The most important thing is that Yang Yun wants to put pressure on his employees and plan for ten or twenty years from now, because at that time he no longer has the memory of foresight, and he must rely on Longteng to innovate and develop core technologies by himself.

This is his most contradictory place, independent research and development is very difficult, other people's technology is like drugs, a dilemma!

In April, everything was going according to plan, Yang Yun was low-key mixed in the Longteng real yΓ n room to do the setting of hero invincible, Zhao Yongping quietly played Infernal Affairs, the dance machine arcade machine was developing, Zuma was doing technical reserves in Brazil, the hardware real yΓ n room was making the SS joystick handle, the Tomb Raider project team was perfecting the "Stereo No. 2" engine, and Pro Evolution Football was also in the final stage.

In addition, KTT followed EA closely and adopted a very shameless approach, close to the dogfight.

What EA fancy, KTT followed to report the high price, there is a ventilation report from the Longteng strategic department, Blackstone Group knows very well which companies are worth investing in, which companies are the smoke bombs deliberately released by EA, and it has never missed!

This disgusting method made Larry hate, and the vice president Hawke, who was in charge of acquisitions, had been fired from the company, and as soon as the replacement took office, he experienced the feeling of being stalked by a competitor, and it was very uncomfortable to be stalked by a competitor!

……

……

On April 10th, Yang Yun finally completed the game framework setting of Heroes Invincible 1, as for the world view, NWC company has a professional screenwriter team, and Yang Yun does not need to think about it, their people are more proficient in the world view of Might and Magic, and they are more professional.

Seeing that Yang Yun, who had been working design, was finally able to relax, Zhao Yongping deliberately found a sunny day, called Yang Yun, and the two went to the Longteng headquarters building in Zhongguancun.

The two put on hard hats and entered the construction site of Longteng Computer World, on the one hand, to supervise the progress, and on the other hand, to relax.

Seeing that the large advertisement of "Happy Golden Top" has not been removed, Yang Yun's mood has become extremely happy! (To be continued......)