Chapter 359: AR/VR Technology

As the Lunar New Year approached, most of the company's affairs began to cease, and only a few important departments continued to operate.

This includes the marketing department, the security department, the production department, and some important technology research and development project teams.

For example, their new product research and development projects are in full swing, and the R&D technicians in the project team are not affected by the outside world at all, and are fully engaged in R&D work.

For them, nothing is important to the outside world now, the most important thing is to quickly overcome the technical problems that are stuck in front of them.

When we first started working on this project, we thought it was very simple. The successful research and development of several products in a row has made everyone feel confident and think that there is no problem.

But when they actually took over, they found it difficult. If they just make products that are similar to the current ones on the market, or are a little ahead of the market, then no problem, they can do it.

But Wu Hao's request is to either not do it, or to make epoch-making products that amaze the people.

That's true for their smart voice assistants, it's true for smart home terminals, and now it's supposed to be the same with this new product.

Therefore, this invisibly puts a lot of pressure on the entire R&D team.

AR/VR, these two technologies are actually not new, and there are a large number of such AR/VR products on the market now. It can be said that the bubble period of AR/VR has long passed, and it has reached a relatively stagnant quiet period.

Although from time to time, some companies launch their own AR/VR products, but there are no bright spots. It can be said that the entire industry has come to a standstill, and even some giants have cut their related AR/VR R&D projects.

Now everyone is waiting to see who can take the lead in coming up with an epoch-making AR/VR product that will truly lead the development of the industry.

Augmented reality (AR) adds or removes virtual objects or information that can be interacted with in real time generated by a computer in real time.

Virtual reality (VR) is a computer-generated three-dimensional virtual environment that allows users to immerse themselves in it and isolate it from the real world.

VR is a bit simpler than AR. To put it simply, it is to isolate people's eyes from the outside world, and then see some digital virtual images. Through special optical technology, the user has an immersive feeling.

At present, most of the VR glasses on the market actually use red and blue 3D stereoscopic technology, and then the red and blue are misaligned to achieve 3D stereoscopic effects.

To put it simply, it is a red and blue lens or picture, generally the left eye area is red and the right eye area is blue, and the picture is also red and blue misaligned. In this way, what the left eye sees is the blue content of the screen, the right eye filters out the red, and the left and right eyes see different images and produce a three-dimensional effect.

So it is precisely because of this principle that many so-called VR glasses are included in the early days. In fact, it's an optical lens box, and then the phone is simply and rudely stuffed into it. Play a special red and blue picture movie, and then achieve a rougher and low-level 3D stereoscopic effect.

Sometimes the quality of the mobile phone screen is not good, so through the lens, all you see is a 'big fruit' mosaic, and the gimmick is greater than the practicality.

For a while, the name VR was really popular, so many unscrupulous businesses came up with a large number of so-called VR glasses under this gimmick, including some well-known technology companies, such as XX, XXX, XX and so on.

Because of this, VR quickly cooled down, and no one cared about it later. At this time, there are also a number of merchants who have come up with some sincere VR glasses products, which can be regarded as saving part of the market, but that's all. There has never been a company that has been able to come up with a real VR glasses product, a product that can really surprise the public.

Because the principle of this technology is very simple, the R&D team members were very confident after learning about the R&D project, and felt that they would definitely be able to develop a new product that was ahead of the market.

But when we really started research and development, especially after learning about Wu Hao's relevant parameter requirements, everyone couldn't help but have a headache.

This thing seems simple, but in fact it is difficult, and there was even a time when it was difficult to start.

VR glasses correspond to virtual reality technology, which is considered to be the highest level of multimedia applications.

It is the crystallization of computer technology, computer graphics, computer vision, visual physiology, visual psychology, simulation technology, microelectronics technology, stereoscopic display technology, sensing and measurement technology, speech recognition and synthesis technology, human-computer interface technology, network technology and artificial intelligence technology.

Its realism and real-time interactivity provide strong support for system simulation technology. To achieve these two points, the R&D team had to solve a series of technical challenges.

First of all, one of the problems that the R&D team had to face was to enhance the image quality and make the whole image quality delicate and realistic.

We humans are actually very picky with our eyes, and it is not easy to deceive it. The slightest flaw can be noticed by anyone with sharp eyes. VR glasses are so big and very close to the eye, and it is not easy to deceive the eyes for close observation.

Therefore, if you want to make your eyes believe and make people believe, the picture you see must be detailed and similar to the real environment, so as to achieve the purpose of being fake and real.

This not only requires its display projection technology to meet the requirements, but also to make the content it displays as realistic as possible.

If you want to make your content realistic, there are only two channels. One is to use a panoramic camera to shoot the real scene, so that what you see through the VR glasses is also the real scene, so there is no problem with authenticity.

In fact, this technology is not difficult to implement, but the existing technology can be realized, coupled with high-speed and low-latency 5G technology, it can make a difference in the field of live broadcasting.

The other is to use computer 3D rendering technology to create some simulated real environments. Computer 3D rendering technology is no stranger to everyone, and some movies and TV series we see often use this technology to achieve some of the special effects we see.

The special effects in some good movies are so realistic that they can basically get to the point of being fake. However, these images are composited through a large number of renderings, which is very expensive. Generally, it is only available in movies, TV series, and games with large investments. And most of what we see are some shoddy special effects shots, that is, the 5 Mao special effects that we ridicule for a long time.

So when you see this kind of picture, everyone naturally thinks it's fake and not real enough.

Of course, there is also the case of something that is false, but what we see is very real. For example, some cartoon characters, we see it but think it is real.

This is also a kind of deception of the human eye by using computer vision, visual physiology, visual psychology and other related technologies. It makes you feel that this thing is real, even if it is something you think is fake, it looks like it is real.

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