Chapter 0878: Ragnarok
At the time of the high-level meeting of Tomahawk Group, some major domestic game manufacturers also held internal meetings.
The content of the meeting is naturally about the "Puppeteer Alliance", the latest open beta of Tomahawk Games.
It stands to reason that a small company like Tomahawk Games should not attract the attention of these major game manufacturers, but the Tomahawk Group behind them is too famous. You must know that none of the products under the Tomahawk Group have been lost until now!
When you meet this kind of company that is good at creating miracles, you are not afraid of 10,000 just in case!
So even though Tomahawk Games has kept a low profile since its formation, it is still being targeted by them.
Even because of the low-key nature of the Tomahawk game, it made them even more vigilant.
Especially in "Ragnarok", which is the same MOBA competitive online game as "Puppet Master Alliance", Skyfire Games is particularly sensitive to the actions of tomahawk games.
Not long after the open beta of "Puppeteer Alliance" opened, the relevant investigation report was put on the conference table.
“…… Unlike the other three subsidiaries of the Tomahawk Group, the oldest qualified Tomahawk Entertainment needless to say, Tomahawk Pictures and Tomahawk Animation both used the group's own traffic to hype up and gain attention at the beginning of their establishment, and launched their own works. ”
"But this is not the case with Tomahawk Games, there has been no movement since its formation, it has not even made an announcement, and it has been working on new games since it was formed. Even the old games that came with the three game studios they acquired were sold, and even the old games were not operated. ”
"They gave me the feeling that it was deliberately hidden and tucked, very dangerous."
"There was almost no publicity for the opening of the "Puppeteer Alliance" open beta, just a symbolic announcement around their necks. This is very unreasonable and not conducive to the promotion of the game. ”
"If something goes wrong, there will be a demon, and if a person is abnormal, there will be a sword. So, after the open beta was opened, I downloaded it as soon as I experienced it......"
The manager pulled up a video of his actual experience in League of Puppeteers and played it on the projector.
This is mainly for the boss, after all, the people under him have already experienced it.
"Since it's a MOBA game, the gameplay is of course roughly the same as Ragnarok, including the game map. So at first I thought they were changing the skin of our game, but in fact, after doing it, I realized that it was actually quite different from Ragnarok. Most intuitively, their game map is small, about one-sixteenth the size of our Ragnarok, so the terrain and buildings on it will be less and simpler than ours. ”
The manager pressed the pause button, stuck the video screen in the base, circled the defensive stone statues in the base with a laser pointer, and continued: "In order to shrink the map, the Puppeteer Alliance has made very big changes to the building mechanics, such as this defensive stone statue. In Ragnarok, we have a similar defensive structure called a fortress. Our forts are divided into three categories: our forts, enemy forts, and neutral forts. Fortresses can be captured, but not destroyed. In "The Puppeteer Alliance", they use a guard stone statue, which cannot be occupied, can only be attacked, and cannot be repaired after being destroyed. ”
"These two very different building mechanics naturally bring about a big overhaul of the game mechanics. In "Puppet Division", we don't need to think about the attack and defense of the fortress, we don't need to calculate the taxes and soldier output that the fortress can provide, we don't need to think about the fortress teleportation points and supplies, we can focus more on the development of the hero itself, and the focus shifts from strategy to combat. As a result, the pace of the game is quickened, and there is no stalemate between the two sides around a fortress. In addition, there are also equipment, runes, monsters and other mechanics that simplify the game and speed up the pace of the game. "Ragnarok" may not be able to tell the winner in an hour, but in "Puppet Master Alliance" half an hour is basically over. ”
So, what do you think the future holds for the game? Will it have an impact on our Ragnarok? The president of Skyfire Games asked.
The manager shook his head: "I can't see it at this stage, after all, they are only in the open beta." In my personal experience, this mode that focuses more on the heroes themselves is a pretty good experience. But this also means that it has a lot less gameplay and strategy than Ragnarok, and less fun to conquer cities. ”
"Actually, if their game is similar to ours, I don't think there's anything to be afraid of. But now they are changing blood so much, except for the very similar point of the three-way army, everything else has changed, which is more threatening to us. We can't guarantee that players won't enjoy this new game mode. ”
"Moreover, the cosmology of "Puppeteer Alliance" is based on their films, and it itself has a fan base."
"Compared to the big changes they made to the MOBA gameplay, that's actually what scares me more. The movie "A Chinese Ghost Story" has achieved very good results, and the role of Nie Xiaoqian has its own traffic, which can attract a lot of players to the game. ”
The president glanced at the others in the room: "What do you think?" ”
Everyone looked at each other, and it was the first time they had encountered such a peer rival.
The word MOBA means "multiplayer online battle royale" in Chinese, and tactics is one of its major charms, after all, it is derived from real-time strategy games (RTS).
Players are not satisfied with manipulating the army to fight from God's perspective, and are limited to arranging troops, hoping to go into battle like a commander and lead the army to conquer the city, so there is such a way to play.
And this model has been popular for more than ten years, and reality has proven it to be successful.
Now that Tomahawk Games has made drastic changes to it, who knows if players will buy it?
"Boss, why don't you ask the game design team in Lightcountry? Anyway, we belong to the same parent company now, so we can be considered brother companies......" someone couldn't help but suggest.
The atmosphere in the conference room suddenly became delicate, and the faces of several high-level executives gradually became gloomy.
"Ragnarok" is indeed not the work of Skyfire Games, it was acquired by their parent company from the Lighthouse Country, and they are currently in charge of the operation of the Huaguo side.
There is no way, I can't make good games in China these years, and it is also a kind of ability to buy ready-made products directly from abroad.
But now even this kind of problem needs to consult foreign design teams, doesn't it seem that they are very incompetent?