At this stage, the protagonist situation and the setting of this book

List of properties at this stage:

Liu Tao (Epigraph), Level 14 (Experience: 260303/291100).

Spirit 21 (+8), Mana 9, Health 20/20, Mana 273/273 (210).

Talents: Apprentice of Light (uses light magic, mana +4 when the effect is determined).

Learnable system: dark magic, water magic.

Learned system: Light Magic (Expert), Source Force Magic (Novice), Earth Magic (Novice), Metamorphosis Magic (Expert), Air Magic (Novice), Fire Magic (Novice).

Unlock Skills: Resurrection Dafa (Source Force), Earth Comprehension I (Earth Element), Qi Comprehension I (Gas), Light Comprehension I (Brightness), Magical Energy Affinity (Yuan Change), Light Comprehension II (Light), Fire Comprehension I (Fire Element), Arcane Catalyst (Yuan Change).

Learned Magic: Light Dragon's Faith, Magic Arrow, Healing, Time Manipulation, Luck, Earth Dragon's Gift, Stone Skin, Vitality Regeneration, Storm Arrow, Booster, Wind Dragon's Insight, Purifying Light, Heavenly Armor, Fire Dragon's Blessing, Burning Will, Fire Arrow.

Possession of Treasure: Archmage Codex (+8 Spirit) Note: During the Battle of Guangzong, the captured Taiping Book of Heaven was transformed.

Some of the settings of the book:

Background: The protagonist is set as a hero of the academy system, so he automatically comprehends meta-magic; If it is a hero of the graveyard system, it will automatically master the undead magic (mainly someone has mentioned it, so it is specially listed);

Meta-Transformation Magic: Automatically obtain 1 meta-transformation magic point at the beginning of the battle, relying on the skill 'Arcane Catalyst', 1 meta-transformation magic point for every 1 magic cast, up to 3 for novice level, 5 for expert level, and 10 for master level. (Note: When the number of elemental magic points reaches 5 and 10 respectively, the magic of each department is calculated according to the effect of expert and master.) )

Spirit: 1 spirit increases 10 mana, and 1 spirit restores 1 mana every day. At the same time, mental power is also directly linked to memory.

Magic: Magic is mainly linked to magic power, which directly affects magic power; Magic is also directly linked to intelligence

Experience points: The level of experience points is increased, and each level is upgraded, 1 free attribute point and 1 free skill point are obtained; The main source of experience points is the war, and the statistics start at the end of the war, and the experience points are calculated according to the number of enemy troops participating in the battle, and all the kills do not need to be killed; Basically, the stronger the enemy, the higher the experience points you get.

Magic system: light magic, dark magic, source magic, earth magic, fire magic, air magic, water magic, metamorphosis magic. (Note: All the magic of each system is kept secret for the time being).

Magic Level: Novice - Expert - Master - Ultimate.

Adventure Magic: Faith of the Light Dragon, Blessing of the Fire Dragon, Gift of the Earth Dragon, Insight of the Wind Dragon (Note: Only the existing ones are listed.) The cast costs a fixed 10 mana, and each adventure spell can only be cast once per day.

Combat Magic: Magic that can be cast even in a non-war state, infinitely (if the mana is infinite). Depending on the skill effect of each type of magic, as well as the level of magic, the effect and power will vary.

Note: The effect of the same spell cannot be stacked. Both buffs to your own troops and negative effects to enemy troops.

Effect Range: Must be the protagonist's first, and must be within the field of vision. In the battle of Guangzong, the troops under Lu Zhi and Yuan Shao will not be affected by the magic effect. (Note: There will be a scroll crafting skill in the mid to late stages, and through this skill, you can not be affected by this setting.) )

Blood gas: The standard for normal people (ordinary young and strong) is 10 points of blood gas, and according to training, elite soldiers generally have 30-50 points of blood gas; 100-150 points of blood for generals, 200 points of blood for a few excellent ones; Gifted generals have 200-300 HP.

Effect of existing skills:

Susheng Dafa (Source Force): After the end of the war, it will automatically restore 30 mana.

Soil Comprehension I. (Earth Element): Vitality Regeneration and Stone Skin become Area Magic.

Air Comprehension I. (Air): Storm Bolts and Acceleration become Area of Effect magic, and Storm Arrows are not subject to range penalties.

Light Comprehension I. (Light): Healing becomes an area of effect, and magic arrows become invisible when released.

Magical Affinity (Meta Change): Increases the maximum mana by 30% (Note: It changes with the maximum value).

Light Comprehension II. (Light): Heavenly armor and purifying light become area magic.

Fire Comprehension I. (Fire): The Burning Will becomes an area of effect, and the Fire Bolt has an 'Ignite' effect that deals damage over time.

Arcane Catalyst (Meta Change): During the war, for every 1 magic cast, increase the amount of meta change magic by 1. For each point of the Magic Shop, 1 mana is temporarily increased during the war.

Magic Effect: (Note: M stands for Mana)

Light Dragon's Faith: Novice level increases defense by 2 points and morale points by 10 points; Expert-level increases defense by 5 and morale by 15; Master level increases defense by 7 and morale by 25. It costs 20 mana to cast.

Magic Arrow: Novice level deals (18+12×M)~(54+12×M) damage; EXPERT-LEVEL DEALS (34+15×M)~(56+15×M) DAMAGE; MASTER DEALS (54+30×M)~(66+20×M) DAMAGE; The scroll has 650~660 damage. It costs 10 mana to cast it

Heal: Novice level restores 15+ 5×M HP; Expert level regenerates 20+ 7×M HP; Master regenerates 30+10×M HP; The scroll restores 330 health. It costs 20 mana to cast.

Note: The theory is that the injury is healed by external energy, and the 20 mana cost is calculated when the magic is fully cast; If the damage of a single target is only 50% of the total effect, the mana cost is 10, and so on.

Time Manipulation: Novice level initiative increases/decreases by 7 points; Expert level initiative increases/decreases by 10 points; Master initiative increases/decreases by 15 points; Reel Initiative Increases/Decreases by 15 Points. It costs 5 mana to cast.

Note: The initiative should be the sensation of time, feeling that the surroundings suddenly become faster, or slower, etc.

Luck: Novice-level luck increases by 12+1.1×M points; Expert-level luck increased by 15+1.3×M points; Master: Luck increases by 20+1.5×M points; Reels: Luck increases by 80 points. Cast consumes 10 mana.

Note: Luck involves a lot, generally refers to the suddenness of the battlefield, people with high luck, when attacking, it is easier to break through the opponent's defense, hit the target's vital point, and improve the killing effect.

Tulong's gift: double the output of the designated mine, double the output of the novice level for 3 days; Expert-level production doubled for 4 days; Master production doubled for 5 days. (Note: It can be understood as pushing a part of the ore from the vein to the surface layer to increase the mining capacity.) Cast at a cost of 10 mana.

Stone Skin: Novice Defense increased by 4+1.3×M points; Expert-level defense is increased by 6+1.7×M points; Master Defense increased by 8+2.5×M points; Scrolls: Defense increased by 60. It costs 10 mana to cast it.

Vitality Regeneration: Novice level restores 25+5×M HP each time; Expert level regenerates 50+5×M HP each time; Master regenerates 75+5×M HP each time; The scroll restores 250 health each time. It costs 5 mana to cast.

Note: Vitality regeneration is the effect of stimulating the body's potential to achieve cell regeneration. However, the maximum number of cell divisions remains the same, that is, the healing effect is obtained by consuming lifespan, and the mana consumed is much less than that of healing.

Storm Arrow: Novice attack increased by 9+1×M points; Expert attacks are increased by 14+1×M points, and the effect lasts for two rounds; Master Attack increases by 23+1×M points, and the effect lasts for three rounds; Increases reel attacks by 50. It costs 10 mana to cast it.

Acceleration Technique: Increases the speed of the novice level by 30% for 4 hours; Expert-level speed is increased by 60% for 6 hours; Master speed is increased by 100% for 8 hours. Reels increase speed by 60% for 6 hours. It costs 10 mana to cast it.

Wind Dragon's Insight: Opens a range of field of view, which can zoom in and out for 24 hours; The opening radius of the novice level is 5 miles; Expert-level opening radius of 8 miles; Masterclass opens within a 10-mile radius. It costs 10 mana to cast it.

Purifying Light: Novice level randomly dispels 1 negative status, and the mana cost is reduced by 10; Expert-level random dispels 2 negative statuses, and the mana cost is reduced by 30; Master: Randomly expel 3 negative statuses, and reduce mana consumption by 40; Scrolls: Randomly dispel 3 negative statuses. It costs 50 mana to cast.

Note: Poisoning, illness, despair, breakdown, and fear are all considered negative states, but of course injuries and dying.

Celestial Armor: Creates Invisible Energy Armor that reduces damage to the target. The total amount of novice level reduction is 30+10×M points; The total amount of expert-level reduction is 39+13×M points; The total amount of master-level deductions is 54+18×M points; Reels: The total reduction is 660 points. It costs 30 mana to cast it.

Blessing of the Fire Dragon: At the beginning of the war, it ignites the enemy's troops and inflicts fire damage. NOVICE LEVEL DEALS (20+5×M)~(30+5×M) DAMAGE TO 2 TROOPS; Expert-level deals (30+5×M)~(40+5×M) damage to 3 troops; MASTER: DEAL (40+5×M)~(50+5×M) DAMAGE TO 4 TROOPS. It costs 20 mana to cast.

Note: The so-called blessing is for your own army, not the enemy army. It's not that 'I bless you, so I set you on fire', but 'I have the blessing of the fire dragon, and I deserve to provoke me and accept the punishment of the flames' (the feeling of good middle two).

Burning Will: Novice morale increased by 12+1.1×M points; Expert: Morale increased by 15+1.3×M points; Master: Morale increased by 20+1.5×M points; Reels: Morale increased by 80 points. It costs 10 mana to cast it.

FIRE ARROW: NOVICE LEVEL DEALS (18+12×M)~(54+12×M) DAMAGE; EXPERT: DEALS (34+15×M) ~ (56+15×M) DAMAGE; MASTER: DEAL (55+20×M) ~ (65+20×M) DAMAGE; Scroll: Deal 655~665 damage. It costs 10 mana to cast it.

Academic Race Characteristics: (Meta Transformation Magic)

For example, the protagonist theoretically only needs to cast 9 spells to accumulate 10 meta-transformation magic points. At this time, the magic is cast again, according to the master-level effect.

Taking healing as an example, if the protagonist's current light magic is only at the novice level, when the metamorphosis mana points accumulate to 10, the magic effect will be calculated according to the master-level healing effect.

Also, during the war, 1 element of mana represents 1 mana. The protagonist's original mana was 9 points, because the talent was an apprentice of light, and when casting light magic, +4 mana, which is 13 points. And because of the master-level meta-transformation magic, it has been increased to 23 magic points.

At this time, it is said that a novice-level healing technique can restore 130 health (blood gas); However, because the effect of metamorphosis magic has been upgraded to a master-level effect, the recovery of life (blood qi) has become 260 points, which is directly doubled! The mana consumed remains unchanged at 20.

That's all for the protagonist's skills and magic at this stage.,It's going to be updated one after another after a while.,When the main update is the attribute table.,Set or something.,I won't repeat it (3000+ words in the blink of an eye.,It's equivalent to a chapter of water...... )。