Commander's [Force] and Pawn's [Attack]
The general's [force] and soldier's [attack power] are not the same system. There doesn't seem to be a system set up for this in the game. I've tried to compare small soldiers with generals before, and I want to try to calculate it, but there is no regular standard.
If you have a master in this, you can send me a private message.
For now. The reason why Li Jin set such a high attack attribute is to explain where his ox fork is, and secondly, to stimulate the [Wild Attack] trait when the soldier becomes a [general] at the peak.
In terms of [attack power] alone, there is no good idea, let alone a systematic measurement. It has no relationship with force.
Pawn templates, just transitions.
Well, that's about it.