Chapter 309: "Age of War" is on the air
Just when Han Li was busy with the construction of the company's new site, the cartoon "War Era" produced by the company's animation project department finally appeared on the three major video websites and met the audience.
Although the pre-production team released a lot of promotional videos and posters for publicity, with the start of the cartoon, the audience or the majority of anime lovers were still amazed by the cartoon.
It's so well made, it's a big deal, and that's what these viewers mentioned the most.
What they don't know is that in order to get the audience's appreciation, the production team has worked hard.
The quality of 3D animation is the same as other animations, it must depend on the script, and the quality of the script is directly related to the success or failure of an animation.
And this "Age of War" is adapted by Han Li. And the entire adaptation also invited multiple screenwriters to adapt and revise it repeatedly.
There are five or six versions of the adapted script alone, and then the best one is selected from these five or six versions and then revised.
The whole revision process was repeatedly polished for a long time, until the script was approved by Han Li, which was not determined.
In terms of script editing, because it is a weekly broadcast format, it is definitely not suitable if the previous method is adopted. So this time, they directly adopted the story structure or screenwriting method of American dramas. The whole script is a story, and each episode of it can also be counted as a story.
The story is closely connected to the story, and the end of each episode is the beginning of the next, so the audience is full of anticipation.
And then it's production, and the first thing is the picture. The so-called picture, first of all, is art design.
It is divided into film style, character image, scene design, prop design, etc. Even the character and voice of each character, which belongs to the category of script and dubbing, have been specially designed to make the characters distinct.
The overall style of this cartoon is biased towards realism, so the requirements for the model are extremely high. Whether it is characters, props, or scenes, they are all required to be as close to real life as possible.
In model making, the most rare thing is the realistic model. Avatars, or cartoon characters, can be designed completely freely, and there is no such thing as being like or not.
As for realistic characters, because the audience will unconsciously compare with real characters, it is natural to feel that these characters are like or not.
There are also props such as everyday items used by the characters, clothing, guns, vehicles, etc. Although it is simpler than a realistic character model, it is also very exquisite.
One of the most important things is that these props must match real-life objects. In particular, the material of the props, whether it is steel, wood, or leather, the clothing must be expressed.
As for the scenes, although it seems that the individual scenes are relatively simple. But what if it's a city, it's complicated. That's right, in order to make this cartoon, the model team directly built a virtual city.
And in order to avoid being tied to the real city, or mapping. Therefore, although the city is based on reality, it must also be different from the real city. Therefore, the city they built was imagined on the basis of reality and reasonableness, and it was very difficult.
An urban scene with thousands of buildings of all kinds. There are also related roads, bridges, rivers, trees, even roadside billboards, and even vehicles driving in the city.
And in the city scene, there are also pedestrians or citizens. Of course, these are placed in various areas according to the needs of the characters during the animation.
Therefore, in order to simulate these pedestrians, the model-making team made nearly 200 pedestrian models. Although there is still a certain difference in the degree of production with the protagonist and supporting characters of the situation, it is also very detailed.
And in order to imitate the walking posture of these pedestrians, the production team also invited the employees in the company, even the old man who guards the door, and the cleaning aunt to call the motion capture shed to collect information about their walking posture.
The collected data is then directly bound to the corresponding characters and put into the database.
In the back, according to the needs of the scenery in each shot, it is placed at will.
As for the protagonist and supporting characters, especially the protagonist has been carefully designed and produced. But the image of the protagonist is designed and the clothes are designed in several sets for the needs of different scenes.
Originally, the audience complained about the three-dimensional animation, in addition to the beauty of the characters and the picture, there was also the expression and movement of the character.
In the past, many of the character movements in 3D animation were manually made by animators, which not only slowed progress, but also stiff and unnatural character movements and expressions. In professional terms, it means that the characters' movements are inelastic and look awkward.
Some people even complained that the movements and expressions of these characters were too stiff, like marionettes, or maybe they were not as good as marionettes.
Later, in order to improve this, many companies have introduced motion capture systems. Through the live performance, the collected character action data and the characters in the cartoon are Baoding, and then the manual K action is replaced.
Of course, live action for motion capture is just a way to do what some people can do. Such as walking, running, squatting, shaking head, etc. Like some intense actions, such as fighting, you can't do it.
So on top of that, we have to add the imagination of the animator to K out these fighting moves, and then connect them with the mocap moves.
This is the method used in animation production for the longest time, and it is also the method used by avatars in many Hollywood blockbusters.
However, Hollywood's technology is world-leading, and they not only have technologically advanced motion capture equipment, but also have a facial expression capture system that is currently the only one in the world.
This facial expression capture system works by marking points on specific parts of the face. As for what the material of these marked dots is, the outside world does not know.
Then, a camera with a camera on the forehead is used to shoot and capture the face, and the data is transmitted to the system in real time.
After the system processing, it is calculated that these facial points cause muscle action because of facial expressions, so as to generate the movement data of the points, and form these points that control facial expressions in the system.
These points are then tied to the facial control points of the character model, so that the information of the real person's expression is tied to the facial expression of the virtual character.
In this way, these avatars have human facial expressions, which makes us feel that the expressions of these avatars are very vivid when we watch them. It is not at all as stiff as in domestic 3D cartoons, where the expressions of the characters are so stiff.
And the most representative of this facial expression capture system technology is the orangutan expression of "Ape Ball" and the facial expressions of the Na'vi people in "Avatar".
It is precisely because of the application of this technology that we will let out that 'too real' exclamation when we see these films.
However, this system is currently unique, with its own patents, and even strictly confidential on the core technology, so there is no way for the outside world to obtain it.