Chapter 53: Ability Mutation! Stand Up!

A: The war machines you have will have cloaking abilities until they attack. ”

B: The War Machines you have will have the Active ability: Acceleration (CD for one hour), which you can activate at any time with your mind. When the acceleration command is executed, the drone's flight speed is increased by 100% (duration 3 seconds), and the rate of fire of the machine gun tower is increased by 100% (duration 3 seconds).

C: When your War Machines are destroyed, you will have a 50% chance to gain Energy Saver status, in which you will have no cost to summon drones or machine gun towers.

D: The drone you own will gain the ability to self-detonate (passive), once the drone is damaged by an external force or executes the self-detonation command, then it will produce an explosion.

The unobstructed damage range of the self-detonation is 3 cubic meters, the power of the explosion = 30 + the controller's spirit X5, and there is a 50% chance of causing negative effects such as stun, knock away, and bleed to the enemy

e: The drones you own will have flashbang shooting capabilities, and each drone can only be equipped with three flashbangs.

F: (Mutation option): You will be able to have two machine gun turrets at the same time

g: (Rare option): The machine gun tower you own will gain the ability: First Aid Shot (CD time 24 hours).

When this command is executed, the machine gun turret will be temporarily refilled with a first-aid shot, and then fired at the designated target, and if the shot successfully hits the target, it will be healed for 10% of the target's maximum health (at least 40 points)

H: (Mutation Option): Your drone will have the ability to shoot and use the same weapon as your current regular machine gun turret, but with reduced attack efficiency. (An ordinary machine gun turret can fire five shots, and a drone can only fire three shots)

i: (Rare Option): Gun Grenade, equip your machine gun tower with a M7940MM grenade launcher, when this option is performed, the machine gun tower will fire a 40mm regular grenade to attack the enemy.

The unobstructed damage range of grenade fire is 3 cubic meters, the power of the explosion = 30 + the spirit of the controller X5, there is a 50% chance of causing negative effects such as stun, knock away, and bleeding to the enemy, and the interval between shots is one minute, and each machine gun tower can only shoot a maximum of two grenades.

J: (Mutation Option): Stand Up! Your Machine Gun Tower will receive the Smart Personality "Bastion" bonus, which will transform into a DK-2 Experimental Siege Mechanic with a completely different ability from the Machine Gun Tower, and if you choose this option, the Machine Gun Tower will completely reset.

Looking at this dense selection of attributes, and even the appearance of rare rare/mutation options, Fang Linyan also gasped, and a sense of surprise was born in his heart.

Obviously, if there are rare options, they must be prioritized.

And now that he has both potions and Tedashir's shoots in terms of healing methods, then the G-item first aid shot is not particularly scarce, so the choice is nothing more than the remaining two.

Of course, Fang Linyan felt that the value of the J: Stand Up option should be the greatest, but because he didn't know the parameters of the transformed mechanical soldier at all, it was difficult to judge now.

After some consideration, Fang Linyan felt that item H was quite good, and the reason was very simple, once the drone had attack power and unlimited ammunition, it would be like a nightmare for the enemy who lacked long-range attack means, and it would be completely suppressed, and even make it impossible to fight back!

To give a very simple example, an ordinary person with a pistol to attack a Tyrannosaurus rex, in ordinary circumstances, I am afraid that it can only be described as looking for death.

But by equipping this ordinary person with a helicopter and enough ammunition, he can rely on this little pistol to consume the Tyrannosaurus Rex alive and dead.

After the drone has the ability to shoot, especially when hunting some powerful plot creatures, Fang Linyan can be said to have the capital of a single brush!

However, when Fang Linyan made up his mind and tried to choose item H, he was surprised to find that his control could not take effect, as if his mind command had lost its effect, but fortunately, at this time, the ten-second countdown in the upper right corner of the retina also stopped beating.

Immediately after that, a new hint appeared: Combat Technology Assist This skill has a high mutation trait, and this mutation trait has been triggered at this time:

You will not be able to freely choose the additional special effects brought by the Combat Technology Support Lv4, and will randomly select one of the items from the above list by the space itself.

But to compensate, you can do one more draw, which means you can have two additional special effects from Combat Tech Support lv4 at the same time.

Would you like to do this mutation operation? 20 seconds countdown, after which it will be done by default.

"Huh, is there still such a trick?" Fang Linyan's eyes suddenly lit up.

He immediately thought about it in his heart, and found that as long as he wasn't too unlucky and randomly drew the two worst ordinary attributes, then he must have chosen to perform this mutation trait operation.

After all, even two ordinary extra special effects are more likely to be stronger than one rare stat.

What's more, there is also a probability that the rarity attribute will be drawn by randomly drawing the space, and the probability of drawing it for the first time is 4/10.

The probability of the second draw is determined by the result of the first draw.

If you draw a rare attribute the first time, then there is a 3/9 chance, and if you don't draw a rare attribute the first time, then there is a 3/8 chance.

That is to say, if you perform the operation of randomly drawing twice, there is a probability of more than 85.3% that you will make a sure profit without losing money, as long as you can extract a rare attribute, then it is blood earning.

Therefore........ So what are you waiting for?

"You've performed the mutation trait, and now there's going to be the first random draw!"

"Random Selection.......

"You've managed to get the e-effect: the drones you own will have flashbang shooting capabilities, and each drone can only be equipped with three flashbangs.

"This is good!" Fang Linyan's eyes lit up after seeing the first extraction, to be honest, in his eyes, this E special effect is almost the top of the ordinary special effects------ it can be attacked and defended, and it can be applied to the battle of the plot **, and can also be applied to the battle between contractors.

After drawing this item, Fang Linyan felt that no matter what the second item was drawn, it would be a sure win.

"You've performed the mutation trait, and there's going to be a second random draw!"

"Random Selection.......

"You Drew J: (Rare Option): Stand Up!"

"Wow!" A smile appeared on the corner of Fang Linyan's mouth, this time the extraction can be said to make him very satisfied, although he failed to draw the most desired drone shooting ability, but the two abilities he got at this time added up, which also made him feel quite satisfied, and it can be said that he is basically a sure earner.

As for how much you can earn, then of course it depends on the attributes of the next experimental siege mechanical soldiers.

At this time, he opened the attribute panel with anticipation, and immediately found that the original name of the Infitas MK-2 machine gun tower had been replaced, and its name had become the Infitas DK-2 Experimental Siege Mechanical Soldier, with the following specific attributes.

Infitas DK-2 Experimental Siege Mechanical Soldier

Type: Robotic

Rarity: Blue

Duration: Until destroyed/unable to cross the plane

Control system: "Bastion" intelligent personality simulation system.

Strength: 12+3 points, it would be normal for a mechanical soldier to have enough strength

Agility: 2 points + 1 points, the mechanical soldier is still in the experimental stage, and its actions can only be described as basically normal.

Stamina: 10 + 4, having enough resistance to hits is a must for mechanical soldiers.

Perception: 5 + 1 point, the average mechanical soldier only has 2 points of perception or less, but it has the shared vision of the drone and cannot be compared to the rest of the guys.

Charm: 1 point +0, only a few people can appreciate its mechanical beauty

Spirit: 0, which is probably not possible until it becomes a mechanical being.

Default Armament: M1911 Pistol (Modified)/.45" Colt Pistol Bullet (20 rounds)

Effective range: 30+12 meters

Attack: 10+4

Shooting mode: Burst fire

Shot interval: 1 second. (Each time an Infitus DK-2 Experimental Siege Mechanic is summoned, there will be a five-second self-test to activate before attacking)

Melee Unarmed Attack Damage: 15

Defense: +5 for 14

Health: 140 + 50 HP

Installation: face tracking system + infrared sensing

Retrofit: Steel bulletproof armor with +10 defense against physical ranged damage.

Passive Abilities: Inheritance, the Infitas DK-2 Experimental Siege Mechanic Soldier can inherit most of the summoner's base abilities.

NOTE: An additional bonus increase after the base attribute value, based on the technology support LV4.

Description: This device is implanted with a friend or foe identification system, based on the principle of occultism, so even if the mechanical soldier attacks a stray bullet or misses it, it will not cause damage to the summoner or allies.

NOTE: Once the Infitas DK-2 Experimental Siege Soldier is destroyed, you will need to summon it after half an hour, but summoning the Infitas DK-2 Experimental Siege Soldier will only cost 10% of the maximum maximum mana MP and will no longer permanently reduce it.

If you actively disband an Infitas DK-2 Experimental Siege Meching Soldier, the cooldown will be reduced to 5 minutes. However, this can only be done in non-combat mode, and the reading time is thirty seconds, during which time it will be interrupted by interference.

Description: You will be given the blueprints for the Mechanic Core, and the real Mechanic Core will appear as the latest one-time spellcasting material, so you can summon the Elite Soldier of the Fitas DK-2 Experimental Siege Mechanic with the characteristics of the casting material, which is undoubtedly more powerful as an Elite and will cause more trouble for your enemies.

NOTE: You can use Universal Points to modify the appearance of a Mechanical Soldier, which will make it look the same as a normal person in this world, for 300 Universal Points per use.