Chapter 1 The Beginning
Wipe the dust off the book, open this unknown book, and an unheard of world will be revealed.
It was a place quite far away from our world, full of swords and "magic", power and glory, life and death, and blood and tears. It is called Tark by higher humans like us - a group of scientists from the Federation call him the Star of Hope.
You may be curious to ask, "What is the Federation?" ”
"The mystery will slowly be revealed."
The Star of Hope, known as Talbuster, is made up of a large mass of major land and vast oceans. There are many living beings living on that continent.
Among these creatures are the self-esteemed humans who prefer to use castles as their territory, and they also have another nickname: the Trians. They had built their kingdom on that vast land, but their kingdom was like a spinning wooden wheel. Once they had established the kingdom of their white-robed hero, Sidrion, in obscurity, but their hero had somehow disappeared into a hazy night. Heroes are gone, kingdoms are gone, ignorance breeds greed, greed leads to wars and killings, and in the midst of a division and a union, blood forges the establishment of the Grinster dynasty. After a long reign of kings and boring years, the royal power of the Kingdom of Grinster gradually decayed, rebellions broke out like thousands of horses galloping on the grassland, and the long-lived Segal I rose with the support of Karkhand, Entre and Sunset Island among the war-torn princes, he defeated the main force of the Griminster dynasty loser King Dalton in one fell swoop, and recovered the city of Entle, the town of White, And with the naval support of the Duke of Sunset Island's fleet, he led the rebel forces of Grünster to capture the royal capital of Palma in one fell swoop, took the golden crown from the head of the last king of Grinster, and established the kingdom of Rinston privately owned by the Saxon family of Siegel I. Despite this, it has to be said that the Trian people are tenacious, they have never changed the faith of the goddess Arcana, even if they wear the cloak of faith and do some shady things.
There, too, there are wood elves that only exist in our fantasies. These Wood Elves love and embrace nature, are naturally intelligent and intelligent, they like to live in treehouses and wooden houses, these Wood Elves have established their own order in that land, and they have established a kingdom similar to the human kingdom with their ingenuity, which is called the Elwinian Wood Elf Kingdom by the other races of the continent. Although cannibalism breaks out in their territory from time to time, their royal power and bloodline are surprisingly pure. Their kings all had the same surname, not to mention that they only worshipped Forrest, the god of the forest, so the Druids of Forrester would always have an important seat in the court of the Wood Elf Kingdom. The relationship between the Wood Elf Kingdom and the Human Kingdom in the southwest of Talk has always been ambiguous, although there are sometimes minor conflicts over disputed territories that even the historians don't bother to mention in their histories.
In the northeastern part of the Talk continent, the dwarves are also a great race that we have to mention. These diminutive men are skilled in crafting Mithril armor and live in Tekkenke, Havalo Harbor, and Mountain Rock Pass. Of course, when talking about dwarves, there will also be a mention of the little hobbits who walk silently, and they also have a nickname that they don't like to hear, Havlin, these guys like to use slings to fight and like to live in the caves of the settlements next to the snowy mountains, they are the same clan of the dwarves, most of them live in the northeast of the pole - Havlinburg. These small populations formed the Northeastern Confederate dynasty of the land, known as the Al Ain; In addition to these familiar species, there are also a few races that live in the highlands, and the most representative of them are the self-proclaimed noble centaurs, who worship their centaur god, Alex, and who are said to come from an island outside the distant shadowlands called the Isle of Mist.
The creatures above live there' Civilization', the following is the eternal evil that exists in that world, there is a race called goblins in that land, they not only like to rob the merchants who rush into the territory, rob the elves or human civilians near the territory, they also do all the burning and looting work, some people say that they are a branch of the wood elves, but this statement has been denied by the wood elves for thousands of years, these goblins are entrenched in Hawk Mountain and the southeast of this continent in the West Terre Maitreya Mountain, Black Temple Mountain and most other areas, in addition to them, there is also a kind of humanoid lizard, they are called lizardmen, but their civilization is too primitiveNo one ever notices them, and no one wants to provoke these ugly, primitive, and savage guys. They wandered in a shadow-shrouded place, living a rather rugged tree-dwelling and cave-dwelling life, and in the shadows there were terrifying legends that sent shudders to all races, and the protagonists of the legend were the Demon Lords whose faces no one had ever seen, and it was because of these creatures that humans and elves had never set foot in most of the southeastern part of the continent. That area is called the Humans, the Wood Elves, and the Dwarves the Shadowlands; Oh, forgot to tell everyone that this land is called the Talk continent by humans, and Тагкалд by the wood elves. Known to the dwarves as Talikland, this faint Tark is about 1 billion light-years away from Earth, our human world. It is indeed too small for the infinite universe, it revolves around a huge star, and the light of the star makes it almost lose itself in the distant ripples of time and space.
Across the universe, through time and space, through layers of fog and ripples, we will focus on a remote town in the southwest of the continent of Tark known as "Gudebai". Ah, yes, it's not much like a town, it's a slum. The town of Goodbay used to be a place of exile abandoned by various species, and it did not belong to the territory of any of the counts in the human kingdom (although the Earl of Entre of the Kingdom of Rinston owned it, but no one took this town seriously and always took care of it), nor did it belong to the border jurisdiction of the Elvenian Wood Elf Kingdom, except for the goblins, it is rare to see any human or wood elf caravans come to transport supplies all year round, the only thing is the raiding, isolation and survival of goblins, It is the topic that the people who live here are most concerned about.
The town of Gudebay is a remote and marginal area of the South Pole of the Ella Mountains of the Kingdom of Limston, and it is also a treacherous mountainous area, more than 500 miles away from the nearest large city on the northern border of mankind, Entle. Originally, prospectors from the Kingdom of Grinster discovered a small iron ore here. The humans then set up a makeshift town here for the miners (of course, there are also wandering dwarves who have been recruited by the humans) to mine here. However, the iron ore was soon exhausted by greedy humans, and because of the death of the old king of the Kingdom of Linston, the longevity of Segal I, there was turmoil within the kingdom, and the lords continued to fight each other, so this place was abandoned and gradually forgotten by the human princes and nobles. The only thing that makes this place mentioned by the kingdom is the words that the jailers often say when they torture the prisoners: "If you don't confess your crimes, you will be exiled to the damned town of Gudebai, and there you will say goodbye to civilization once and for all!" "Of course, the number one factor in the population growth of Goodbay is the reception of the poor criminals who were exiled by the Kingdom of Limton.
However, the town of Gudebai is remembered by the goblins who live in the forests of Mount Hawke, and they never forget the little gold and iron that the "hillbilly" (goblins call the people of Gudebai Town) have in their homes, and they often attack the town in droves when the centaurs are not on duty, grabbing the innocent civilians who have not been oiled by the legs, and there are only a few guards sent by the Forestton Kingdom of Gudebai Town to be stationed here, and the wounded and dead have long been completely ineffective, Ultimately, the defense of the place fell to the ordinary people who were exiled here and who lived there. Sometimes, due to the lack of defense in Gudebai, humans and dwarves are often captured by goblins and ask them to ask for ransom from relatives and friends in Gudebai, and if they hand over the ransom, the goblins will fulfill their promise to release them, but when they return to Gudebai, they are bare-assed, skinny or covered in wounds. The dwarves or other races who were caught were not so lucky, as the dwarves here seemed to have goblin-cursed surnames, while the other tribes had no relatives in Gudebay, and no one was willing to pay a hefty ransom for them, so it was better to let them go than to eat them. The next day, their skulls were hung from a tree stump at the entrance to a cave in the forest. It's just that no one in Goodbay knows if they're still alive, because no one dares to go to Hawk Mountain, where the goblins are entrenched.
In the main hall of the ruined temple of Arcana in the town of Gudebai at the foot of the Highlands, the priest Jeminsk carefully spread out the only book of scriptures handed down from the time of Grimster, and he recited aloud this ancient epic poem called the Book of Arcana in front of the moss-covered statue of Arcana, holding the book in one hand, while reverently drawing the Great Arcana cross in front of the mottled statue of the goddess, praying reverently, his voice was loud, and his pale blue robe covered a kind face.
Talk's continent is at war
Crowds of people are fighting over money
The command of the ancient civilization to destroy all beings
The god of Tark hides the artifact's traces
A holy sword shines with thunder,
A holy sword burns with flames,
A holy sword exudes coldness,
A holy sword shines brightly,
The four holy swords become one,
The continent of Tark will come to an end,
Silent as the Death Star.
--The Book of Arcana, p. 113