Chapter 293: Private Service

For a long time, the biggest headache for online game companies is two major problems, one is plug-in, and the other is private service. For cheats, Shakru pursues a high-pressure strike policy, and his subordinates, whether it is Infosys or the maintenance team hired by the high salary, are all masters in this area, plus the plug-in function that Shakru knew in his previous life, so the crackdown on cheats has always been effective. As for the private server, because it is something that appeared after the legend has been operating for a long time, Shakru has not been in a hurry to deal with it.

The problem of private servers has always been a great headache for game operators, and it stands to reason that the server side and the client side of the game are two completely different program modules, and as long as the server version is not leaked, the private server cannot appear.

However, controlling this small "server side" has become a long-standing problem, and neither multinational companies like NCSOFT nor well-known domestic game manufacturers such as Perfect and Changyou can escape the doom. For example, "Dragon Nest" and "DNF", the control of domestic operators is already quite strict, and as a result, the agent game Tangerine in Taiwan closed down due to unfavorable product operation, and its technical staff sold the server side to make the last payment......

Even if the leaked server-side files are incomplete, for private server makers with programming skills, they can understand some principles of server-side operation by "comparison" with the actual server, and then use the corresponding server-side tools to edit them. This process of "deciphering" is very slow, not because of the complexity of the principle, but more because it is a very difficult task and requires a high level of understanding of the programmer. But ants bite more elephants, even if each private server only completes a part of it, it is enough for other private servers to further "learn from and improve", which is why many private servers lag behind the official servers in terms of version.

Even so, such a private server alone is enough to create trouble for operators, which is not only in the profit sharing income, but also in the subtle impact on the player base.

The first is to divert users. Players have limited time and energy, and they are unlikely to play the official server again after playing the private server, so they will naturally stay away from the influence of the official information platform. Since the early "Legend", "Miracle", "Millennium", and "Red Moon", there has been a continuous war between operators and private servers, which has continued to this day. For a game like "Legend", the number of online users on major private servers once exceeded 300,000, and if you count other game private servers, there are at least millions of active users among them, how much profit is contained in this. Cutting off people's financial means is like killing their parents, how can game manufacturers turn a blind eye?

The second is the corporate image. If you turn a blind eye to the existence of private servers, it will inevitably trigger a "wolf pack effect". Of course, the legal cost and labor cost of blocking a private server are too high, and the cost of setting up a private server is too low.

Now search for the so-called "online game stand-alone" on the e-commerce platform, and you will find that you can buy the server side of the private server for only a few dollars, and you can also provide technical guidance for the whole process. Even private server operators can rent servers here, entrust the establishment of private server websites, formulate anti-plug-in login clients, and customize in-game charging props - the cost of all this is only more than 1,000 yuan per month, and the bandwidth cost is only two or three thousand, so you can imagine that the threshold for establishing a private server is low.

Therefore, shooting the first bird is the best choice, as long as the private service does not make a big wave. It's just that cracking down on private servers is a long-term systematic project, which not only requires a lot of manpower, but also requires persistent public relations and publicity.

The operator of every game has a deep hatred for private servers, and it can be said that they have spared no effort to crack down on private servers. However, due to the imperfection of the current law, it is difficult to discover, collect evidence, and punish private services. First found hard? Most of the publishing methods of private servers are relatively hidden, and there is no fixed place to publish, most of them are released through small advertisements on some websites or some platforms, or even social media such as QQ groups.

The second is that it is difficult to obtain evidence, even if you find a private server, you must always check the IP address of the private server first, and then find the location of the corresponding server room, which is not counted, in addition to the location of the server, the operator has to confirm where the private server gang is, right? Most of the cunning gangs adopt the operation mode of man-machine separation, and at the same time camouflage the IP of the server, or even simply set up servers abroad. How can you find a server and prove that its owner is a private server operator?

Finally, it is difficult to punish, although the private server has grabbed a large amount of profits that should belong to the official operator, but it is distributed to each private server, and the number is very small. Even if only the first bird is caught, most of its amount is hundreds of thousands or millions, and after deducting the cost of server rent, shop rent, water and electricity that they spent, how much money can be compensated and even whether it can be compensated is a question (private server operators transfer all the funds to a third party, and their own accounts do not have a penny, how can the court enforce it?). )。

But recently in China's domestic legendary private server is like mushrooms after a rain, free operation, fast upgrade speed, smooth game environment, terrifying equipment explosion rate has attracted a lot of legendary players at once, although many people are to play a fresh, but on the whole has lowered the growth rate of legendary new players.

This situation naturally aroused the great attention of Shaklu, so he sent someone out to investigate, and soon the results came out: "Boss, I have found out where these private server clients are flowing." ”

"Oh, it was found out so quickly, it's hard work, uh, is it flowing out of Europe?" Because the legendary private clothes in the previous life flowed out of Europe, so Shakru asked.

The investigator shook his head and said, "It didn't flow out of Europe, otherwise we wouldn't have been able to investigate so quickly." ”

"Oh? Where did that come from? It can't be betrayed by someone within our company, right? I have to say that this possibility is what Shakru is most worried about.

"Boss, don't worry, it's not from our company. After we found out, it was sent by the Korean company WEMADE to spread it privately, and it was the latest version. ”

Upon hearing that this was the result, Shakru felt a little incredulous: "What? WEMADE? How could it be that he passed it on? This legend is his own work, how can he spread the private service? ”

At this time, Ivovorova on the side interjected: "Boss, do you think this is the result of the lose-lose situation that the Korean said?" ”

This sentence of Evopolova woke up Shakru, that's right, with the manipulation of the Goryeo stick, he can do this kind of thing, no wonder he was so awesome at that time to find himself to raise the agency fee, and the co-author was waiting for me here? (To be continued.) )