118. Exit information?

We chose one of the closest points on the map as the first information for the expedition, and it is also near the capital area, which can be reached in about half a day's drive.

After we had replenished our supplies, we prepared to set off as a team. Since there are no NPC raids in the capital area, we don't have to leave people to defend anymore, as long as there are three mercenary NPCs.

We drove a military pickup truck with a vehicle-mounted machine gun, and the five of us set off. I didn't say anything all the way, and soon I was near the map mark. A detailed map is also unlocked, and the information on the map indicates that the marked site was once an agricultural experiment research institute, so the area is mostly an open plain, except for the surrounding dilapidated barbed wire fence and some large trees.

What was once farmland is now overgrown with weeds. Among the weeds, a three-story office building can be faintly seen, presumably the former agricultural research institute. After I got out of the car, I set up a sniper rifle behind a large tree to observe and take on the role of its observer. The first is the top floor of the three-story building and the windows, and it is soon revealed that there is a sniper on the roof, but this sniper's dress and dress really do not look like an NPC, and he occasionally has some actions that only humans have, such as relaxing his shoulders and neck.

Seeing this, I'm pretty sure this is another group of players' bases, but they haven't spotted us yet. I used the walkie-talkie to tell my teammates about my observations and inferences.

The uncle spoke first: "This is very similar to the previous situation, maybe after we get in touch, the system will suddenly have a team match or something, for the sake of safety, it is best to act separately here, one group of people driving to contact each other, and another group of people are on standby nearby, just in case." ”

That's exactly what I'm trying to say, and the detachment operation was one of the main reasons why we got out of an abandoned prison last time. After some discussion, it was decided that the uncle who was good at handing over close combat and the zebra, who could quickly deploy the gun shield and form a fire point with a machine gun. The remaining three are on guard at the combat distance that they are good at.

"Desperate Survival: The Battlefield of Life and Death" 118, exit information? I am hitting it in my hand, please wait a moment,

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