93. Information

"So how can we communicate safely with each other?" I asked Uncle. Although I agree with my uncle's statement, how to ensure that after meeting with the other party, the other party does not send bullets to us is the premise of ensuring communication.

"That's a good question, let's use the traditional method here." Then, as if playing a trick, he took a pen and paper from his backpack.

"This is what I found in the supplies, and it seems that the game team has taken into account a lot of factors that were not in the previous version." Uncle wrote something on it as he spoke, and at the same time, I helped him with the wind at the door.

"Alright, done!" After the uncle finished writing, he folded the paper in half and placed it against the wall in the corridor, then took out a walkie-talkie and pressed the paper. "Okay, anyway, the mission needs to be stranded first, let's go."

We retreated along the same route, and on the way the uncle took out our squad walkie-talkie and explained what had happened to the zebra as he ran. It turned out that he used to hold down the paper was another set of walkie-talkies, and as long as the other party found out, he should have taken the initiative to contact us. Luckily, there were no enemies along the way, and soon we were back at the cave-in of the trail and joined up with the zebras.

The Zebras were surprised by the fact that they had met another team of players, but they agreed with Uncle's approach, and we were on guard while waiting for a contact that didn't know when it would come.

It's already completely dark, and the abandoned prison is supposed to have found the fallen sniper, so it's clear that the NPCs are on alert. At this time, the sound of a call came from the walkie-talkie in the uncle's hand.

"Desperate Survival: The Battlefield of Life and Death" ninety-three, the information is being hit by hand, please wait a moment,

Once the content is updated, please refresh the page again to get the latest updates!