Chapter 36 How to Acquire Players' Skills
Opening the forum, Liu Shuai was quickly attracted by the pinned post.
[No need to acquire skills through quests!] γ
The post was 30 minutes ago, but it has been topped with the first hot post.
Although you don't need the player's skills, you can survive the battle only if you know yourself and your opponent.
Knowing the details of the sand sculpture players, Liu Shuai can better deal with them.
What's more, this post, is really engaging.
[Hello everyone, I am the first player to reach level 4 'Qingfeng Xulai', I believe everyone must be struggling with the difficulty of acquiring skills, until now no player has completed the task of acquiring skills, now I will tell you a way to obtain skills without a task. γ
Next, a few pictures.
γDing! You have reached 10,000 combat proficiency and comprehended the passive 'Battle Mania'. γ
[Battle Maniac: Increase the probability of hitting extreme damage by 10% when fighting, reduce the probability of hitting weak damage by 10%, upgrade proficiency: 10500/50000]
[Skill description: Long-term combat has given you rich combat experience, and you have become more adept at fighting. γ
γDing! You've dealt a total of 2,000 Extreme Damage hits, and you've mastered the skill 'Heavy Blow'. γ
[Heavy Blow: Deal 150% maximum damage to enemies, cooldown 3s, upgrade proficiency: 2000/5000]
[Skill Description: You are good at fighting, and you have learned the skill of dealing higher damage in battle, and you have become more likely to deal damage to the enemy. γ
"That's the skill!"
Liu Shuai felt a little lucky, compared to players, the way wild monsters obtained skills was too simple, and they only needed talent essence to level up.
And the extreme damage, in fact, is also very easy to understand.
The size of the attack power,There is a certain range.,When attacking, a random value will be selected within this range.,The so-called limit damage,It's the maximum value of attack power.,Or close to the maximum.,It depends on how the game's designer defines it.γ
One thing is certain, though, and that is that pro gamers will be able to master the art of hitting the max.
There is no guarantee that you will be able to achieve it, but skill can increase your chances.
Weakness damage, on the contrary, is the second half of the attack's range.
If this 10% is based on the overall chance of 10%, then the skill of [Battle Mania] becomes very terrifying, and it can be said that it greatly increases one's output.
Although the level is not high now, considering that it can be improved through proficiency in the future, it can be compared to [Tear].
Below, is the explanation of the breeze.
[It can be seen that this game,There's a very interesting setting.,That is, when fighting, you'll increase your proficiency.,Playing the limit damage will also increase the proficiency of the limit damage.,As long as the proficiency can reach a certain level,,We can comprehend the skills on our own.γ
Players who have done the same skill task can continue, and those who have not received the task do not need to worry, as long as the proficiency is reached, you can comprehend the skill by yourself, as for whether there is any other possibility of acquiring skills, it is up to the majority of players to try it themselves.
Finally, some players may ask, how can it be easier to hit the limit damage? The author proposes a method here, that is, to be serious, don't touch it lightly, even if it is a damage, then although it can be judged to be an attack, there is a high probability of hitting a weak attack, and sometimes it will make you fall.
If you want to improve the probability of hitting the limit damage, you can learn some power skills, some standard boxing postures, and skills to master your own balance when fighting, which can be used, and you can also learn some professional players' battle videos.
Well, that's all for today's sharing, I wish you all to understand your skills as soon as possible. γ
Below the post, is the discussion of the players.
"Thank you so much."
"A good man has a safe life. [funny]"
"I can't see any more hope of acquiring skills, and I'm going to cry."
"There is even such a setting as power skills, is the realism of this game so high?"
"Such an important thing, it is not mentioned in the game description, and the player has to discover it himself, is the planning of this game a dog? I said that I would have left the novice village directly, and even if I can't deal damage, it's good to improve my proficiency and gain skills. β
"Does anyone know where the game is planned? I don't mean anything else, I just want to bring some local products from my hometown to condole. β
Β·Β·Β·Β·Β·Β·
Seeing this, Liu Shuai couldn't help but be a little happy.
Fortunately, I'm a wild monster, so I don't have to work hard to brush skills like a player, and it's so difficult for a good player to get skills, otherwise I don't know how many times I've been brushed by players.
But while rejoicing, Liu Shuai couldn't help but think.
Since the player can gain skills through proficiency, can monsters use this?
Although it does not have a progress bar for proficiency, there is no progress bar for maximum damage before players comprehend [Battle Frenzy], according to the situation on the player panel that has been announced!
The blow of his own heart was realized after stabbing the heart of the kobold leader.
In other words, this game has its own setting for comprehension skills.
Now that he is a purple monster, he only has 4 skills, which is really not in line with his identity.
"Be more serious when fighting, and make it easier to hit the limit with a standard force, and damage professional players generally have such a sense of combat, even if it's not to hit higher damage, but also to be able to compress the gap between attacks as much as possible."
The gap between the quality of professional players and ordinary players is accumulated through details.
For example, the same skill with a three-second cooldown, after the three-second cooldown ends, ordinary players will first see the cooldown end, and then attack, so that the actual interval of the skill may reach 3.1 seconds, or even 3.5 seconds, and distraction will also affect the battle in terms of the cooldown of the skill.
But professional players are different, they can activate skills at the moment of the end of the three-second cooldown without affecting the battle, so that the attack is a little faster than the average player, and when the skills become more, there are more factors to consider when fighting.
From ordinary attacks to skills, the accumulation of such advantages little by little has caused a huge gap between ordinary players and professional players, so many local tyrant players are often the favorite of professional players, because from their bodies, they can easily explode to higher-level equipment.
"With this post, the player's level improvement speed should also become faster, it seems that I have to hurry up, otherwise I don't know when I will be brushed by the player."
After understanding the dynamics of the players, Liu Shuai's fighting spirit also began to burn.