Level 49 protagonist-related data and skills
Testimonials are up to 20,000 words at a time, so they should be divided into developments, and this chapter is data and skills. Pen & Fun & Pavilion www.biquge.info
Shield Warrior: 2nd Order Physique Attribute Growth, Hostility Increase (Passive, 50% Threat Increase for All Actions) Physical Resistance Advancement, Life Force Enhancement, Blocking Skills (currently Level 4, an additional 25% increase in the damage reduction effect after the shield block is successful, 20% for Level 3, 15% for Level 2, 10% for Level 1). Level 4 is the February 7 campaign with full experience.
Shield blocking is the relevant shield mastery comes with, for example, Yun Xiaohan now has [Shield Mastery] and [Giant Shield Mastery], the former was learned by himself when he was level 2, and the latter is the Giant Shield Guardian profession, this mastery skill cannot be upgraded, only the basic effect - after the block is successful, the long-range physical attack is reduced by 40%, and the melee physical attack is reduced by 20%.
Giant Shield Guardian: 2 turns of rare professions, which require a permanent increase of more than 40% in strength and a permanent increase of more than 45% in physique before you can change jobs.
Class Built-in Skills: [Dazzling] (Passive, all actions increase 200% extra threat value, no matter whether you are friends or foes, you can't take your eyes off you), [Physical Resistance Expert], [Magic Resistance Advanced], [Giant Shield Mastery], [Life Force Enhancement 3rd Order], [Guardian Seal 1st Order] (Passive, all damage reduced by 5%).
Class Special Ability: Players automatically get [Two-Handed Weapon Mastery], and can use their off-hand to hold the Giant Shield (the Giant Shield is a two-handed weapon), if the player's physique is extra-large (the maximum physique when building the character), the combat power of the main hand will be reduced by 50%, if it is Extra-Large +1, it will be reduced by 40%, if it is Extra-Large +2, it will be reduced by 30%, and so on, up to 30% of the negative effects will be reduced.
For every 25% permanent strength increase and 15% permanent constitution increase, you can remove another 10% of the main hand's combat power reduction, again up to a maximum of 30%, but the main hand can still only use one-handed weapons.
"Giant Shield Guardian" is much stronger than "Shield Warrior", first of all, the profession's built-in skills have changed from 5 to 6, and if you add [Two-handed Weapon Mastery], it will be 7.
In terms of the coverage of similar skills, [Physical Resistance Expert] is 2 levels higher than [Physical Resistance Advanced], and [Life Force Enhancement 3rd Order] is also 2 levels higher than the original [Life Force Enhancement].
Compared to [Radiant Radiance] and [Hostility Increase], the additional threat value has also been increased from 50% to 200%, in addition to an additional [Spell Resistance Advanced], which is an advanced level instead of the lowest entry level, and [Guardian Seal First Order] is also a very practical skill.
Legend 85.
(You currently have 85 Legend points, and you have consumed 25 Legend points, which are still counted as 110 Legend points when you play the Legend role)
+4 for Extra Large Physique.
The large size is 2 meters, the extra large is 2.2 meters, the extra large +1 is 2.35 meters, the extra large +2 is 2.5 meters, the extra large +3 is 2.6 meters, and the extra large +4 is 2.7 meters, and the height of the characters in "Choice" is generally higher, 1.8 meters is the standard physique for men, and 1.75 meters for women.
At present, Yun Xiaohan, who has completed [Strength Extraordinary Growth] at level 44, has a permanent increase of 125% in his strength attributes, a permanent increase in his constitution attributes by 95%, a permanent increase in his spiritual attributes of 25%, and a permanent increase of 40% in his charm attributes.
Increases the permanent increase in intelligence attributes by 10%, Tier 0.
This is not counting the 32.5% increase in strength of [Might], and the increase of [Might] still includes equipment attributes.
[Sub-Giant's Body]: Increases Max HP by 20%, increases HP regeneration speed by 30%, increases Physical Damage Immunity by 5%, and increases knockdown, knockback, knockback, and stun resistance by 15%
And this is also the permanent attribute amplification provided by the skill, excluding the attribute amplification provided by the equipment.
However, the permanent attribute amplification provided by skills does not include equipment attributes, while the attribute amplification provided by equipment and the attribute amplification buff provided by active skills usually include equipment attributes.
Cast success rate after learning [Arcane Focus] at level 51: 70%, probability of cast being interrupted or prolonged: 60%, spell power increased by 30% (i.e., magic attack bonus by 30%), and buff skill effect increased by 5% (directly increased by percentage).
Physical Damage Reduction: 5% ([Guardian Seal 1st Order]), Spell Damage Reduction: 15% ([Guardian Seal 1st Order], [Elven Dragon Skin])
Physical Defense Bonus: 20% (Physical Resistance Expert), Magic Defense Bonus: 10% (Magic Resistance Expert)
Level 1 Skill: Level 1 Heavy Attack. Deals (25 + 0.6 * Strength + 0.4 * Attack Damage) damage, and has a high chance of performing a Strength Versus Constitution check on the target, with a cooldown of 1.5 seconds.
Level 2 Bash deals (35 + 0.7 * Strength + 0.5 * Gear Attack Damage).
Level 3 Bash deals (45 + 0.8 * Strength + 0.6 * Gear Attack Damage) damage.
Level 4 heavy attack damage (60 + 0.9 * strength + 0.7 * equipment attack power), in addition to the skill damage has been increased to a certain extent, the biggest change is that the skill cooldown time has been reduced from 1.5 seconds to 1.25 seconds, the previous level 1 to level 2, level 2 to level 3 did not have this change.
Level 5 Bash deals (70 + 1 * Strength + 0.8 * Attack Damage) damage. Escalated on February 6, there was an extra imbalance.
Suppression: Heavy Attack causes a strength check, and Yun Xiaohan's Strength Attribute Dice Throwing Value exceeds 50% of the target's Physical Strength Attribute Dice Throwing Value, triggering a suppression effect, dealing an additional 50% Heavy Attack Skill Damage.
Stupron: Exceeds 60% of the checkpoint, dealing 60% additional damage and inflicting Stupor on the target for 0.5 seconds.
Imbalance: Exceeds 80% of the checkpoint, dealing an additional 80% damage and causing the target to lose balance and fall back severely, causing a 1 second stiffness.
2 skills: shield mastery
However, the weight of the shield is very high, and the weight of the conventional shield is second only to the heavy armor top, and the weight of some shields is much higher than that of the heavy armor equipment. Equipping a shield with insufficient strength will greatly reduce movement speed and reduce cast success.
The shield itself not only provides a high physical defense stat, but more importantly, when the shield is equipped, a new action will appear in the action bar: raising the shield.
Raising a shield is an action that consumes stamina and cannot run without learning the relevant skills, so players can adjust their direction and movement to block attacks from the front, and their block range is directly related to the size of the shield, and the ratio of shield size to body size affects movement speed. (If you have a small physique and a shield that is too large, your movement speed will decrease)
Once the block is successful, the damage taken will be reduced by a certain amount, with the highest reduction of 40% for ranged physical attacks and only 20% for melee physical attacks. This reduction can be further enhanced by learning shield-based skills.
3 Skills: First-Order Strength Attribute Growth
4 skills: shield strike, swing the enemy directly in front of you with a shield, the attack range depends on the size of the shield, causing (10 + 0.5 * strength + 0.2 * attack power) of physical damage, and 75% (original 60%) probability to stun the enemy for 2 seconds (1.5) seconds, the difference between the strength of the attacker and the attacked person on the constitution will increase the stun probability. Cooldown: 15 seconds.
Level 2 Shield Strike (25% enhancement in the general skill bar), dealing (15+0.6*Strength +0.25*Attack) physical damage, 80% chance to stun enemies for 2 seconds, and a cooldown of 15 seconds. The difference between the strength of the attacker and the attacker will increase the stun chance.
Level 3 Shield Strike (25% Enhancement in General Skill Bar), dealing (20 + 0.7 * Strength + 0.3 * Attack Damage) physical damage, 85% chance to stun enemies for 2 seconds, and a cooldown of 15 seconds. The difference between the strength of the attacker and the attacker will affect the stun probability.
Level 4 Shield Strike (25% enhanced by General Skill Bar), dealing (100 + 0.9 * Strength + 0.4 * Attack Damage) physical damage, a 90% chance to stun enemies for 2 seconds, and a cooldown of 13 seconds. The difference between the strength of the attacker and the attacker will affect the stun probability. Escalated on February 14.
Skill 5: [Strong Physique]: Level 3, the skill user's own constitution attribute is increased by 30% within 40 seconds, and the related maximum health (including the current HP) is increased. For the duration of the status, the health regeneration rate is 500% of the original health regeneration rate. Cooldown 4 minutes and 20 seconds. Upgraded on February 11
At level 2, the skill user's own Constitution stats are increased by 27.5% for 30 seconds, and the associated maximum health (including current HP) is increased. For the duration of the status, the health regeneration rate is 400% of the original health regeneration rate. Cooldown 4 minutes and 40 seconds.
Level 1, the skill user increases his Constitution stat by 25% for 30 seconds, and increases the associated maximum health (including current HP). For the duration of the status, the health regeneration rate is 400% of the original health regeneration rate. Cooldown time is 5 minutes.
6 Skills: [First-Order Spiritual Attribute Growth]
The original skill is forgotten after slashing, and the slash is continuous: Attack the melee target 2 times in a row, the first attack deals (25+0.5*attack damage), and the damage caused by the second hit is 80% of the previous one.
7 Skills: First-Order Physique Attribute Growth
8 Skill: [Defensive Stance]: During activating this skill, you can't move, you can only change direction and block, you can't attack and use skills, physical defense and magic resistance are increased by 50%, and all resistances are increased by 50%. The skill itself does not consume stamina, but it still consumes stamina when using a shield raise or parry to block. Lasts until the player turns it off, with a cooldown of 30 seconds. Not upgradeable.
9 Skills: [Mana Mastery (Mutation)] Level 4, the determining attribute of spell skills and magic attack power is strength, and the increase in strength attribute is 10%.
10 Skill: [Lonely Charge]: Charge at a very high speed to any visual location, do not cross obstacles with a hardness of more than 500 and more than 3/4 of the user's height, do not fly or cross the void, the farther the distance of the charge, the higher the coefficient bonus of damage to the attacking target.
The user will attack all enemies within a 15-yard radius with the target location as the center of the circle, dealing (50 + 1.2 * Strength + 0.8 * Attack Power) base damage to the enemy in the center, and the farther away from the center of the circle, the lower the damage, and only half of the damage at the center of the circle.
Every time the user hits an additional enemy, they will gain the [Lone Warrior] status with a duration of (20 seconds + 2 seconds * number of enemies hit), which increases (10% * number of enemies hit) all attributes except double defense, and increases (15% * number of enemies hit) double defense. and inflicts a stun of (1 second + 0.5 seconds * number of enemies hit), and the enemy will only be able to attack the skill user for the duration of (10 + 1 seconds * number of enemies hit), and the skill can be used, but the area attack that overrides the skill user can be applied to other players. (Player's forced provocation time halved)
For the duration of the Lone Warrior status, the aggro multiplier dealt by the skill user increases with the number of enemies hit.
However, if the skill user charges and completes the attack radius, each additional allied teammate decreases the status duration (4 seconds * the number of allies), reduces (20% * the number of allies) all attributes except double defense, reduces (30% * number of allies) double defense, and reduces (1 second * number of allies) stun, and the enemy's forced attack time will also be reduced (2 seconds * number of enemies hit). To put it simply, the negative effect is twice as much as the positive effect.
The final skill effect is derived from a combination of positive and negative effects.
For example, if Yun Xiaohan hits 2 enemies with a lone charge, then he will gain the status of [Lone Warrior] for 24 seconds, increasing all attributes except double defense by 20% and double defense by 30%. and inflicts a 2-second stun, and 2 enemies can only attack Yun Xiaohan for 12 seconds. If there is another ally in the attack range, then the [Lone Warrior] status is negated, and only stuns for 1 second and forced attack for 10 seconds.
The skill cooldown is 3 minutes, and before the skill cooldown ends, an oversized banner with the words "Come on the pole, don't be cowardly, just do it" will be hung above the skill user.
The [Lone Charge] skill has also been upgraded to level 2, the skill base damage has been increased to (60 + 1.3 * strength + 0.9 * attack damage), the stun time and [Lone Warrior] status have not changed, but the cooldown has been reduced by 10 seconds, and it is now 2 minutes and 50 seconds, in addition to the attack range has also been increased a bit.
On February 7th, the battle was full of experience, and after reaching level 3, the basic damage of the skill was increased to (200 + 1.5 strength + 1.1 attack power), the stun time and the status of [Lone Warrior] did not change, the cooldown time was reduced by 10 seconds again to 2 minutes and 40 seconds, and the attack radius radius was increased by 1 yard again to 17 yards.
The skill description of the [Lonely Charge] skill says that it can charge at any visual location, but this visual range is based on the vision of a normal physique, which is a limit distance of about 140 yards. The movement speed when charging is about 40.
Skill 11: [Lightning Ball] (2nd Tier Qi System): After a short chant, it shoots an electric high-speed missile at the enemy, which needs to be guided during casting, causing (60 + 0.8 * Intelligence + 0.6 * Magic Attack Power) magic damage, range 20 yards, cooldown time 1 second. Escalated on February 14.
Level 1 deals (30 + 0.7 * Intelligence + 0.5 * Magic Attack Damage) magic damage.
The damage of this Tier 2 spell skill is about the same as that of a Tier 1 spell skill, which is undoubtedly the lowest of the Tier 2 skills.
However, it is a lock-on spell that does not require the player to aim, and has a short channel time and a cooldown of only 1 second, but the disadvantage is that it requires guidance, and it cannot move or use other skills during casting.
This skill is actually not a powerful skill, but it can only be said to be relatively easy to use. But the most valuable thing about this skill for Yun Xiaohan, a half-mage, is that this skill does not need to be pre-positioned, and the [Lightning Ball] skill can also become a pre-skill for many qi skills.
12 Skill: [Wind Speed]: Level 3, increases the target's movement speed by 30% for 3 minutes and 40 seconds, and has a cooldown of 5 minutes. Upgraded on February 8.
Level 2, increases the caster's movement speed by 25% for 3 minutes and 20 seconds, with a cooldown of 5 minutes.
Level 1, increases the caster's movement speed by 20% for 3 minutes, and has a cooldown of 5 minutes.
13 Skill: Second-Order Strength Attribute Growth
14 Skill: [Tyrant Strike]: Level 3, swing your weapon, deal (50 + 1.2 * strength + 0.6 * attack power) physical damage to enemies within 10 yards nearby, and heal yourself, the healing effect is 40% of the damage dealt to each enemy, and the healing effect is 50% when the target is a player. Ability cooldown: 10 seconds.
Upgraded on February 5
Level 2, deals (40 + 1 * Strength + 0.6 * Attack Power) physical damage to enemies within 10 yards and heals yourself for 35% of the damage dealt to each enemy, or 45% if the target is a player. Ability cooldown: 10 seconds.
Level 1, deals (30 + 0.8 * Strength + 0.5 * Attack Damage) physical damage to enemies within 10 yards and heals self for 30% of the damage dealt to each enemy, or 40% if the target is a player. Ability cooldown: 10 seconds.
15 Skill: [Bloodthirsty Slam]: Level 3, slam the enemy, deal (100 + 1.4 * strength + 1.0 * attack damage) physical damage, and heal yourself, the healing effect is 90% of the damage dealt, and the cooldown is 9 seconds. Upgraded on February 5
Level 2, slam the enemy, deal (60 + 1.2 * Strength + 0.8 * Attack Power) physical damage, and heal yourself for 85% of the damage dealt and a cooldown of 9.5 seconds.
Level 1, deals (40 + 1.0 * Strength + 0.6 * Attack Damage) physical damage and heals self for 80% of the damage dealt and a cooldown of 10 seconds.
16 Skills: [Hit Boost]: Second-order professional skills, passive, level 3 increases the hit rate by 50%. Upgraded on February 8.
Level 2 increases Accuracy by 40%
Level 1 increases accuracy by 30%.
17 Skill: [Second Order Spiritual Attribute Growth]
18 Skill: [Focus Skill]: Level 2, 25% chance of being attacked in battle will not be interrupted or the cast bar will be extended. Upgraded on February 9.
Level 1, 20% chance of being attacked in battle without being interrupted or prolonged.
19 Skill: [Great Force]: Can only be cast on the caster himself, level 3 increases the strength attribute by 30%, instantaneous, duration 5 minutes, cooldown time 5 minutes. Upgraded on February 8.
Level 2 increases Strength stat by 27.5%.
Level 1 is increased by 25%.
The increase of this buff skill will include equipment attributes, and its actual effect is about 35%-40% at level 1.
Therefore, the actual combat value of [Juliju] is still quite high, and the only two disadvantages are: it cannot be used as a precondition for skill learning, and only one spell class and one magic class with the same attribute amplification buff can exist at the same time, and those with low amplification levels will be covered by high ones.
20 skills: [Talent Divine Power]: Rare skills, pre-learning requirements: permanent increase of strength attribute by more than 30%, permanent increase of constitution attribute by more than 20%, warrior class, physique is the largest model or above that the player can choose.
After learning this skill, the player's Strength stat is permanently increased by 30%, and the Constitution stat is permanently increased by 20%. (Boosted after the first awakening of the bloodline)
When performing a strength check, the strength attribute is weighted by 20%.
When performing the physical fitness test, the physical attributes are weighted by 10%.
Against mobs of all sizes (non-players), the creature is not immune to the control effects of the Strength Check, even if the creature is inherently immune to such controls, but the bloodline level must be higher than the opponent's bloodline level, and the control time will be shortened according to its resistance and race, and the maximum control time will not exceed 3 seconds. (Boosted after the first awakening of the bloodline)
(It should be noted that the skills that cannot be immune here refer to those skills that require a strength check, such as [Shield Strike], which does not need to go through a strength check, and directly calculates the probability of control success is invalid.)
In terms of bloodline level, although the bloodline of the dragon-type ancient Arkan that Yun Xiaohan now has is the highest among the sub-giant bloodlines, it is also the highest among the sub-dragons of the same grade, but even the lowest-quality giants or dragons are higher than him, because they are a big grade higher than him. )
For creatures whose antibody type is smaller than their own, the player will gain an additional 5% strength when attacking the creature.
The player's weight-bearing capacity is doubled, and when wearing a high-weight plate, the negative effect caused by its weight is reduced by half, and [Plate Mastery] is automatically obtained.
The player's physique is permanently increased by one model.
Players can no longer wield small or micro-weapons, such as daggers and throwing knives.
Medium weapons such as scimitars and bayonets have their damage and attack speed halved.
Skill Notes: You are gifted with far more than normal physical qualities, you are tall and extremely strong, so you are very good at fighting large and giant creatures, and you also have a great advantage over small creatures, but you are too large to use small and micro weapons, and you are not good at using skill medium weapons.
You are so different, closer to atavism, maybe a look into your bloodline will surprise people.
This skill is definitely the best among rare skills, if it weren't for the fact that rare skills don't have a rare rating, this skill is definitely considered rare, and it's not worse than the chosen skill. In Yun Xiaohan's opinion, the value is higher than that of [Lonely Charge], and it is very suitable for him.
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Faction Rare Slots:
[Montbrunn Family Domesticated Horsemanship]: Rare-level skills, pre-learning requirements: Field Viscount Title, 2 Riding Skills, and first-order charm attribute growth.
After learning this skill, the player's movement and traverse speed while riding is increased by 20%, and the resistance to falling off the horse is increased by 50%, the cooldown time required to remount after falling off the horse is halved, the intimacy and growth increase efficiency of advanced mounts is doubled, and it has a special effect on a few rare mounts.
All infantry skills that do not conflict with the riding action can be used on the horse, but the skill effect is 80% of the original and the skill attack range is still limited.
Players will automatically have basic riding abilities related to the level and level of riding, such as riding charges, vertical jumps, side splits, etc., but the relevant abilities need to be played based on the quality of the mount they are riding.
Skill Notes: The Mombrun family is the most famous mount taming family in the Yar Continent, maybe their family's riding skills are not the best in the whole continent, and they may not even be ranked in the top 5, but the ability to tame mounts is definitely the best, as the largest mount supplier in the business alliance, they are good at domesticating all kinds of mounts, even including some special mounts.
When the player learns this skill, the Montbrunn family's hatred of you solidifies to the level of mortal enemy, when you get close to the family members to a certain distance, they will find you, and will give priority to attacking you, and its damage to you will be increased by 50%, because you are stealing their family riding skills, and the Montbrunn family members' hard control skills can increase your probability of falling off the horse by 200%.
The Montbrunn Family Taming Ride also doubles the growth efficiency of high-level mounts, increases experience gain by 50%, increases the maximum level of intimacy, and has special effects on a small number of rare mounts.
Level 2:
Movement and traverse speed increased by 20% and drop resistance increased by 50% while ridden are now 25% and 60%. The effect of the skill that can be used on a horse is 80%, but now it is 82%.
Added a basic riding ability, players can now initially use the Immediate Stop animation, and the other basic animations have been buffed by 5%.
In addition, the additional XP bonus that mounts can gain has been increased from 50% to 60%, the additional growth efficiency has been increased by 120% from 100%, and the maximum intimacy level has not changed.
Mount slots are not affected by skill level.
Normally, it comes with a mount position, plus one for the first-order charm growth, three for the third-order charm attribute growth, and four for the fifth-order.
Yun Xiaohan has only mastered the fourth-order charm attribute growth now, so he has three mount slots, and the third-order charm attribute growth can have three mount slots. Five order four.
After learning the [Montbrunn Family Taming Riding Technique], add one for each level of charm attribute growth, counting the basic one, a total of 5. Five orders six.
Consideration (pending effect):
After reaching a certain level, the loading operation will quickly cool down, and the second horse will be mounted immediately; Forcibly use the summon mount ability CD
Reach a certain level with special effects on rare, rare, and legendary mounts.
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21 Skill: [Courage-Breaking Roar]: Tier 3 Rare Professional Skill, Level 3, sends an oppressive roar to all hostile targets within 15 yards of the surrounding area, causing them to break their courage within 8 seconds, reduce their movement speed by 50%, reduce the damage dealt by 25%, and deal (250+2.1*Strength) damage, if the enemy is already in a hard-controlled state such as stun, knockdown, knock-off, and stiffness, the damage will be increased by 60%, and the cooldown will be 25 seconds. Upgraded on February 12
Level 2, unleash an oppressive roar at all hostile targets within 15 yards of the surrounding area, causing them to break their courage for 8 seconds, reduce their movement speed by 50%, reduce damage dealt by 25%, and deal damage of (100+1.8*Strength), if the enemy is already in a hard-controlled state such as stun, knockdown, knockout, and stiffness, the damage is increased by 50%, and the cooldown is 25 seconds.
Level 1, which makes it break its courage within 8 seconds, reduces its movement speed by 50%, reduces the damage dealt by 25%, and deals (30+1.5*Strength) damage, if the enemy is already in a hard-controlled state such as stun, knockdown, knockdown, and stiffness, the damage is increased by 50%, and the cooldown is 25 seconds.
22 Skill: [Gentle Wind]: 3rd Order Professional Skill, Level 2, 10 seconds to gradually restore the target HP, a total of 12.5% HP, cooldown 37.5 seconds.
Upgraded on February 8.
Level 1, 10 seconds to gradually restore the target HP, a total of 10% HP can be restored, and the cooldown time is 40 seconds.
23 Skills: [Lightning Strike Technique]: 3rd Rare Professional Skill, Single Locking Gas-like Spell, Level 2, Range 45 Yards, Singing Time 1 Second, After casting, a thunderbolt instantly slashed down from the top of the enemy's head, causing (100 + 1.5 * Intelligence + 1.1 * Magic Attack Power) of magic damage, and has a certain probability of causing paralysis for 1 second, the greater the difference between the spell's determined attribute and the opponent's mental attribute, the higher the probability of paralysis. Cooldown: 8 seconds. Requires 3 active gas-based skills as a pre-position.
Escalated on February 14.
Level 1, dealing (50 + 1.3 * Intelligence + 0.9 * Magic Attack) magic damage
24 Skill: [Trembling Roar]: Tier 3 General Skill, Instantaneous, Level 2, Roars loudly at enemies within 15 yards of the surrounding area, destroys their spirits, causes a large number of threat points and makes enemies only attack the skill user for 10 seconds, reducing damage by 22.5% and cooling down for 28 seconds. Upgraded on February 9.
Level 1, Roars at enemies within 15 yards of the area, destroying their spirits, dealing a large amount of threat and causing enemies to only attack spell users for 10 seconds, dealing 20% less damage and having a cooldown of 30 seconds.
Warrior classes can be learned, and learning this skill requires at least [Tier 2 Spiritual Attribute Growth], and [Tier 3 Spiritual Attribute Growth] or higher is required to exert its effect normally, and the use of this skill requires not only stamina, but also mana.
After learning [3rd Order Spiritual Attribute Growth], the forced attack effect can be applied to the player for 2 seconds, 4 seconds for the 4th order, and 6 seconds for the 5th order.
25 Skill: [Extraordinary Growth of Strength and Body]: There is no rank of rare general skills, which can only be learned with general skill slots above level 3, and after learning this skill, it is equivalent to learning [Strength Attribute Growth] and [Constitution Attribute Growth] at the same level at the same time, and the strength attribute and constitution attribute will be permanently increased by 10%.
This skill is only counted as one attribute growth skill, and players can also learn 2 attribute growth skills in this level.
Transcendental growth skills can only be learned once every 2 levels, and it is not possible to learn the transcendent growth skills of the same name again. Players cannot learn this skill with a low-tier generic skill slot below their current level.
26 Skill: [Third-Order Spiritual Attribute Growth]
27 Skill: [Wind Chopping (Mutation)]: Level 3, Level 3 Rare Professional Skill, instantaneous, over-speed slash off the weapon in hand, and use the gas magic power and wind pressure to create a strong forward magic impact airflow, causing impact to all targets within the fan range of 45 yards and 30 degrees in front of you, and empty all the air within the fan range within 6 seconds, the life species left in the range, regardless of friend or foe, will receive 1% of the maximum life / second of continuous suffocation damage, and the skill user will not be affected. Upgraded on February 11
If the target is hit by the air current, 100% will be verified, and the skill user's strength*0.5 is higher than the target (Strength + Constitution)/2, and the difference in the check is within 50%, the target will fall back sharply and stiffen for 1 second. If it is higher than 50%, the target will be blown away, and the blowing distance depends on the verification difference.
The size and physique of the skill user's weapon will affect the attack range, and if the weapon and physique are large enough, the fan angle can be increased, and this skill can be used through a shield.
Targets that are taller than the spell user will not take damage over time even if they are within attack range, as the spell user fails to clear the air at that height.
Skill cooldown: 8 seconds. The Continuous Health Damage effect of this skill is ineffective against immobile boss-type enemies.
Prerequisites: Possess both stamina and mana slots, 3 Qi active skills, and 3 physical active attack skills.
Level 1 deals (20 + 0.5 * Strength + 0.5 * Intelligence) crush damage to all targets within a fan radius of 40 yards and 30 degrees in front of you.
Level 2 Damage (30 + 0.6 * Strength + 0.6 * Intelligence)
28 Skill: [First-Order Charm Attribute Growth]
29 Skill: [Strong]: 3rd level general skill, passive, the player's strength and constitution attributes are permanently increased by 15%. Warrior and knight professions can be learned. The player's physique is permanently increased by half a model.
30 Skills: [Dreadnought Shield Dance]: Heavenly Chosen Skill, this skill can be activated three times in a row, and the next stage can also be activated in advance when the actions of the previous stage are not fully completed.
Pre-learning requirements: permanent increase of strength and physique attributes of more than 50%, shield battle or anti-riding professions, three shield battle active skills, more than two rare skills or one natural choice skill, strength, physique, and spirit are the main attributes. (Shield Strike, Defensive Stance, Wind Slash)
Level 2, Phase 1 - Raise the shield and rush forward: Swing the shield and rush forward for 10 yards, causing (100+1.8*Strength) physical damage to all enemies touched by the shield along the way, the enemies who are knocked will be knocked in the direction and knocked back a short distance, and there is a 100% probability of the impact target to perform a strength and physique check, if the check fails, the enemy will be stunned for 1 second. Escalated on February 14
Level 1, (30+1.5*Strength)
The second stage - shield rotation: raise the shield horizontally, and then rotate forward at high speed for 3 seconds, the flat edge of the shield will cause (150 + 2.3 * strength) physical damage per second to all enemies, and with 30% armor piercing effect, and there is a certain probability of strength to the physique check, if the check fails, it will fall into 1 second of stiffness, but the enemy will not repeatedly fall into stiffness, and the size of the shield determines the attack range of this stage.
Level 1, (50+2*Strength)
Stage 3 - Shield Leap: Leap into the air, then slam the ground with your shield, causing a huge shockwave that deals (150 + 2.3 * strength * height factor) physical damage to the enemy, and takes the impact point as the center, knocks all objects in the surrounding area (shield size * 5 yards) into the air regardless of the enemy and the enemy, and the shock time is (1 second + 1 second * height factor).
Level 1, (50+2.0*Strength*Height Coefficient)
The duration of the transition between stages must not exceed 3 seconds, and the use of other skills during this period will not interrupt the connection of skills.
Reduces the damage taken while using Dreadnought by 25%, and attacks hit the shield will be considered blocked. During the Shield Dance, it is not affected by psychic control effects and is immune to slow effects.
The attack range of this skill is related to the size of the shield, and the cooldown of the skill is 30 seconds. This skill cannot be used while riding.
And [Dreadnought Shield Dance] and Yun Xiaohan's profession and equipment are incomparably matched, take a look at the skill description, the attack range of the skill is related to the size of the shield, and there are also clear descriptions in the three attack phases, whether it is a shield forward rush in the rush, or a high-speed rotation, the larger the shield, the easier it is to contact more enemies.
Shields can be roughly divided into small shields, medium shields, large shields, and giant shields according to specifications, small shields are 1, medium shields are 2, then giant shields are naturally 4.
That is to say, the attack range of the third stage is 20 yards, which is very large, you must know that the attack range in melee range skills is generally only 5 yards, and reaching 10 yards is already considered a large range, such as [Tyrant Strike] is 10 yards. The roar is a sonic attack, which has a larger range, but is usually only 15 yards.
[Dreadnought Shield Dance] can also activate the next stage in advance when the action of the previous stage is not fully completed, so you can cancel the finishing action of the previous skill or basic attack.
Generally speaking, after the player's skill or normal attack has caused damage, the entire action must be completed, which is definitely a waste of time, but with [Dreadnought Shield Dance] it is different, as long as you hit the damage and use the [Dreadnought Shield Dance] immediately, the finishing action in the second half does not need to be completed, which is the common "cancel backswing" in competitive online games, this skill can obviously significantly improve the player's second damage (DPS).
31 Skill: [Tall]: 4th level professional skill, passive, the player's strength and constitution attributes are permanently increased by 5%, and the physique is increased by half a level. Warrior and knight professions can be learned.
32 Skills: [Provocation Rope]: 4th Order Rare Professional Skill, Instantaneous, Pre-learning Requirements: Have both stamina and mana slots, [Shield Mastery], and have more than 2 active provocation skills.
Level 2, Pointing Skill, throws a magic rope that forcibly pulls an enemy within 40 yards to its side and provokes it. The provoked target will lose control completely (Runaway Taunt) for 4 seconds, and will continue to attack the spell user with normal attacks. Ability cooldown: 23 seconds.
When the target mage has a magic shield on them, they are immune to dragging, but still lose control for 2 seconds. Upgraded on February 13
Level 1, Pointing Skill, throws a magic rope that forcibly pulls an enemy within 40 yards to its side and provokes it. The provoked target will lose control completely (Runaway Taunt) for 4 seconds, and will continue to attack the spell user with normal attacks. Ability cooldown: 24 seconds.
When the target mage has a magic shield on them, they are immune to dragging, but still lose control for 2 seconds.
33 Skills: [Perfect Spell Casting Gesture Construction]: Legendary-level professional skills, no limit to learning level, learning prerequisites: have both stamina bar and mana bar, already have 2 rare skills, and at least one of them is a natural choice skill, at least 25 legendary points, and learning this skill will consume 10 legendary degrees.
(The main way to obtain Legend Points: Win a story campaign and make the story of that campaign the history of the game's evolution, and award Legend Points based on the player's participation and performance, and a very small number of missions may also reward Legend Points.) )
After learning this skill, players can cast spells through perfect gesture construction, even if they are wearing heavy armor and plate armor, and will not deform when attacked, the cast success rate is increased by 25%, the probability of casting being interrupted is reduced by 25%, the spell power is increased by 20%, and the effect of BUFF skills is increased by 5% (directly increased in percentage).
This skill is a binding skill and cannot be traded, please note that after this skill is obtained, it must be learned within 30 days, otherwise the skill will be retracted by the system, and the timer will start at 0:00 tomorrow.
The improvement of the advanced slot to the legendary skill is extremely limited, and the better the skill, the smaller the slot increase.
34 Skill: [Overlord]: 4th Rare General Skill, instantaneous. Pre-learning requirements: Warrior profession, additional increase in physique attributes by more than 30%, at least one defensive active skill, and at least one self-recovery active skill.
Level 2, removes all control effects from the user (excluding continuous bleeding effects such as poison and bleeding, and does not include defense or attack reductions), immunity to any restricted spells for 6 seconds, and gains 55% additional movement speed for 2 seconds, increasing the player's physical output by 27.5% (including equipment) for the duration of the skill. Cooldown time 4 minutes and 50 seconds. Upgraded on February 13
Level 1, immunity to any restricted spell for 6 seconds and 50% bonus movement speed for 2 seconds, increasing the player's physical output by 25% (including equipment) for the duration of the skill. Cooldown time is 5 minutes.
35 Skill: [Excellent Strength Growth]: There is no level of general skills, you can only use the general skill slots above level 3 to learn, after learning this skill, it is equivalent to learning the same level of [Strength Attribute Growth], and the strength attribute will get an additional 10% permanent increase.
The skill of the same name can no longer be learned, the [Strength Attribute Growth] skill of this level can no longer be learned, and the player can only learn two more attribute growth skills in this level.
36 skills: [Wind Spirit Riding Spike]: 4th order rare professional skills, riding skills, instantaneous, pre-learning requirements: have both endurance and mana slots, and have 3 gas active skills.
Level 2, summons the Wind Spirit to possess you, increases your riding speed by 70%, and the skill user is temporarily treated as having no flesh, ignoring all obstacles during movement, but still deals charge damage based on the length of the dash distance, and the charge damage is increased by 40%, but after passing through a target, the dash distance is recalculated based on that target as the starting point. Escalated on February 14.
At level 1, Wind Spirit increases riding speed by 60% and charge damage to 30%.
In the Wind Spirit state, it is immune to the slow effect, increases the resistance to control skills by 50%, and reduces the damage taken by 25%, but in this state, the player must continue to ride at high speed, and the skill user can only perform steering operations, and cannot slow down and do other riding actions, such as prancing horses, but there are a few skills in the Wind Spirit state that can still be used, but the damage caused by these skills to the enemy is also reduced by 25%.
The skill duration is 30 seconds, and the skill cooldown is 3 minutes.
Does not damage allies
The skill description of [Wind Spirit Riding Spike] claims to ignore all obstacles during the movement, but Yun Xiaohan has done experiments and found that it is not as strong as the skill description says, [Wind Spirit Riding Spike] only allows the skill user to be temporarily regarded as having no body, but it cannot allow the player to fly and completely nihilize, obstacles that are more than 10 yards thick, a few magic obstacles, and the terrain caused by skills such as [Pit Trapping] cannot pass through the wind spirit state.
37 Skill: [Fourth-Order Physique Attribute Growth]
38 Skills: [Fourth-Order Spiritual Attribute Growth]
39 Skills: [Body of a Giant]: Legendary-level general skills, bloodline-related skills, and no limit to learning level.
Prerequisites for learning: Permanent increase of strength attribute by more than 50%, permanent increase of constitution attribute by more than 40%, physique +2 or more, already have 2 rare skills, and at least one of them is a natural choice skill, at least 25 legendary points, and learning this skill will consume 10 legendary degrees.
After learning this skill, the player's Strength stat is permanently increased by 20%, and the Constitution stat is permanently increased by 20%.
Increases maximum HP by 20%, increases health regeneration by 30%, increases physical damage immunity by 5%, and increases knockdown, knockback, knockback, and stun resistance by 15%.
The physique is increased by one size.
40 Techniques:
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Bloodline Rare Skill Slot 1:
[Bloodthirsty Retrospect]: Rare skill, pre-learning requirements: have both endurance and mana slots, permanent increase in agility attributes by more than 50%, permanent increase in intelligence attributes by more than 30%, and physique is the smallest model and below that players can choose.
Use magic to create a return mark, and with a bloodthirsty effect, the attack range is 30 yards, and the maximum number of consecutive rebound attacks is 6 people, the bloodthirsty return mark can automatically track the target, but the ejection spacing cannot exceed 20 yards, once it exceeds 20 yards, the return mark will automatically return.
Level 2, the skill damage is changed from (Physical Attack *0.2) to (Physical Attack *0.4), and the damage effect feedback ratio is still 10:1, but the user's attack power is increased by up to 60% (both physical and legal attacks). Escalated on February 14.
Level 1, the Bloodthirsty Return Target deals (Physical Attack * 0.2) damage to all targets, and the damage effect will continue to accumulate and be fed back to the skill user in a 10:1 ratio, increasing the user's attack power by up to 50% (both physical and legal attacks).
The Bloodthirsty Boomer does not affect the player's normal operation, and the player can still move, attack, and use skills freely after throwing the Boomerang back, but will need to pick up the Boomerang when it flies back.
The Bloodthirsty Echo will follow the player's direction, and once the trajectory is determined, the trajectory will not change, and if the Echo Tag is not successfully received, the previous damage accumulation will be canceled and the increased Attack will disappear.
Once the Boom is returned to the player, the player must throw it within 30 seconds, dealing damage. If it is not thrown for more than 30 seconds, or if it fails to deal damage, the return indicator will automatically disappear.
The Bloodthirsty Echo cannot be shot down, and other players cannot use their bodies to block the Echo Target.
This skill can be upgraded with a cooldown of 5 minutes.
Bloodline Rare Skill Slot 2:
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41 Techniques:
[Low-level Charisma Attribute Growth Supplement]: Rare-level professional skills, the learning level is not limited, after learning this skill, it is equivalent to learning three levels of charisma attribute growth skills in a row, up to the fourth-order charm attribute growth, and the charisma attribute gets an additional 20% permanent increase. This skill does not occupy the learning quota of the three attribute growth skills in this level.
The skill of the same name can no longer be learned. Please note that the attribute growth completion skill can only learn one attribute type, once this skill is learned, the growth completion skills of other attributes cannot be learned, and this skill cannot be forgotten after learning.
The rare level is a skill quality higher than the rare level, and it is impossible for rare quality skills to appear in the skills below the fifth level, and the rare level skills are mostly skills of no limited rank.
Rare skills are only divided into two kinds of natural selection skills and rare skills, professional skills and general skills have the rare quality division of "rare" legend, legendary skills need to consume legendary values to learn, legendary values are too difficult to get after all, like the previous battle for Sardinia, most of the players who followed Yun Xiaohan to win only obtained a little legendary value, which shows that it is difficult to obtain legendary values, so it greatly limits the value of legendary skills.
Legendary skills are actually not much different from rare skills, but the learning slots are different, and in most cases, rare skills are the highest quality skills that players can learn.
In addition, there is also a character-specific skill, which does not limit the number of columns, the value of the skill is also high and low, the span is very large, and the skill effect is also linked to the relationship between the relevant NPCs, and this special skill naturally has to be listed separately.
The three attributes of strength, physique, and spirit that Yun Xiaohan learned are now fourth-order, and in "Choice", they are divided by bloodline awakening, and levels 1-4 are considered low-level.
For Yun Xiaohan, strength has replaced intelligence, he doesn't need to improve intelligence, and he doesn't plan to improve his wisdom attributes, although the shield combat profession can't heal teammates, but there are still some self-recovery skills, although the effect is not as good as divine art, but he can use it enough.
Not to mention the agility aspect, he is now a super large +3 physique, agility is reduced by 12.5%, evasion rate is reduced by 12.5%, and according to the type of plate armor, the agility attribute will be reduced by 1/3, so it doesn't make sense to increase the agility attribute.
Then the only thing you can choose is charm, after all, attributes are the foundation of the player, and you shouldn't miss it if you can learn it. Moreover, Yun Xiaohan has just learned the [First-Order Charm Attribute Growth], and then learned the [Low-Order Charm Attribute Growth Supplement], which just happens to be able to rise to the fourth order, which is very suitable.
42 Techniques:
[Skill Identification]: Legendary-level professional skills, no limit to learning level, pre-learning requirements: have both stamina bar and mana bar, already have 2 rare skills, have a "scholar" sub-class, have at least 15 legendary degrees, and learning this skill will consume 5 legendary degrees.
Passive skills, after learning this skill, players can instantly determine what skills the opponent is using or chanting what spells, the skill name and part of the skill information will be displayed in the battle information, the rarer the skill identification, the more difficult it is to identify, whether it can be successfully identified, and the level of detail of the skill information depends on the player's scholar level.
This skill does not recognize the skills of mobs and bosses.
43 Skills: [Khalid's Riding Array Essentials]: Character-specific skills, which can be learned with any column, but the skill effect will not be strengthened by the column, the character's exclusive skills cannot be upgraded, and the skill effect will change with the change in the relationship between the player and the character, whether it is the increase in hatred or favorability, the skill effect will be improved, but the skill effect has an upper limit.
Note: The general skill slot will be strengthened by 25% to learn professional quality skills, and the passive skill will only be strengthened by 5% (excluding attribute growth skills), and the rare skill slot will also be strengthened by 50% and 25% respectively for professional and general skills, but it is impossible to learn low-quality passive skills (rare quality passive skills can still be learned).
Riding skills, prerequisites for learning: kill Khalid once (the last attack with his own hands), or Khalid has a favorable opinion of the player to reach "friendship". The profession is a warrior or knight.
When using any cavalry formation, all effects of that formation are increased by 18% if the player is the leader of the cavalry formation, and 5% if the player is a cavalry formation supporter.
Only those who have the skill of Cavalry Formation Essentials can become a Cavalry Formation Supporter, and both the leader and the Supporter must activate the formation, and the quality of the Cavalry Formation determines the maximum number of Supporters.
After learning this skill, the player will automatically master the two basic cavalry formations of [Basic Wedge Formation] and [Basic Linear Formation].
[Kalid's Riding Array Essentials] This type of skill is still the first time I have seen Yun Xiaohan, there is no limit to rank, no restriction on columns, and even the pre-requirements for skill learning are different, not to mention that the skill effect is directly linked to the relationship between the player and the character.
The positive favorability in "Choice" is divided into ten levels, from low to high: neutrality, first acquaintance, friendliness, familiarity, friendship, reverence, trust, intimacy, life-changing, and faith. The "friendship" required to learn such skills is precisely the level 5 of favorability.
Negative Opinion: Neutrality, Dissatisfaction, Discord, Dislike, Hostility, Grudge, Hatred, Hatred, Mortal Hatred, Feud.
However, Yun Xiaohan estimated that eighty percent of his relationship with Khalid had deteriorated to level 5 or 6, but looking at the 18% skill effect data, it was estimated that it was more likely to be level 6.
The effect of this skill is still very good, it can strengthen various cavalry formations, and it is very useful even in the late stage, but it is not easy to improve this skill.
In addition, this skill also comes with two of the most basic cavalry formations, although these two formations are useless in the late game, but they are still very useful at this time, and they may also be used as a pre-skill for high-quality cavalry formations, so they are still somewhat useful, which can be said to be a bonus.
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[Faction General Skill Slot (Tier 5)]:
It may be related to the average level of the players participating in the campaign, or the current level of Yun Xiaohan, the general skill slot of this faction cannot learn professional skills, and can only learn general skills of tier 5 and below, or general skills with no rank restrictions.
[Regenerative Physique]: 5th Rare Level General Skill, Prerequisites for Learning: [Strong Physique], Permanent Increase in Physique Attributes by more than 50%, Warrior Profession.
Increases Constitution stat by 50% for 3 minutes, increases the associated max health (including current HP), instantly restores 25% of your total health, and regenerates 10 times your base health regeneration. Cooldown: 6 minutes (this effect can be increased by skill upgrades). Permanent increase in CON stat by 10% (this effect cannot be increased)
That is, 50% of the original life limit and 25% of the 150% life limit, which is a total of 87.5% of the original life limit.
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44 Skill: [Strength Elite Extraordinary Growth]: There is no rank of rare level general skills, you can only use the general skill slots above level 3 to learn, after learning this skill, it is equivalent to learning the same level of [Strength Attribute Growth] and [Spirit Attribute Growth] at the same time, and the strength attribute and spirit attribute are permanently increased by 10%.
This skill is only counted as one attribute growth skill, and players can also learn 2 attribute growth skills in this level.
Transcendental growth skills can only be learned once every 2 levels, and it is not possible to learn the transcendent growth skills of the same name again. Players cannot learn this skill with a low-tier generic skill slot below their current level.
45 Skills: [Giant Shield Shock]: Rare level general skill, no learning level limit, instantaneous, use the giant shield to bombard the ground many times in an instant, forming a high-frequency shock wave, ignoring friend and foe, destroying the balance of all targets within a circle with itself as the center and a radius of 20 yards, reducing movement speed by 50%, and 100% probability of strength versus agility verification on all targets.
Comparing the skill user's (Strength Attribute * 0.75) with the target's agility attribute, every 10% increase will reduce the target's evasion by 20% for 5 seconds, and if it exceeds 50%, the target will be knocked down for an additional 2 seconds in addition to the corresponding evasion, and will inevitably hit if attacked while down.
Since the shorter the stature helps to stabilize the lower the game, the small size target will receive a certain bonus in this test, and for the very small size target, it must exceed 20% to reduce the evasion by 20%, and then it will still reduce the evasion by 20% every 10%, and it will not be knocked down until it exceeds 60%. For the Extra Small-1 physique, it will reduce the evasion by 20% if it exceeds 30%, and it will take down if it exceeds 70%, and so on.
Skill cooldown: 25 seconds. This skill requires a giant shield to be equipped.
Pre-learning requirements: shield combat class, with [Giant Shield Mastery], [Fifth-Order Strength Attribute Growth], three shield combat active skills, at least one of which is a rare skill, and the strength attribute is permanently increased by more than 75%,
46 Skill: [Heroic Charge]: 5th Rare Professional Skill, this skill is a combined skill for foot and riding, and it will not weaken the effect of the skill when used while riding, and can be regarded as a riding skill.
Prerequisites: Warrior and Knight classes, have at least one charging skill, have learned "Riding Skills", and have at least two Riding skills, and have a permanent increase of more than 40% in strength and physique attributes.
Initiates a high-speed charge to the target area, with a maximum distance of 50 yards on foot and 75 yards on bicycle, dealing (1.2 * strength + 1.2 * physical attack damage) damage to enemies within a 10 yard radius around the center point, and a 100% chance of performing a strength vs. constitution check on enemies within a 5 yard radius, if the check fails, the enemy will be stunned for 1.5 seconds.
Within three seconds of the charge, the player and mount have 30% increased resistance to all control skills, 10% damage reduction, and 20% increased physical attack. Ability cooldown is 30 seconds.
47 Skill: [Fifth Order Constitution Attribute Growth]
48 Skill: [Fifth Order Charm Attribute Growth]
49 Skills: [Summoning Qi Element]: Fifth-Order Rare General Skills, Growth Skills. This skill cannot be learned with Rare slots. Pre-learning: Master at least four active qi skills, and the intelligence attribute will be permanently increased by more than 90%,
Summons an Air Elemental that has the same high magical damage as the caster (regardless of equipment), and increases the caster's movement speed, attack speed, and accuracy by 10% while Air is present.
It can be strengthened with strange objects, can learn matching skills, can be converted into thunder elements or storm elements, and can be turned into elemental lords in the later stage.
50 Skills: