1300 NPC Elite Strength
The number of people on Yun Xiaohan's side was obviously larger, including himself, there were 129 players.
Normally, the number of people is nearly 4 times worse, and the battle should be completely one-sided, but after the real fight started, it was a big surprise, and this small unit of "spy personnel" mainly opposed the guest and gained the upper hand.
In less than 3 minutes, 34 players died, and only 4 NPCs were stunned, of which Yun Xiaohan alone stunned two NPCs, and also output good damage. (Due to the protection of the quest mechanic, players who take the capture mission only need to hit the group of "spies" below 25% HP, they will be stunned, and then the players' skills will not be able to damage this group of NPCs.) )
There are three main reasons for this.
First of all, the level difference is too big, Yun Xiaohan is two or three levels worse, and the other players are even worse, and the lowest level of the players who came to help is even only level 56, which is a full five or six levels worse, and the attack immunity rate caused by the level difference is too high, and it is difficult to hit the NPC.
The second is the difference in HP and damage mechanics.
The blood volume of this group of NPCs is very high, and the blood volume is generally between 250,000 and 400,000, you must know that the blood volume of Yun Xiaohan, who is a super blood cow, is only 154825, and the blood volume of most players is only between 25,000 and 50,000.
However, their defense and attack power are not so exaggerated, although they are still much higher than most players participating in the battle, but relative to their level, it is still within a reasonable range, and the number of skills of these NPCs is not as large as that of players, and there are not a few high-power skills, and their actual output is not much higher than that of players.
But the problem is that the damage mechanic is tilted towards them, because in the regular map once an NPC dies is a real death, so the NPC is protected on the regular map, and the player does half the damage to the NPC on the regular map, unlike in the campaign space and the battlefield.
Finally, the AI of these NPCs is a bit perverted.
These "spies" completely ignore the aggro mechanic, it is useless to pull them aggro, and they will find players who are easier to kill to target.
For example, Yun Xiaohan uses provocation skills against them, which can cause a lot of hatred, and conventional provocation can't pull NPCs at all, and the effects of "forced provocation" and "out-of-control provocation" can still work, but this is strictly speaking a control effect rather than a hatred effect, and the control time will be slightly shortened.
These NPCs are also quite intelligent when they are in "Forced Provocation" ("Forced Provocation" makes the provoked target only choose the provocateur as the target, but the provoked target is still sane and can act autonomously), and they seem to know that they can't fight Yun Xiaohan, and tend to use more area of effect skills to deal damage to players around Yun Xiaohan.
In addition, this group of "spies" knows how to gather fire and move, and even know dodging skills.
At the beginning of the battle, there were a few players in the Viscount of Corsican who felt that their side had a large numerical advantage, and there were teammates behind them who could add blood to themselves, so they rushed to the front more aggressively, and were directly taken away by these NPCs after a round of fire, and it was too late for their teammates to add blood.
Even Yun Xiaohan underestimated these NPCs to a certain extent, and he was not cautious enough in the choice of the timing of the casting of [Lonely Charge], and just followed the usual process.
The so-called normal process is that he first approaches the enemy with a [Heroic Charge], and then directly uses the [Lonely Charge] at the most dense place of the enemy.
Normally, this routine should be able to hit at least 7 or 8 people, and no more than 10, after all, there are only 36 enemies in total, and the position is still relatively loose, so he can only choose one of the enemy's three combat teams as the target.
But the actual result was that Yun Xiaohan's [Lonely Charge] only hit the pitiful two targets, and the rest of the enemies in the charging range used the displacement skill to move out of the charging range at the first time.
In terms of reaction speed, these NPCs can be said to be faster than 90% of players, after all, they are NPCs controlled by computers. But the player has the advantage of being a player, as long as the player has watched Yun Xiaohan's video and is not stupid, he will not wait until Yun Xiaohan releases [Lonely Charge] to react, and when he uses [Heroic Charge], he has already used the displacement skill to transfer in advance.
To be honest, seeing his teammates being hit head-on, and his [Lonely Charge] was almost empty, Yun Xiaohan's brain was also a little confused for a while, which also made him make a mistake and didn't stop his teammates in time, causing them to rush up after him.
If you can defeat the enemy at once and form a pursuit battle, it will naturally be no problem to rush up, but now these NPCs have not been defeated at all, but have started to fight back on the spot in an orderly manner, and even advance instead of retreating, and take the initiative to pull some players back into the chaotic battle, and the battle situation will not be controlled by Yun Xiaohan.
Scramble is not a player's strong suit, not to mention that the average of the first players to join up with Cloud Owl is considered low among the Viscounties of Corsica.
There are a lot of people, and some players who are not strong in psychological quality don't know what they should do. Where am I? Who's beating me? ”
By the time they calmed down, eighty percent of their characters had already been lying down, and the vision in front of them had turned gray. Treat? Cooperate? Isn't it that they can't even find their own roles, and expect them to find teammates.
Compared to the player, the NPC is much stronger, not affected by psychology, and can be played calmly in a chaotic environment, but it is limited by the level of AI, and the degree of play is high and low.
And this group of "spies" of the elven kingdom are obviously elite, and may even be the elite of the elite, they are still able to carry out all kinds of cooperation in such a chaotic environment, and the actions such as covering, gathering fire, and healing are carried out in an orderly manner.
At this time, if someone looks at it from the perspective of a bystander, you can see the gap between the two sides of the battle at a glance, the player side is completely a rabble, and the NPC side is an elite combat team, which can still maintain the formation to a certain extent in the chaotic battle.
The situation that should have been dominated by the player side has become one-sided, and it is still a one-sided abuse of players by NPCs, Yun Xiaohan is naturally responsible.
Although he was only stunned for less than 5 or 6 seconds, which is very short, this time is too critical, and it is easy for players to rush up, but it is difficult to retreat.
Yun Xiaohan has been repeatedly shouting at the players to distance themselves, but it is difficult for players who have been strongly counterattacked by NPCs and have fallen into a panic to listen to Yun Xiaohan's words, and those who can stand still and find an enemy to attack are considered to be acceptable, and many players even bump around like headless flies.