Chapter 107: Two Kinds of Aristocrats (Asking for Recommendations)
At the end of the 18th period, today's 8-hour battlefield is over, Yun Xiaohan has never died, and his personal wealth has risen to 47 silver and 80 copper, continuing to lead the wealth list, and the gap has widened. Merit has also increased by 300 points to 1236 points, but it is still some way from the 5000 points required to become a baron.
Different from the brigadier, starting from the baron, it is considered a formal nobleman, looking at the promotion to brigadier only 500 merit, but the promotion to baron requires 5000 points, a difference of 10 times, you can understand the huge difference.
After reaching 5,000 merits, players have two paths to choose from:
One is the field nobility, which not only needs to meet the merit standards, but also needs to have the corresponding territory to be promoted. For example, a field baron needs to own at least one village.
The other is the court nobles, who only need to meet the merit standards and pay a certain amount of money to improve, of course, the amount of money paid is only a drop in the bucket compared to the cost of buying a territory. The court barons only had to pay 10 silver, and the purchase of a village, even the smallest one, cost 10 gold, not to mention the large ones.
Correspondingly, the difference between the two titles is also very different:
The first is the number of soldiers they have, the court nobles are much less, and the field nobles can support more soldiers according to the size of the territory, but the soldiers who can be brought to the battlefield are still limited, and most of the soldiers in the territory can only guard the territory, but with the increase in the number and scale of the territory, the gap between the two nobles with troops will still widen.
Secondly, the local nobles had the right to tax their own territory, and although they had to pay a high amount of taxes to the state, they could still keep some of it for their own use.
Finally, once you have a territory, you can build your own territory as a lord.
But in fact, there may not be one in a hundred players who can become a local nobleman, although the territory can bring benefits to the player, but the relative investment is also very large, not that the local tyrant basically can't afford to play, just the tax of the territory, the baron will be half collected by the state, and it is undoubtedly a fool's dream to build the territory with taxes.
In addition, it is useless to build buildings on the territory alone, such as building a trade post, the trade post itself has no income, and only players or NPCs can have income, so whether the trade route where the territory is located is prosperous or not, whether the various material needs of the territory are met or not will affect the level of the territory.
If the material needs are satisfied, then the population of the province will continue to rise, and the lord who meets the upgrade criteria can expand the territory. On the contrary, the population will decline, and if it falls below the standard for a long time, the territory will be automatically downgraded.
In addition, the armament of the territory should not be too bad, otherwise once someone attacks the village, it can be robbed. Of course, there is a limit to attacking the village, and the attacking party of the same camp needs to spend the corresponding funds according to the size of the territory to apply for attacking the village, which is quite a lot, and the number of people attacking the village is also limited, once the attack on the village fails, eighty percent of the application funds will be owned by the attacked party, so the risk is still very large.
There is no such restriction on the side of the opposing faction, but even if it is defeated, it is only a temporary occupation, and only after the victory or defeat of the faction war will the ownership of the territory be really determined, but this territory must belong to the faction, not directly to the player. However, the faction will reward the meritorious person, and if the merit is large enough, there is still a chance to be rewarded territory.
Therefore, it is very risky to engage in territory, and it will be wasted if you are not careful, and the development of the territory not only requires money, but also needs connections, of course, super gods are different, they can spend money to hire merchants and soldiers to help them develop or defend their territory.
But one thing is clear, not only does the territory not make money, but it burns money, and it burns a lot of money. Generally, it is either a guild to play the territory, or a local tyrant to play, although theoretically a player is qualified to play the territory, but ordinary players can never afford to play.
Leaving the battlefield area, Yun Xiaohan went to fight the level 23 monster leveling.
The 23-level monster finally appeared in the humanoid monster - the Red Turban Thief, as a powerful humanoid monster, has nearly twice the number of skills than the non-humanoid monster, of course, it is much more difficult to fight.
However, the humanoid monsters in the novice village are so difficult to fight because the player's skills were too few at that time, there was no room for operation, and there were few pieces of equipment on the body, and they were all white.
And now Yun Xiaohan is no longer what it used to be, it is not difficult to fight a powerful humanoid monster, and the enemies in the battlefield are also humanoid, but they are not regular leveling monsters.
The Red Turban Thief is generally a melee monster.,But if it's far away, it'll throw 2 throwing knives.,Although it takes a long time to cool down after throwing 2 throwing knives.,But there's still a little bit of long-range ability.,In addition, the Red Turban Thief also has 2 control skills.,So it's not very easy to kill in groups.。
When all skills are cooled, it's still okay to kill once with [Lonely Charge] group, but basically you can pull 5-6, and if you have more, you can't, because in the case that they can throw throwing knives, it is difficult to use movement to gather them all together, and if you pull the monster for too long, it is likely to be thrown alive by the throwing knives, so 5-6 is the limit.
And without [Lonely Charge] and [Strong Physique], it is completely impossible to kill in groups, and you can only kill alone. The Red Turban Thief's 2 control skills are both hard control, one is a knockdown skill, and the other is a stun skill.
The former has to be tested for agility, and with Yun Xiaohan's poor agility attribute, even if it is increased by [Lone Warrior], it is one of them, and there is basically no possibility of passing the test.
The latter, like Yun Xiaohan's [Shield Strike], is based on a random probability to decide whether to successfully stun, but the attacker's physique will affect this probability. Yun Xiaohan's physique is still very high, so the probability of being stunned is not high, and it is basically 1 out of 3. If it hits 5 or 6 enemies with the [Lone Warrior] buff increase, it will even be reduced to one in 5 hits.
These 2 control skills, although they don't deal much damage, are very annoying. Especially when killing in groups, the high AI of humanoid monsters is revealed, and the red turban thieves will take turns to control them, and when they are unlucky, Yun Xiaohan can be controlled continuously for 4 or 5 seconds, even if the defense has been greatly improved because of the [Lone Warrior], it is still very hurtful, and the process of killing monsters is also very time-consuming.
In addition, the Red Turban Thief also has backstabbing skills, which can deal 50% more damage in the back, and there are also 2 agility skills, both of which are the type that attacks multiple times in a short period of time, but this skill with low damage under a single attack is not a threat to a high-defense shield battle like Yun Xiaohan.
As a humanoid monster, the skill of calling allies after entering the remnant blood is naturally not without the skill of the Red Turban Thief, which is exactly the same as the call for allies mode of the "rogue" in the novice village, although it is not difficult to deal with, but it requires Yun Xiaohan to focus enough to not make mistakes.