Chapter 646: Sea Serpent One

These powerful creatures that are not elemental creatures, after coming to the elemental plane, only caused some turmoil, and compared to the entire elemental plane, the degree of this turmoil is naturally negligible. In the process that followed, they reached a strange balance with the original creatures in the elemental plane.

In Rhodes' impression, a powerful creature that existed in the water elemental plane was related to the topic he had talked about with the ice elemental before.

Due to the extremely scattered location of the obelisk, which may appear in any corner of the world, in Rod's memory, there was such an obelisk in the water elemental plane, and Rod was extremely impressed by this.

Rhodes recalls that the location of the prescription belisk was in an extremely dangerous forbidden place in the water elemental plane.

According to Rod's memory, of all the elemental planes, the water elemental plane is one of the more difficult to explore. Players who want to explore the Hydro Plane must dive beneath the endless ocean of the Hydro Plane in order to truly see the creatures that exist within.

In the water elemental plane, all living things exist beneath the ocean. In order to adapt to this environment, even if they are also a type of elemental people, the form of water elemental people has already changed, and there are many characteristics of sea creatures in them.

For high-level mages, after diving underwater, with the blessing of various magic, they can easily solve the difficulties that exist on them. Whether it's generating oxygen directly from within the body or allowing yourself to move freely underwater, none of this is much of a difference for a high-level mage.

It's just that for ordinary creatures, it would be extremely difficult to just stay under the ocean where the water elemental plane is located. The only way for a melee professional to do this is to follow other powerful mages in addition to the precious treasures they carry with them.

When underwater, the strength that melee professionals can exert will also be greatly limited, and the strong resistance in the water will undoubtedly make it impossible for them to exert even half of their original strength.

In this case, the only human beings who choose to come to the elemental plane are powerful mages, except for a very few explorers. Except for the players at the time, ordinary melee professionals would not have the idea of coming here at all.

As mages move up, they will also become more aware of the elements, and they will be able to perceive things that ordinary mages cannot. When they become the most powerful legendary mages, they will be able to perceive the source of all magical elements, that is, the existence of the elemental plane.

It's just that what the legendary mage can do is only to perceive the position of the elemental plane, and cannot interfere with the things in the main plane in any way, and only after mastering the fifth-order magic [Gate of Another Dimension] can the legendary mage rely on this spell to enter the elemental plane in person.

According to the research of Mage Bracada, the connection with the elemental plane is the use that the legendary mage recognized when the [Extradimensional Gate] was first studied.

The existence of the [Gate of Another Dimension] not only allows legendary mages to enter the elemental plane in person and explore everything that exists in it, but also has a variety of other uses.

Due to the convenience of this spell, the mage can completely break free from the limitations of spatial calibration, and reach any position in a very wide range at will, and in many cases, the legendary mage will also use this spell to travel quickly in the main plane.

Legendary mages often use this trick to banish their hard-to-defeat creatures to the elemental plane.

In addition to coming to the elemental plane through the [Gate of Another Dimension], the non-elemental creatures existing in the main plane can only choose to risk their bodies being torn apart, through the spatial gaps that exist in various parts of the main plane, or rely on the teleportation monument established by the legendary mage at the beginning.

As for elemental creatures, these limitations do not exist in them. Because elemental beings are completely different from ordinary creatures, even if they are in the main plane, they always have a deep connection to the elemental plane.

Elemental Creature Elementals on the Main Plane can reunite their elemental cores in the Elemental Plane after spending a longer period of time than ordinary creatures. In this process, the elemental cores that were originally in the main plane will also be shattered accordingly, thus completing the displacement between the two planes.

In the same way, elemental beings want to enter the main plane in such a way that they do not need to rely on any medium used by regular creatures.

Because of this, in the absence of major circumstances, the average melee professional will not choose to come to the elemental plane at all. Neither the risk of passing through the dimensional gap, nor the high cost of using the teleportation tablet, was something they could easily afford, let alone the various powerful creatures in the elemental plane, as well as the various forbidden places that existed.

In Rhodes' impression, the existence in the water elemental plane, that is, the special forbidden place mentioned in his previous words, existed in an extremely deep trench.

In this particular trench, there are a very large number of sea snakes, and as the altitude decreases, these sea snakes undergo noticeable changes.

In addition to being able to become larger and master some of the offensive spells, these sea snakes will develop some abnormal traits as they move up the ranks. On them, in addition to appearing a larger number of snake heads, they even grow four legs of unknown significance.

The deeper you explore the trenches, the more noticeable the changes that happen to these sea snakes. According to Rhodes' memories in his previous life, when the altitude dropped to a certain level, the creatures that existed in the trench were almost entirely different species than the sea serpent.

According to the player's analysis at the time, these sea snakes existing on the surface of the trench are just the products of the weak blood of these creatures that exist in the depths of the trench, and they are born after combining with other sea creatures, so they have lost their most original characteristics.

Only after the rank is raised and the bloodline is strengthened, the characteristics corresponding to this bloodline will be revealed in these sea snakes.

Due to the presence of these creatures in the trench, coupled with the location of the trench, it is considered to be the closest of all known forbidden places to the land where the Bracada spell rises, so this trench was extremely famous among players at the time, and was affectionately called "Hydra Trench" by players at the time.