1269 Analysis of task evaluation

Sanshengshu didn't count the two evaluations of "miracle" and "myth", it's not that he didn't want to count, in fact, he proposed to gather the power of everyone in that post, hoping that the person who saw the post would attach his task evaluation and approximate bloodline attributes to the post, so that he could make statistics and share.

Some people may think that players will be reluctant to disclose their bloodline attributes, but in fact, on the contrary, there are many players who respond to the call of the three-life tree.

You must know that the level of task evaluation is determined by the player's task completion, even if the player awakens a junk bloodline like a goblin, as long as the task is done well, he can still score a high task evaluation. The lower the level of the bloodline that the player wants to awaken, the lower the difficulty of the bloodline awakening task, and it is easier to score a high evaluation.

For example, if high-level players are seen as middle and high school students, and ordinary players are seen as elementary school students, the level of middle and high school students is indeed higher, but they do the middle and high school test papers, and the primary school students do the primary school test papers, it must be that primary school students are more likely to get high scores.

In this case, in fact, most of the high ratings are played by ordinary players with average level, and there are very few high-level players who give high ratings, on the one hand, because of the difference in the difficulty of the task, and on the other hand, because of the large difference in the number of people between the two sides.

Also, from the point of view of secrecy, it doesn't make much sense.

First of all, the forum is open to all regional servers in the world, and "Choice" has its own translator, so there may be some obstacles to direct communication, but there is no problem with text communication.

Even excluding the waifu, there are currently more than 60 million players in China for just "Choice", and even if it is the so-called five top bloodlines in the mouth of players (that is, there is only one top bloodline in every 20 players), there are as many as 3 million.

This is still a conservative estimate, you must know that the twenty choices are the player's speculation, is the exaggerated result of the subconscious behavior of the vast majority of players, players who have not awakened the top bloodline hope to cover up their failures through exaggeration, and players who awaken the top bloodline hope to elevate their status in this way, its true proportion should not be so low, and the more than 60 million players in China are also the old yellow calendar officially announced a month ago.

Gamers don't have much of a concept of keeping secrets, if you don't say it, others will also say that as long as three people know a secret, it will quickly be passed on to ten, ten to hundred.

Secondly, the evaluation of the seven grades from "extremely poor" to "perfect" is only enhanced or weakened in the bloodline attribute, and there is no fundamental change.

Even the "excess" and "reversal" ratings are just an additional attribute, and the change is still not significant.

Therefore, except for a few bloodline branches that are very unpopular and have extremely high requirements for the purity of killing energy, the other bloodline attributes have no meaning of secrecy, and there is no way to keep them secret.

Since there is no way to keep it secret, it is not surprising that many players are even very active, and in the reply below the post of Sanshengshu, they will not only explain their own bloodline attributes, but also often attach the bloodline attributes of friends he knows.

At this time, the problem came, and now, there have been more than 100,000 replies after that post, but no one has made "miracle" and "myth" evaluations, and Sunshine Tree himself has taken the initiative to ask many well-known masters, and no one has made these two evaluations. (Sanshengshu doesn't know Yun Xiaohan, and Yun Xiaohan never reads strangers' forum private messages, he is too famous, and there are too many private messages from him, so he can't read it)

Therefore, Sanshengshu believes that "miracles" and "myths" evaluations are carrots hanging in front of players, which can be seen and eaten, and are officially used to hang players' appetites, and even because those tasks themselves are not enough to support players to play higher evaluations, at least at this stage of the game, perhaps no one can type these two evaluations until the later stage of the game.

This is like a primary school exam paper, the full score is 100 points, but the miracle evaluation needs 250 points, which naturally can't be scored. (For example, the mission map is not large enough, the mission resources are limited, and the enemy is also counted as a resource.) Suppose a task requires the player to kill ten birds and birds, but there are ten chickens on the entire mission map, even if the player kills the whole process without loss, the time is not short, then it can only score 100 points, get a perfect evaluation, like the "excess" above the evaluation requires the player to break the limit to a certain extent, not to kill 10 chickens, but to kill 10 geese, or even eagles, the difficulty is naturally not the same, and this requires these monsters on the map, or through some hidden ways to open a new map, This is obviously not possible with low-difficulty missions in the early game.)

Sanshengshu's analysis and judgment are very reasonable, because it is still in the middle and early stages of the game, the task itself is very limited, the player's understanding of "Choice" is not deep enough, and there are few means to master it themselves (compared to the later stage), it is indeed difficult to give a high evaluation when doing tasks, not to mention the highest "miracle" and "myth" evaluation. (Game comprehension is very important, you can open up ideas for doing tasks, and you can also know what you can do and what you shouldn't do, so as to plan the character skill system or material preparation more reasonably, which is also the late-mover advantage of players who join the game later)

But there are always a few guys in the world who can break common sense, Yun Xiaohan scored a "miracle" evaluation in the first bloodline awakening mission, you must know that he was only level 39 at that time, and he was the first to reach level 39, which was early in the game, and the difficulty of the task was so high, but he still did what he couldn't.

Because he stood on the shoulders of the Sansheng Tree (read his post), and got the "miracle" evaluation, and had seen the bloodline attributes of the Ancient Arkans, the Arcane-type Ancient Arkans, and the Dragon-Kissed Ancient Arkans in the final bloodline selection, Yun Xiaohan's understanding of the mission evaluation and the awakening bloodline was obviously better than that of the Sansheng Tree.

Judging from the known information, the "miracle" evaluation corresponds to the special bloodline, although the special bloodline still has some commonalities with the standard bloodline, such as two or three similar attributes, but compared with the standard bloodline, the special bloodline not only has more attribute entries, the attributes are stronger, but also has its own characteristics, which can be said to have a qualitative change.

Although the "myth" evaluation is one level higher than the "miracle", the "miracle" evaluation is already a special bloodline, and the "myth" evaluation is at most another stronger special bloodline, and it is unlikely to change qualitatively again, so Yun Xiaohan estimates that the "miracle" and "myth" evaluation should be classified as one stage, but the "myth" evaluation may have a significant enhancement compared to the "miracle".