Chapter 908: Choice Two
Before that, when Rhodes was in the Soul Tower, killing the corpse witches transformed by Sandru, he had noticed something.
Even if the corresponding rank of normal corpse witches is above the fifth order, the corpse witches killed by Rhode can only provide extremely low experience points, far less than the standard of fifth-order creatures, and more like the experience points that first- and second-order creatures can provide.
This discovery undoubtedly made Rod at that time notice a trace of abnormality, but Rod at that time thought deeply, and when he recalled it at this time, Rod noticed something unusual in it.
According to what Rhodes knew, there was a certain correspondence between the experience points that undead creatures could provide and the spiritual attributes they occupied.
If the experience points that these corpse witches can provide are only the level of low-level creatures, then the same is true of the control spirit they occupy, and there will not be much deviation between the two.
According to Rhodes' own understanding, the experience points that undead creatures can provide are mostly determined by the strength of their soul fire. The stronger the soul fire, the stronger the undead creatures naturally correspond, the more experience points it can provide, and at the same time, it will also cost more spiritual attributes to control.
In Rhodes's opinion, the spiritual imprint occupied by the corpse witch transformed through the ghost king's cloak and the experience points provided should all depend on the strength of the rank corresponding to the creature transformed into the corpse witch.
The same applies to the Corpse Witch King that Rhodes transformed.
Because the experience points provided by the Corpse Witch King have not changed with the increase of rank, Rhodes cannot obtain a lot of experience points by killing the Corpse Witch King transformed by himself, and if he wants to rely on the power of the artifact to improve his rank, Rhodes has to start a war like Sandru.
Relying on the various effects of god-level spiritualism, Rhodes transformed the original broken bones in the Death Desolation into a large number of undead creatures.
Originally, these transformed undead creatures could only be regarded as low-level undead creatures such as skeleton soldiers, and due to the poor materials used for transformation, they could not be expected to have much combat ability at all.
It's just that under the effect of the ghost king's cloak, the situation is immediately different.
Relying on the unique effects of the Ghost King's cloak, Rhodes' god-level spiritualism is enough to transform any dead creature into a sixth-order Corpse Witch King.
In the Death Wasteland, these Corpse Witch Kings transformed by Rhodes are no different from the real Corpse Witch Kings in terms of strength, but the spiritual attributes they occupy are pitiful.
In Rod's perception, the spiritual attributes occupied by these Corpse Witch Kings were only about the same as those of skeleton soldiers, or even lower, which undoubtedly gave Rhodes the opportunity to control a large number of Corpse Witch Kings.
With the help of the powerful effect of the god-level spiritualism combined with the ghost king's cloak, Rhodes finally achieved this move, and relying on the power brought by these corpse witch kings, Rod finally completely suppressed Stephen.
Under the cloud of death cast by the Corpse Witch King, a large number of the original undead creatures in the Death Wasteland died, and even the Lich Stephen would not let his undead creatures die in vain. In such a situation, both sides have chosen not to fight again.
For Rod, the reason why he chose to truce was not only because he needed Stephen's secret method, but more importantly, Rod knew in his heart that no matter how big his advantage was, he might not have any chance to kill this powerful lich.
The existence of space spells has brought great convenience to mages who have mastered these spells. Any mage who has mastered the space spell of the fourth order or above can go directly from one place to another, even on the battlefield, and can use the space spell to complete the effect of rapid evacuation.
At this point, Rhodes, who had a lot of experience in fighting with high-level mages in his previous life, naturally knew in his heart that even some real assassin professionals could not take any advantage when mages cast space spells, and Rhodes had no way to do it at this time.
Through the magic scroll that led to the Death Wasteland, Rod knew that Stephen's attainment in space spells was definitely not low, even surpassing most orthodox mages, and Rhodes was not sure that he would be able to kill her before she could use the gate of time and space to escape.
The existence of space spells has caused many high-level mages to fight with each other in the end, and before they form an absolute crushing in strength, even the high-level mages themselves have nothing to do to counter the space spells.
Perhaps the legendary mage who has mastered the gate of another dimension will be able to chase all the way along the fluctuations left by the spatial spell, so as to pursue the mage who has escaped with the spatial spell.
Even in areas that have never been reached before, these mages can directly appear there through the existence of the Gate of Another Dimension, but the mastery conditions of the Gate of Another Dimension are extremely harsh, and even among Bracada, there are not many legendary mages who can master it.
Relying on the space spells they master, mages can ensure their own safety very well, unless it is a real undying battle, otherwise few high-level mages will not use space spells to escape when they encounter danger.
And this is also the reason why Rod did not continue to choose to fight Stephen at this time.
In Rod's impression, in the game of his previous life, there was a treasure that could counter the mage's space spells, the War Shackles.
Although the shackles of war only have the quality of a treasure, Rhodes always believes that the true effect of this treasure, especially its ability to restrain space spells, is definitely not inferior to ordinary artifacts.
Once the artifact is in effect, no creatures in a large area around it, in any way, will be able to leave the area.
Even the space spells cast by the mage, under the effect of the shackles of war, also lost all the previous effects, and could not make the mage break away from this area.
Rhodes recalled that the existence of the War Shackles was also one of the few treasures that could directly restrain space spells, except for the forbidden magic ball, the War Shackles were the best treasures for restraining space spells.
According to the knowledge of the game information in his previous life, in Rhodes's impression, the first place where the shackles of war appeared in the player's eyes was in the Krulord, where savage creatures gathered.
In the possession of this treasure is also a powerful barbarian hero, and he is also known as the successor of the hero Tanan.
In the battles that followed, the War Shackles were also used by the Barbarian hero to restrain mages who were adept at using space spells to escape.