1344 【Atmospheric Impact】
After being approached by Yun Xiaohan, "Evine Gyin" put a magic shield on himself.
Although the durability of this magic shield is quite high due to the strength of the caster, in the face of Yun Xiaohan, who has multiple buff blessings such as the Lone Warrior BUFF, the Battle BUFF, the [Bloodthirsty Retrospective Target] attack power accumulation BUFF, and the De Kelun suit effect, the shield was broken with a simple [Heavy Attack] and a rebound target ejection.
The magic shield seemed to be so easily broken that "Evine Gain" was very surprised, and he couldn't help but subconsciously take a step back, and then was chased and slashed by Yun Xiaohan, who followed closely, cutting off about 0.3% of his HP.
Considering that this knife is just a basic attack, and "Evine Gain" is a hero-level NPC, this amount of blood is quite considerable, which also shows that the physical defense and blood volume of "Ivein Gain" as a spell casting class are not particularly high.
Yun Xiaohan then immediately connected to a [Bloodthirsty Slam Attack] to cancel the backswing of the basic attack, and once again reduced the HP of "Evine Gain" by about 0.7%, and also restored himself to about 4% of his HP.
Don't think 4% is not much, you must know that with the addition of the Lone Warrior BUFF, Yun Xiaohan's physique attributes have increased significantly, and the upper limit of life has also increased from the previous 160,000 to more than 370,000 now, which means that this 4% is almost equivalent to 10% of the previous HP. (Note 1)
In addition, [Bloodthirsty Slam] also has a special function that is used to calculate the amount of HP.
Generally speaking, the amount of blood or strength exceeds the player's by a lot, or the specific blood volume of relatively special enemies is not visible to players, and the mechanism of [Bloodthirsty Slam] is more special, its healing amount is linked to the amount of damage, and the healing effect of level 4 [Bloodthirsty Slam] is 95% of the damage it causes, and Yun Xiaohan can calculate the HP of "Evine Gyin" from this.
As for "Beinte", Yun Xiaohan didn't even drive his blood bar, so naturally it was impossible to calculate the amount of blood. (Note 2)
Of course, even if it is "Ivein Ginn", because the NPC that is not the player's belongs to is protected by the system, the damage will be reduced, and its template level and rank are also uncertain (low-level skills will reduce damage when hitting high-level targets), this HP estimation cannot be too accurate, and Yun Xiaohan can only roughly estimate that its HP ceiling is between 2.2 million and 2.5 million.
In comparison, Garibaldi, the Templar, only has 620,000 blood, Maurice, who is also a spellcaster, has 410,000 blood, and Charlie John, the lowest of the three people, is even worse at 340,000 blood, which is not a big difference.
At the same time that Yun Xiaohan used [Bloodthirsty Slam], "Evine Gyin" was not idle, he began to chant spells, and completed the spell casting at the end of [Bloodthirsty Slam], although Yun Xiaohan's attack hit him, it failed to cause any interference, and his cast bar did not move.
But although "Evine Ginn" performed very well in spell casting, he was a bit poor in the choice of spells, and he actually cast a [Atmospheric Shock].
The official website does not provide information about [Atmospheric Impact], although Yun Xiaohan successfully identified it through [Skill Identification], but it was the first time he saw it in the game, and it was a complete fluke that he could recognize it.
In this case, the role of [Skill Identification] is vividly displayed, regardless of whether the player has seen this skill before, as long as it is identified, [Skill Identification] will automatically provide a general skill description, this description will not explain its skill level and rarity, nor will it mention its learning needs, it will only roughly describe the effect of its skill, and there is no accurate number.
Although there are many limitations, once the skill is successfully identified, there is a high probability of successful recognition again when encountering the skill in the future, and the recognition probability of the skill will increase with the increase of the number of successful recognition of the skill until it is 100% recognized.
As the name suggests, [Atmospheric Impact] will release a powerful gas shockwave, the shockwave will first cause a gas damage to the target within the cast range around the caster, and will push all targets away regardless of friend or foe, and if you hit an obstacle or other creature during the push, the pushed target and the hit target will receive corresponding secondary impact damage, and the impact damage is related to the inertia and characteristics of the pushed target.
There are three main advantages of this skill:
First, the priority of skills is very high, not only can catapult creatures away, but also on items, and even some physical flying skills will also work, such as fireballs, ice arrows and other skills will be bounced away, and they are effective against bows and even siege weapons.
The second is that the control verification mechanism is special, it only checks the self-weight of the target, that is to say, the control resistance is completely ineffective, no matter how high the player's bloodline level is, whether or not to cast the control-free skill, it cannot be exempted from the effect of rejection, which is very unreasonable.
The third is a large range, high chain damage, the target of its blowing is not only the character, some objects with a small weight will also be blown away, and it will also cause damage after impact, and the same is true for the skill of bounce flying, and if the inertia is large enough, there will be a second and third impact, if you prepare in advance, such as preparing a large number of arrows, gravel, or even magic cannonballs, and put them in the right position, this skill can even be used as a super large range of damage spells.
Therefore, [Atmospheric Impact] can be said to be a combination of cluster control, damage and protection, and it is a very powerful skill, which is good enough to instantly change the tide of battle, but it also has its own shortcomings.
First of all, the recipient can reduce the force area by connecting with a fixed object and changing the body posture in time when the skill is cast, so as to reduce the effect of [Atmospheric Impact] and prevent themselves from being blown away or not being blown too far; The second is that the skill effect ignores friend and foe, which is easy to cause accidental damage.
But then again, the disadvantage of [Atmospheric Impact] is that it is difficult to take advantage of, its cast time is short, and a powerful caster like "Evine Ginn" can further shorten its cast time, and there are no special cast actions and cast premonitions, which is difficult to identify in advance, so it is basically impossible for the player to react.
In addition, the effect of ignoring friend and foe is not entirely a bad thing, and the forced displacement can be used to rescue your own personnel and change the terrain to a certain extent, and it is also very good to harm people in some non-PK environments, and it is extremely functional.
Because it was the first time he had seen [Atmospheric Impact], when he finished scanning the skill description at a glance, Yun Xiaohan had no time to change his skill to interrupt, and could only watch as "Evine Gain" released his skill.
PS: The following does not count the number of words.
Note 1: The BUFF improvement attribute of the lone warrior does not include the equipment attribute, and the attribute increase provided by the equipment is only for the original attribute, that is, the effect of [Commander's Heart] can be superimposed, so the increase in the upper limit of blood volume will not be particularly exaggerated (the specific number is calculated by me), and the reason why the protagonist is resistant to fighting mainly depends on the bonus of huge double defense.
In contrast, although the increase in the strength attribute does not include the equipment attribute, the strength attribute affects the attack power, and the attack power is affected by the campaign buff, and when the damage is dealt, it will be affected by the effect of the De Kran suit, and the damage caused to non-player humanoids is increased by 15%, and the damage caused to the player is increased by 10%, and the damage increase is much more exaggerated.
Note 2: Just like in some arcades, the health bar of a powerful enemy is often broken down into several pieces, and after one is played, it will be changed to the next one, and the number of health bars remaining will be marked. There is no direct correlation between the total number of health bars and the maximum amount of health, it is possible that an enemy with 500,000 health has only five health bars, and a 250,000 health bar has 10 health bars, mainly due to the strength of the enemy.
For example, "Evine Gain" has a total of 10 health bars, one blood bar is equivalent to 10% of health, players after self-training, and then carefully read and remember if you can still judge the degree of the enemy's blood loss in more detail, but if the blood is lost too little, the naked eye will not be able to judge.