1386 [Bloodthirsty Slam] max level
At 0:00 on April 11, Yun Xiaohan started leveling on time.
In the course of today's leveling, he has three skills that have been upgraded by one level.
[Shield Strike] is upgraded to level 6, dealing (300 + 1.3 * strength + 0.8 * physical attack) physical damage, and has a 100% chance to stun enemies for 2 seconds, a cooldown of 11 seconds, and the skill level is considered to be level 3. The difference between the strength of the attacker and the attacker will affect the stun probability.
The improvement of this skill is not as big as imagined, although the stun probability has increased by another 5%, and finally reached the ceiling of 100%, but this 100% stun is only theoretical, the template of the attack and defense, bloodline, control resistance, level difference, and skill quality and grade will affect the actual stun probability of the skill.
Therefore, although the quality of Yun Xiaohan's bloodline is extremely high, only by fighting the wild monsters on the regular map and the ordinary monsters in the Warcraft space can [Shield Strike] be 100% dizzy, and if you fight the boss Warcraft, you can't be 100% dizzy, let alone powerful bosses and NPCs with high templates.
However, against the player, due to Yun Xiaohan's great advantage, it is basically a dizziness and an accuracy.
In addition to [Shield Strike], the other two upgraded skills are [Wind Speed] and [Bloodthirsty Slam].
[Wind Speed] has been upgraded to level 5, the duration has been increased from 4 minutes to 4 minutes and 20 seconds, the movement speed bonus has been increased from 35% to 40%, and the cooldown is still 5 minutes.
This auxiliary skill is still very useful.,It's just not very helpful in daily leveling.,The group brush can't run too fast.,Running too fast is out of hatred.。
[Bloodthirsty Slam] is upgraded to level 5, skill damage is increased from (200+1.6*Strength + 1.2*Attack) to (300+1.8*Strength +1.4*Attack), self-healing is increased from 95% to 100% of the damage dealt, and cooldown is reduced from 8.5 seconds to 8 seconds. Skill tiers are considered to be tier 3.
[Bloodthirsty Slam] has reached the full level after reaching level 5, and the skill level cannot be further improved.
Don't be surprised, this is actually the norm, in fact, many early low-level skills are upgraded to level 3 and are fully leveled, such as [Double Attack] and other skills can only be upgraded to level 3, [Bloodthirsty Slam] Level 5 full level is normal, but it is relatively rare to have low-level skills like [Heavy Attack] and [Shield Strike] that can continue to be upgraded after level 5.
And this is also the embarrassment of the early low-level active attack skills, which seem to be very good skills, but the upside is extremely limited, and the low-level attack skills hit high-level enemies and have to be greatly reduced by the rank difference, which is very chicken.
There is no mention of how many levels of skills are at full level in the official skill information, so players can only learn skills by chance, but those players who entered the game long after the launch of the "Choice" service can enjoy the late-mover advantage and learn from the experience released by the pioneers, which can be regarded as a balance.
There are many other skills like [Bloodthirsty Slam], most of them are useful in the early game, barely in the middle game, and they are just decorations in the later stage.
This is also a kind of care for the player by the game designer, don't "Choice" players learn more and more skills as they level up, but more than half of these skills are generally growth skills, passive skills, or support skills that are not very affected by skill level, and a considerable part of the remaining skills are to be gradually eliminated.
Therefore, for the vast majority of ordinary players, the 20 to 40 skills they commonly use, although there are still a lot more than some simple operational online games, but it is not so unacceptable.
Not to mention that after changing the game pod, the difficulty of the player's operation is greatly simplified, and it is not difficult to operate this number of skills.
For the problem of the uselessness of this low-level active skill in the later stage, players can forget the skill through special tasks, but this kind of special task is basically a rare task, which is not easy for players to encounter, and the difficulty of the task is often relatively high.
After forgetting a skill, players can free up a skill slot to learn a passive skill, or learn an active skill without a rank.
And even if you can forget a skill in this way, the low-level pre-skill that is the cornerstone must not be forgotten, and if you want to forget a pre-skill, you must forget all the subsequent series of skills related to that skill before you can forget that skill.
Opportunities to forget two pro skills obtained by the player to the next level (next level 10) are not subject to this rule, and subsequent skills are simply unusable.
But this is also normal, after all, the oblivion skills obtained by leveling up are too limited, and you can only forget the skills in the 6 regular professional skill slots of the previous level, and you must use the oblivion opportunity within 12 hours.
Just imagine, if the punishment for forgetting the pre-skill is only to temporarily suspend the follow-up skill, then the player can take advantage of the loophole, there are many skills that require the skill of the system as a pre-position, first forget a low-level pre-skill, and then learn a non-level co-skill as a supplementary pre-skill, you can activate a series of subsequent suspended skills.
Then this loophole is big, if the skills of the make-up also require a certain number of skills of the department as a preposition, there may even be a logical paradox of chicken or egg first.
Therefore, there are actually very few skills that can be forgotten by players, only the skills that are isolated from the player's skill system can be forgotten, mainly for some novice players to make up for their early skill learning mistakes.
For Yun Xiaohan, if he had the opportunity, he would definitely forget about [Bloodthirsty Slam] in the future, after all, this was only an early transitional skill.
However, [Bloodthirsty Slam] is a general skill, and according to the official style of "Choice", there will be a difference between the forgetting opportunities of general skills and professional skills, so the forgetting opportunities of general skills are definitely more difficult to obtain than the forgetting opportunities of professional skills.
Yun Xiaohan is now leveling up in a group, and these three skills are quite limited in their help to grouping, so the leveling efficiency has increased very little.
Changing from a game helmet to a game pod, the decline in his leveling efficiency is still quite obvious, not adapting to the new operation mode has led to a poor connection of his skills, and the old operation habits are still interfering with him.
If he used a helmet, he would be able to rise to level 61 at about 7 o'clock, and now he is switching to a game cabin, and the Warcraft space is about to end before he rises to level 61, and it is nearly an hour at night, in other words, the overall leveling efficiency has dropped by about one-eighth, and the impact is still quite large.
After ascending to level 61, Yun Xiaohan learned the [Space Magic Bullet].
Influenced by the [Empty Illusion Magic Spirit], the [Space Magic Bullet] after Yun Xiaohan learned it was enhanced compared to its original version.
The range has been increased from 55 yards to 70 yards, and it used to summon 5 spatial magic bullets and shoot them completely in 1.5 seconds, but it is still completely fired in 1.5 seconds, but it summons 7 space magic bullets.
The damage dealt to enemies by each Spatial Spell Bullet has also been increased from (0.8*Intelligence + 0.8*Magical Attack) to (1*Intelligence +1*Magical Attack).
Lengthened the inability of enemies to perform spatial displacement for 2 seconds to 3 seconds, and reduced cooldown from 8 seconds to 6 seconds.
PS: There should be a change in the evening, and it should be able to continue to be updated in the next few days if there is no accident. 1603443211