087 Necklace for the Tranquility Spirit

After completing the prologue mission, everyone gets their own class gear.

Hawke gets a shield enchanted with the 'Strong' attribute, and Link is a chain mail enchanted with fire resistance.

Jett's reward was a black scepter with an iron spike ball hanging from an iron chain at the top of the scepter, not resembling a scepter at all, but more like a meteor hammer.

But Jett himself liked it quite a bit.

Beta's luck was the best, he got a fire-attribute long sword, and his whole body was red, and he looked extraordinary. This thing will burn the user, but he has red dragon blood and a fire resistance bonus, so holding it in his hand is like a hand warmer.

Roland's luck was average.

What he got in his hand was a magic wand with two entry attributes: increased magic strength by 2; Increases the maximum health by 6.

Immediately after getting the wand, he used a normal little fireball spell to put it to the test.

The power of magic does increase, but it's not noticeable, slightly better than nothing. However, it would be nice to increase the maximum number of health by some means.

The really good equipment he gets is the 'achievement' reward for being the first to complete the quest in the main quest.

In his system vision, the 'Tranquility Necklace' is a piece of equipment with a golden name, and it has only one effect!

Tranquility: Continue to absorb the spiritual power unintentionally emitted by the wearer and store it, if the wearer's mental power is less than 50%, the stored spiritual power will be fed back to the wearer. The feedback speed is 30/s for 3 seconds.

Mental power is MP, in the quantized value of the system, now Roland's MP is 140/140, even if it is upgraded to the highest level, Roland estimates that his MP upper limit will not exceed 400, but the storage limit of the Ningshen Necklace is 500.

In other words, this is a top-level piece of equipment that automatically returns to blue and can be used from the early stage to the late stage.

It deserves to be a golden outfit.

Of course, Roland will not take out such equipment and show it off, so to speak, this equipment is 100% in line with Roland's style of game behavior.

For magicians, equipment is just an add-on, and the boost for them is not huge.

What restricts the mage's play is often the amount of MP and the amount of magic, of which MP is the most important, which is the premise of all spells.

No matter how good your equipment is, no matter how powerful the magic you learn, it will be useless if you can't release it without MP.

Moreover, Roland is fond of deriving derivative magic, which requires the same spell to be used over and over again.

Although Roland's Passion can be used to get back to blue quickly, if the experiment is done too often, there will still be a casting vacuum.

With this equipment, it can be used for magic experiments even if it is not used for combat endurance.

Fighting and 'learning' are not wrong, and you can also use 'a lifetime', an absolute god-level equipment.

None of the five are the type of Ai Xuan, no one took the initiative to reveal the newly obtained equipment attributes, and no one took the initiative to ask.

Exiting through the passage of the tomb, I found that it was already afternoon in the game world.

"Let's go back to the city first." Hawke looked at the sun, which was already in the west, and said a word.

The others responded weakly.

Although the quest was completed, the other four people except Roland did not have much excitement.

The reason is a bit incredible, the copy is a little too simple.

For players, sometimes the right amount of 'masochism' is part of having fun.

They came over excitedly, looking forward to what kind of experience this game would bring them to this unique game and its quests.

Even if it's hard and difficult, they will accept it completely. The game is also a sense of accomplishment for high play.

But they never imagined that it would be so simple, and they had almost no effort.

Not to mention the disappointment of expectations, there is also a sense of loss that I have not come in handy at all.

But Roland was a little happy, and the other was that he proved that he was useful in deducing derivative magic.

At least literacy in writing comes in handy now.

Unlike the other four, who have a predominantly player mentality, Roland is a pragmatist, setting goals as long as they can be accomplished, and the process and method are not very important.

In addition, using the ability and knowledge you have learned to complete the task is a process of enjoyment.

Several people returned to the city walls, and they did not rush into the city.

Roland said to Jeter, "What are your plans to go back to the original city?" ”

"No, stay here." Jett smiled: "I was the only player in the city before, although the NPCs are very intelligent and feel like real people, but the three views are too far apart, and there is no common language at all." Since there are four of you in this city, plus one of me, there are exactly five of them, and they can usually chat and take care of each other when there is anything. ”

Concerned about this, Roland then asked, "Have you found a place to stay?" ”

"I'm a fighting priest of the God of Life Cult, and as long as there is a Temple of Life, I can stay for free, and the temple will also be responsible for my three meals a day."

Hawke listened to it with a sour expression as if he had eaten a lemon: "The forces where we spellcasters are located are really generous, providing all kinds of benefits, which is really good." ”

Roland asked curiously, "As far as I know, you warriors also have their own associations." ”

"Yes. But TM's fighters still have to pay money to enter the association. Hawke said angrily: "Not only that, but joining the Warrior Guild also has to complete some specific tasks for them for free every month, so the ghost joins them." ”

"It's impossible to have obligations and no rights or benefits. Otherwise, it's no wonder that the other fighters don't fall out! ”

Hawke said helplessly: "Yes, there is, but we don't need it." For example, if the fighters of the association are in trouble, they can be responsible for helping to mediate, but it is not 100% possible, and it is cheaper to learn special specialties and abilities. ”

It's really not useful.

In addition to the mage, the specialties and skills of other professions can be automatically learned when leveling up, and when you reach some key levels, there are several special abilities or specialties to choose from, so you don't need to deliberately learn them at all.

As for settling the troubles...... Do players seem to be a group that will be afraid of trouble?

They wish NPCs came to me every day, so that they could have a reason to 'do it'.

"Then let's disperse here first, and let each other know if there is something." Roland smiled: "As for the next main quest, let's wait until our level goes up." ”

Everyone else nodded.

The next main quest is followed by the recommended level: lv5.

It is a gray state that cannot be triggered.

The five separated, and Roland returned to the Magic Tower Square to find someone waiting there.

Bard was looking at Beta with two magic apprentices on his face.

When Beta walked in front of him, Bard smiled and said, "Son of Gold, immortal and immortal, this is what you rely on?" ”