Chapter 679: Return II

As the second expansion progresses through small battles, the number of necromancers' side accumulates more and more, eventually reaching a massive existence.

The necromancers within Diya are very aware of their own advantages, even if they bring extremely powerful combat abilities by controlling these corpse witches, they always avoid head-to-head confrontation with hostile forces, but create a larger number of corpse witches by choosing relatively weak existences to fight.

The pursuit of powerful undead creatures is the desire that exists in the hearts of every necromancer, and in the second expansion, the existence of artifacts undoubtedly gives them such an opportunity, allowing them to easily create an incomparably large number of corpse witches.

What frightened the creatures of the other forces the most was that the necromancers of Diya didn't seem to need the presence of the spirit mark at all when controlling these corpse witches. Even a low-level necromancer apprentice can ignore the attributes occupied by the spirit mark and control multiple high-level corpse witches at the same time.

According to Rod's understanding, according to the information fed back by the necromancer players who belonged to the Deya force at that time, the necromancer still has to be limited by the spiritual attributes when controlling these corpse witches, rather than being able to control these transformed corpse witches without restriction as other creatures guessed.

According to the information provided by the players at the time, the mental attributes required to control these corpse witches were suppressed to an extremely low level, comparable to controlling a low-level skeleton soldier.

However, some players mentioned that they controlled a corpse witch, and the spiritual attributes occupied were comparable to those of a third-order undead creature, not just a skeleton soldier.

Due to the different accounts of the necromancer players at that time, after investigation by other players, it was found that the spiritual attributes required to control each corpse witch were not the same, and there was no accurate value.

After a lot of analysis, these players finally came to a unanimous conclusion. Although with the blessing of the artifact, the dead ordinary creatures were transformed into extremely powerful corpse witches, far beyond the original level of these creatures, but the spiritual attributes required to control these corpse witches corresponded to the rank of these creatures before their deaths.

That is to say, the lower the rank of the creature before death, after being transformed into a corpse witch, the less spiritual attributes it occupies, and ordinary people who originally had no rank will not even occupy a little spiritual imprint after being transformed into a corpse witch. This applies even to high-ranking necros who have successfully risen through the ranks.

Relying on the unique power of the artifact, even an ordinary necromancer can control a large number of high-level creatures after selecting the right creatures to transform.

In the battle of the second expansion, the existence of these corpse witches undoubtedly played an extremely important role.

In this case, in the face of the necromancer's attack, unless the other hostile forces take out their most powerful forces at the beginning, send out all the legendary creatures, and come to the territory of Diya as early as the beginning of the second expansion, kill the peerless necromancer, and destroy this artifact, there will be no way to avoid these corpse witches being transformed by the necromancer.

But it's a pity that even in other forces other than Deya, there are also a series of grudges between each other, and it is impossible to send all the legendary creatures for Diya's necromancer.

By the time these forces realized the threat posed by the necromancers, it was undoubtedly too late, and a large number of corpse witches had already been transformed.

By the middle of the second expansion, no single force could compete with the sheer legion of the Witch, and even legendary creatures would have to retreat from the Witch without teaming up with other legendary creatures.

As the title of the expansion suggests, with the invasion of these necromancers, the entire continent is shrouded in the shadow of death.

By that time, the peerless necromancer had already completed the Endless Night Ritual and transformed himself into a true legendary lich.

The transformation of this invincible corpse witch army only relied on an artifact on the body of this peerless necromancer, and on his body, there was another artifact. Of all the main characters in the expansion, he is the only one who can own two artifacts at the same time.

If it weren't for the appearance of another artifact in Erathia, which ended the battle, perhaps no need to wait for the third expansion to arrive, and all the forces in the entire surface world would be terminated by necromancers.

In Rod's impression, for the anomaly that happened to the necromancer, according to the analysis of players at the time, long before the arrival of the second expansion, the real leader of the necromancer, the peerless necromancer, completed the internal integration of Deya.

According to Rod's prediction, although he is still in the middle and late stages of the first expansion, according to the corresponding situation, it is likely that the peerless necromancer has obtained these two powerful artifacts, and has come to the territory of Deya, and is carrying out a series of plans to begin to integrate the necromancers in the territory of Deya.

Rhodes recalled that in the game of his previous life, as early as this period, players in the territory of Diya noticed some abnormalities, but no one at that time cared about this, and just regarded it as an event in the game itself.

It wasn't until the second expansion was released that these players realized what the anomaly that had occurred in the territory of Dia meant what it meant.

However, by not seizing this opportunity, these players obviously missed the best time to set up in the territory of Dia, and could only participate in this battle like ordinary necromancers.

This is also the first time that players have realized how much benefit they will bring to knowing the information of the next expansion in advance and making targeted arrangements.

As the second expansion comes to an end, players begin to search for clues about the third expansion, hoping to get ahead of the next expansion so that they can leverage the overall trend of the expansion to get the most out of the process.

According to Rod's recollection, players who do this can undoubtedly achieve great gains, and Rod himself is one of them.

Even by the end of the third expansion, this phenomenon has not changed, and there are still a large number of players who want to give themselves a certain advantage in the fourth expansion.