1367 Game Pod brings changes under the table

After changing the game pod, the game gives the player two options, one is still the same as before, the system provides the player with an aiming frame as an aid; The other is that there is no aiming frame and it is completely operated by one's own personal ability.

The manual exercise is certainly much more difficult than the aim assist, but there are also more possibilities.

In fact, the same is true for melee combat, in the past, unless the enemy used to move or roll, it was difficult to hit people with face-to-face basic attacks, but now it is different, and it is difficult to avoid the next meal operation that slashes in the wrong direction.

This is also thanks to the fact that the somatosensory simulation is not a real simulation, many body movements are limited by equipment and computing power, and cannot be fully simulated, and attack actions such as slashing and slashing are also done as long as they are done, relying on the system to make up for the action, otherwise those players who are clumsy and slow to react may really not be able to cut people all the time.

It is estimated that this is also taken into account.,The official didn't pursue a real simulation.,After all, it's just a game.,If everything is based on reality.,That's to fight for physical fitness.,Is there a way to live in a game house? Just change to a sports player.

But no matter how difficult it is, there will still be a large number of players who will try the new operation mode, after all, this mode is more novel, more hitting, more interesting to play, and the most important thing is that players have changed so much money to buy the game cabin, and still play the old operation mode, isn't the money spent in vain.

So except for a small number of long-range players who really can't adapt to the new mode, the vast majority of people still try to adapt.

In the new control mode, players can actively and specifically attack the enemy's vital parts.

Affected by this, the prices of the two ordinary professional skills [Critical Attack] and [Critical Dodge] will inevitably skyrocket, which is the so-called joint reaction.

[Vital Attack], [Critical Dodge] and [Parry] are the same, they are all rankless ordinary professional skills, and the explosion rate is similar, but these two skills are relatively practical, and the price is much higher than [Parry].

These two skills, Yun Xiaohan must also learn, and he can wait for a fortune to make a fortune.

Then he tested squats, jumps, and other movements.

These movements do not need to be completely completed, squatting only needs to bend the knees, jumping only needs to tiptoe, and there is a system to make up for it later.

After all, it is impossible for players to really squat and jump frequently in the game pod, and they can't jump up in the game pod, and the characters in the game are much more athletic than the player.

The degree of squat is directly proportional to the amount of knee bending, and the height of the jump is related to the strength of the tiptoe.

The same is true for squats and jumps, and it is presumably similar for movements such as rolling.

As for the more drastic movements, not to mention, the player himself will definitely not be able to complete them, so they can only pose or set a body signal in advance, and the follow-up actions will be made up by the computing power.

It is precisely for this reason that there will be a special "Sense Control Mode" that requires the player to actively or passively turn on for a limited time.

In contrast, hand-only actions such as moving shields don't consume much computing resources, because these small actions can be done by the player themselves in the game pod, which is simply reflected directly into the game.

Let's look at the operational changes of skills.

The setting of shortcuts is still very convenient, at least in Yun Xiaohan's opinion.

All kinds of micro-movements can be used as shortcuts, just one finger command, Yun Xiaohan can come up with a lot, bending his fingers, snapping his fingers, synchronizing, clenching his fists and stretching his fingers, etc., and he can also do it with multiple fingers, and he can easily set up seventy or eighty instructions.

Commands with fingers do not affect the player's combat, characters will no longer be able to hold weapons or shields by moving their fingers, arm movements will not conflict with finger movements, and slashing and throwing adjustments will only depend on the direction of the hand.

Partial actions such as sticking out the tongue and puffing up the stomach can also be set as shortcuts, anyway, as long as the player dares to think and does not conflict with the normal operation of the body, it can be set as a shortcut.

Voice commands are also very easy to use, and it is also convenient to use a certain number or a single Chinese character as a voice command, which is no worse than a finger command.

The game mastermind has a very strong ability to recognize, as long as the player sets it cleverly, it will not be confused with normal shouting.

For example, Yun Xiaohan uses [heavy attack] to shout "heavy", and when he speaks normally, if he says that there is also the word "heavy" in a sentence, he will not be misjudged by the system, and let go of a [heavy blow].

Although they all say "heavy", the "heavy" shouted by the skill is specially set by Yun Xiaohan, in order to let the system recognize and remember, it will be shouted dozens of times when setting, the pronunciation is different from normal speech, it is very short, and the "heavy" pronunciation when speaking normally is relatively natural, and it will not be deliberately aggravated and control the speed of speech.

In addition, the "heavy" shouted by the skill is only one single word, and normal speech rarely says only one word, so the system can distinguish it.

Of course, if you talk too much, it is inevitable that there will be misplacement of skills, and in order to avoid this, it is best not to set some commonly used words as voice commands.

Micro-operation instructions and voice commands do not conflict, and the two can be used together.

In terms of ability aiming, the non-pointing ability provides the player with a hint trajectory of about one or two yards to guide the player, which can be adjusted by changing the position and direction of the hand as if they were throwing attacks.

Pointing skills, locking skills, and skills that need to be selected are all selected by thinking simulation.

Yun Xiaohan especially likes this, and the thinking simulation selection is faster and more accurate than the mouse click.

There are a few other differences, but it's not necessary to go into them all.

If the full score of the keyboard and mouse operation mode is 100 points, Yun Xiaohan is very immersed in this, and 100 points can at least get 99 points.

And now that he has changed the game cabin, Yun Xiaohan is not familiar with the somatosensory + thinking operation mode, and the operation score he got can't even reach the passing level.

The full score of the somatosensory + thinking operation mode is 200 points, even if he is still very uncomfortable, but because the upper limit of the operation has been greatly improved, players can make more delicate operations, better block and hit the key points more accurately, and the casting of skills is also faster and more flexible, and the actual operation effect has been improved.

With the addition and subtraction of the two, he can still score 70 to 80 points.

This score is currently lower than that of the keyboard and mouse modes, but as he becomes familiar with the new modes, the score will get higher and higher.

Yun Xiaohan is still very confident in his game talent, and he has already begun to think about self-training plans.

I believe that it only takes about three days for him to catch up with the original operation effect, and after a week, he will be able to basically adapt to the new operation mode, that is, to reach the passing level of 120 points.

If you go up further, it shouldn't be so fast, and you have to rely on water grinding to take it slowly.

There may be a chapter in the early morning.,If the code isn't finished, I'll send it tomorrow.,Anyway, it's still that sentence.,Try your best to ensure a day a change.。

(End of chapter)