Chapter 422: Crape Myrtle Twelve Golden Hairpins
[Note: In order to prevent the D chain, this chapter will be unlocked tomorrow, there are many inconveniences, please ask the audience grandfather and the little fairy to complain directly]
Blue Skinny!
he…… tui!
It was updated within an hour, and there are pirated websites hand-played.
It's only three things, and you won't be able to see pirated websites in the future.
no.1
Rattooth Dagger (Normal)
One-handed dagger
Attack 3-6 Attack Speed 1.8
Damage per second (4.0)
Durability: 30/30
Requires Level: 1
Source: Chapter 2
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no.2
Mutant Hare Hat (Bronze)
Cloth armor head
Armor is 8
Constitution +4
Weighs 0.5 pounds
Durability: 40/40
Requirement Level: 1
Item description: When you bring it on, you'll find yourself as cute as a rabbit.
Source: Chapter 4
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no.3
Mutant Hare Gloves (Bronze)
Cloth armor wrist
Armor 4
Dexterity +4
Weighs 0.3 pounds
Durability: 40/40
Requirement Level: 1
Item description: When you bring it on, you'll find yourself as cute as a rabbit.
Source: Chapter 4
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no.4
Mutant hare's gourd (bronze)
One-handed sword
Attack 16-24 Attack Speed 2.6
Damage per second (20.0)
+4 for all stats
Weighs 1.2 pounds
Durability: 40/40
Required Level: Level 1.
Item description: When you bring it on, you'll find yourself as cute as a rabbit.
Source: Chapter 4
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no.5
Skill Book: Rampage (Rare)
Skill description: Anger can make you go berserk
Cast Element: Can be used when taking damage
Skill attributes: After use, gain the state of rage, increase physical attack by 10%, increase magic attack by 10%, increase critical strike chance by 10%, increase critical damage by 10%, increase movement speed by 10%, and last for ten seconds.
Skill cooldown: 30 minutes
User-only: All classes
Description: This skill can be upgraded using proficiency.
Current upgrade requires proficiency: 0/1000.
Source: Chapter 4
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no.6
Red Bean Beads (Bronze)
Neck necklace
Spirit +2
Heal +10
Weighs 0.1 pounds
Requirement Level: 2
Source: Chapter 6
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no.7
Gold sore medicine
Medicines & Recovery
Weighs 0.1 pounds
Regenerates 300HP within 10 seconds of use.
Item description: Heals external injuries and can be used in combat.
Source: Chapter 6
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no.8
Pet Tame Reins (Bronze)
Special items
Active-Tame: Tame targets that can be tamed at levels 1-10.
Limited: 10/10 times
Requirement Level: 1
Item description: The taming success rate is related to the player and the target level.
Source: Chapter 6
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no.9
Whistling Tiger Leather Armor (Bronze)
Leather armor clothes
Armor 24
Gain +10 Constitution
Weighs 2 pounds
Durability: 100/100
Requirement Level: 10
Source: Chapter 6
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no.10
Bloodthirsty Knife (Bronze)
One-handed sword
Attack 24-36
Damage per second (28.0)
Gain +10 Strength
Passive - Bloodthirsty: +3% life steal.
Weighs 3.6 pounds
Durability: 100/100
Requirement Level: 10
Source: Chapter 6
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no.11
Tiger Tooth Ring (Bronze)
Finger rings
Strength +5
Dexterity +5
Weighs 0.1 pounds
Durability: 100/100
Requirement Level: 10
Source: Chapter 6
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no.12
Skill Book: Slam
Skill Description: First-order attack skill
Cast elements: Actions, weapons, rage
Skill Attributes: Consumes 10 rage points and deals a heavy blow to the target with 110% of the base attack and weapon damage.
Ability cooldown: 12 seconds
User-only: Trainee Warrior and above.
Description: This skill can be upgraded using proficiency.
Current upgrade requires proficiency: 0/1000.
Source: Chapter 6
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no.13
Black Iron Axe (Bronze)
Two-handed axe
Attack 12-18 Attack Speed 3.6
Damage per second (15.0)
Strength +5
Weighs 3.1 pounds
Durability 50/50
Required Level: 5
Source: Chapter 8
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no.14
Bandit Captain's Shoulder Guards (Bronze)
Leather armor shoulder
Armor 9
Dexterity +5
Weighs 1.2 pounds
Durability: 50/50
Requirement Level: 5
Source: Chapter 8
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no.15
Bandit Captain Boots (Bronze)
Leather armor shoes
Armor 8
Dexterity +5
Movement Speed +5%
Weighs 0.5 pounds
Durability: 50/50
Requirement Level: 5
Source: Chapter 8
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no.16
Strike Staff (Bronze)
Two-handed staff
Magic Attack 24-28 Attack Speed 3.6
Damage per second (26.0)
Intelligence +8
Passive-Strong: Increases magic attack damage by 10%.
Weighs 3.5 pounds
Durability: 50/50
Requirement Level: 5
Source: Chapter 8
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no.17
Scout Captain's Shoulder (Bronze)
Leather armor shoulder
Armor is 14
Gain +10 Constitution
Weighs 1.2 pounds
Durability: 100/100
Requirement Level: 10
Source: Chapter 16
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no.18
Scout Captain's Leggings (Bronze)
Leather armor legs
Armor is 16
Dexterity +10
Weighs 1.6 pounds
Durability: 100/100
Requirement Level: 10
Source: Chapter 16
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no.19
Green Mang's Poison Dagger (Bronze)
One-handed dagger
Attack 18-24 Attack Speed 1.8
Damage per second (22.0)
Dexterity +12
Passive - Quenching Poison: When attacking a target, there is a 50% chance to poison them, taking 10 poison damage per second for 10 seconds.
Durability: 100/100
Required Level: 10
Source: Chapter 16
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no.20
Silver Key
Special items
The number of uses is 10/10
Requirement Level: 1
Item description: This key can be used to open locked silver chests.
Source: Chapter 16
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no.21
Skill Book: Stealth
Skill Description: 1st Order Support Skill
Casting Element: Action
Skill Attributes: Causes you to become invisible until canceled, quietly approaching enemies without being detected.
Ability cooldown: 20 seconds
User-only: Apprentice Thief and above.
Description: This skill can be upgraded using proficiency.
Current upgrade requires proficiency: 0/1000.
Source: Chapter 16
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no.22
Raider's Boots (Silver)
Plate Armor Feet
Armor 22
Constitution +12
Strength +12
Passive-Assault: +5% movement speed.
Weighs 2.2 pounds
Durability: 100/100
Requirement Level: 10
Source: Chapter 16
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no.23
Sacrificial Staff of the Dark Moon (Silver)
Two-handed staff
Magical Attack 36-42 Attack Speed 3.6
Damage per second (39.0)
Intelligence +14
Spirit +14
Passive - Ganlin: Heals an additional 10% when cast.
Weighs 2.4 pounds
Durability: 50/50
Requirement Level: 10
Source: Chapter 16
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no.24
Cloak of the Hidden (Silver)
Cloak
Strength +12
Hide +12
Passive-Hidden: When worn, the player appears to be hidden in the shadows, shielding all information from themselves. (Can be peeped through by the Pupil skill)
Weighs 0.9 pounds
Requirement Level: 10
Source: Chapter 16
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no.25
Grass Ring (Normal)
finger
Armor 1-1
Weighs 0.1 pounds
Requirement Level: 1
Description: A love story.
From: Chapter 22
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no.26
Guardian of Athregus (Legendary)
finger
All Stats +60%
Passive - Dragonbloodline: Regenerates 1% health per second.
Passive - Dragon Soul Protector: Reduces all damage by 10%.
Active - Blue Dragon King's Guardian: Summons a projection equivalent to 1% of the Blue Dragon King's attributes of Ethoregus to protect himself for 10 minutes. (Cooldown lasts 10 natural days.) )
Item description: Legend has it that the revered Blue Dragon King of the Dragon Clan, Ethoregus, once suffered bad luck when he was young, and was rescued by a mortal woman from a mountain village when his life was in danger, and took care of her, and developed a friendship with her at dawn and evening. In order to thank her for saving her life and to express her affection, Aseregus, who was alone at the time, watered a dragon's blood grass with his own essence and made this grass ring, and gave it to the mortal woman, who has always guarded her.
However, Shaohua is fleeting, but the beauty is no longer there.
Inside the ring is engraved a dragon language: "I don't care about good and evil, I only care about you!" ”
Weighs 0.1 pounds
Durable: Never wears out
Requirement Level: 10
Soul Binding: This item is bound to the player's dark blue forever mark, and cannot be dropped or traded.
From: Chapter 22
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no.27
Skill Book: Live and Die Together (Combo)
Skill description: Do not seek to be born on the same day and month of the same year, but to die on the same day and month of the same year.
Cast Element: Triggers passively when taking damage
Skill attributes: Together, the two sides form an ally who lives and dies together, when an ally receives 20% damage higher than its HP, it can make its ally get a 20% increase in attack, critical strike chance, attack speed, movement speed, and the gloom effect of being healed until the end of the battle; When an ally is hit by a death attack, and the remaining allies are not killed for 5 seconds, both players recover 100% health at the same time.
Ability Cooldown: One natural day
User-only: 2 people for all classes
NOTE: This skill cannot be upgraded.
From: Chapter 29
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