Chapter 422: Crape Myrtle Twelve Golden Hairpins

[Note: In order to prevent the D chain, this chapter will be unlocked tomorrow, there are many inconveniences, please ask the audience grandfather and the little fairy to complain directly]

Blue Skinny!

he…… tui!

It was updated within an hour, and there are pirated websites hand-played.

It's only three things, and you won't be able to see pirated websites in the future.

no.1

Rattooth Dagger (Normal)

One-handed dagger

Attack 3-6 Attack Speed 1.8

Damage per second (4.0)

Durability: 30/30

Requires Level: 1

Source: Chapter 2

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no.2

Mutant Hare Hat (Bronze)

Cloth armor head

Armor is 8

Constitution +4

Weighs 0.5 pounds

Durability: 40/40

Requirement Level: 1

Item description: When you bring it on, you'll find yourself as cute as a rabbit.

Source: Chapter 4

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no.3

Mutant Hare Gloves (Bronze)

Cloth armor wrist

Armor 4

Dexterity +4

Weighs 0.3 pounds

Durability: 40/40

Requirement Level: 1

Item description: When you bring it on, you'll find yourself as cute as a rabbit.

Source: Chapter 4

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no.4

Mutant hare's gourd (bronze)

One-handed sword

Attack 16-24 Attack Speed 2.6

Damage per second (20.0)

+4 for all stats

Weighs 1.2 pounds

Durability: 40/40

Required Level: Level 1.

Item description: When you bring it on, you'll find yourself as cute as a rabbit.

Source: Chapter 4

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no.5

Skill Book: Rampage (Rare)

Skill description: Anger can make you go berserk

Cast Element: Can be used when taking damage

Skill attributes: After use, gain the state of rage, increase physical attack by 10%, increase magic attack by 10%, increase critical strike chance by 10%, increase critical damage by 10%, increase movement speed by 10%, and last for ten seconds.

Skill cooldown: 30 minutes

User-only: All classes

Description: This skill can be upgraded using proficiency.

Current upgrade requires proficiency: 0/1000.

Source: Chapter 4

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no.6

Red Bean Beads (Bronze)

Neck necklace

Spirit +2

Heal +10

Weighs 0.1 pounds

Requirement Level: 2

Source: Chapter 6

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no.7

Gold sore medicine

Medicines & Recovery

Weighs 0.1 pounds

Regenerates 300HP within 10 seconds of use.

Item description: Heals external injuries and can be used in combat.

Source: Chapter 6

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no.8

Pet Tame Reins (Bronze)

Special items

Active-Tame: Tame targets that can be tamed at levels 1-10.

Limited: 10/10 times

Requirement Level: 1

Item description: The taming success rate is related to the player and the target level.

Source: Chapter 6

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no.9

Whistling Tiger Leather Armor (Bronze)

Leather armor clothes

Armor 24

Gain +10 Constitution

Weighs 2 pounds

Durability: 100/100

Requirement Level: 10

Source: Chapter 6

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no.10

Bloodthirsty Knife (Bronze)

One-handed sword

Attack 24-36

Damage per second (28.0)

Gain +10 Strength

Passive - Bloodthirsty: +3% life steal.

Weighs 3.6 pounds

Durability: 100/100

Requirement Level: 10

Source: Chapter 6

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no.11

Tiger Tooth Ring (Bronze)

Finger rings

Strength +5

Dexterity +5

Weighs 0.1 pounds

Durability: 100/100

Requirement Level: 10

Source: Chapter 6

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no.12

Skill Book: Slam

Skill Description: First-order attack skill

Cast elements: Actions, weapons, rage

Skill Attributes: Consumes 10 rage points and deals a heavy blow to the target with 110% of the base attack and weapon damage.

Ability cooldown: 12 seconds

User-only: Trainee Warrior and above.

Description: This skill can be upgraded using proficiency.

Current upgrade requires proficiency: 0/1000.

Source: Chapter 6

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no.13

Black Iron Axe (Bronze)

Two-handed axe

Attack 12-18 Attack Speed 3.6

Damage per second (15.0)

Strength +5

Weighs 3.1 pounds

Durability 50/50

Required Level: 5

Source: Chapter 8

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no.14

Bandit Captain's Shoulder Guards (Bronze)

Leather armor shoulder

Armor 9

Dexterity +5

Weighs 1.2 pounds

Durability: 50/50

Requirement Level: 5

Source: Chapter 8

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no.15

Bandit Captain Boots (Bronze)

Leather armor shoes

Armor 8

Dexterity +5

Movement Speed +5%

Weighs 0.5 pounds

Durability: 50/50

Requirement Level: 5

Source: Chapter 8

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no.16

Strike Staff (Bronze)

Two-handed staff

Magic Attack 24-28 Attack Speed 3.6

Damage per second (26.0)

Intelligence +8

Passive-Strong: Increases magic attack damage by 10%.

Weighs 3.5 pounds

Durability: 50/50

Requirement Level: 5

Source: Chapter 8

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no.17

Scout Captain's Shoulder (Bronze)

Leather armor shoulder

Armor is 14

Gain +10 Constitution

Weighs 1.2 pounds

Durability: 100/100

Requirement Level: 10

Source: Chapter 16

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no.18

Scout Captain's Leggings (Bronze)

Leather armor legs

Armor is 16

Dexterity +10

Weighs 1.6 pounds

Durability: 100/100

Requirement Level: 10

Source: Chapter 16

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no.19

Green Mang's Poison Dagger (Bronze)

One-handed dagger

Attack 18-24 Attack Speed 1.8

Damage per second (22.0)

Dexterity +12

Passive - Quenching Poison: When attacking a target, there is a 50% chance to poison them, taking 10 poison damage per second for 10 seconds.

Durability: 100/100

Required Level: 10

Source: Chapter 16

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no.20

Silver Key

Special items

The number of uses is 10/10

Requirement Level: 1

Item description: This key can be used to open locked silver chests.

Source: Chapter 16

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no.21

Skill Book: Stealth

Skill Description: 1st Order Support Skill

Casting Element: Action

Skill Attributes: Causes you to become invisible until canceled, quietly approaching enemies without being detected.

Ability cooldown: 20 seconds

User-only: Apprentice Thief and above.

Description: This skill can be upgraded using proficiency.

Current upgrade requires proficiency: 0/1000.

Source: Chapter 16

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no.22

Raider's Boots (Silver)

Plate Armor Feet

Armor 22

Constitution +12

Strength +12

Passive-Assault: +5% movement speed.

Weighs 2.2 pounds

Durability: 100/100

Requirement Level: 10

Source: Chapter 16

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no.23

Sacrificial Staff of the Dark Moon (Silver)

Two-handed staff

Magical Attack 36-42 Attack Speed 3.6

Damage per second (39.0)

Intelligence +14

Spirit +14

Passive - Ganlin: Heals an additional 10% when cast.

Weighs 2.4 pounds

Durability: 50/50

Requirement Level: 10

Source: Chapter 16

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no.24

Cloak of the Hidden (Silver)

Cloak

Strength +12

Hide +12

Passive-Hidden: When worn, the player appears to be hidden in the shadows, shielding all information from themselves. (Can be peeped through by the Pupil skill)

Weighs 0.9 pounds

Requirement Level: 10

Source: Chapter 16

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no.25

Grass Ring (Normal)

finger

Armor 1-1

Weighs 0.1 pounds

Requirement Level: 1

Description: A love story.

From: Chapter 22

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no.26

Guardian of Athregus (Legendary)

finger

All Stats +60%

Passive - Dragonbloodline: Regenerates 1% health per second.

Passive - Dragon Soul Protector: Reduces all damage by 10%.

Active - Blue Dragon King's Guardian: Summons a projection equivalent to 1% of the Blue Dragon King's attributes of Ethoregus to protect himself for 10 minutes. (Cooldown lasts 10 natural days.) )

Item description: Legend has it that the revered Blue Dragon King of the Dragon Clan, Ethoregus, once suffered bad luck when he was young, and was rescued by a mortal woman from a mountain village when his life was in danger, and took care of her, and developed a friendship with her at dawn and evening. In order to thank her for saving her life and to express her affection, Aseregus, who was alone at the time, watered a dragon's blood grass with his own essence and made this grass ring, and gave it to the mortal woman, who has always guarded her.

However, Shaohua is fleeting, but the beauty is no longer there.

Inside the ring is engraved a dragon language: "I don't care about good and evil, I only care about you!" ”

Weighs 0.1 pounds

Durable: Never wears out

Requirement Level: 10

Soul Binding: This item is bound to the player's dark blue forever mark, and cannot be dropped or traded.

From: Chapter 22

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no.27

Skill Book: Live and Die Together (Combo)

Skill description: Do not seek to be born on the same day and month of the same year, but to die on the same day and month of the same year.

Cast Element: Triggers passively when taking damage

Skill attributes: Together, the two sides form an ally who lives and dies together, when an ally receives 20% damage higher than its HP, it can make its ally get a 20% increase in attack, critical strike chance, attack speed, movement speed, and the gloom effect of being healed until the end of the battle; When an ally is hit by a death attack, and the remaining allies are not killed for 5 seconds, both players recover 100% health at the same time.

Ability Cooldown: One natural day

User-only: 2 people for all classes

NOTE: This skill cannot be upgraded.

From: Chapter 29

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