Chapter 854: Traces II

Under Rod's cast, an even more intense black cloud of death appeared in this level of the Spiritualist Tower.

As soon as the black cloud appeared, it quickly spread towards the rest of the layer. The dark green death cloud that had been cast by the other corpse witches was quickly covered by the black cloud in front of him.

There was nothing in the field that could stop the spread of this black cloud, and the black cloud itself represented an extremely strong death energy, far exceeding the original death cloud around it.

The clouds of death cast by the corpse witch were not so much covered by this black cloud as they were swallowed by this black cloud.

After devouring the original death energy around it, this black cloud grew stronger and stronger, and in the blink of an eye, it quickly filled the ground full of corpse witches, and in the end, only this dark death cloud existed in the entire soul tower of this layer.

As the original releaser of this spell, Rhodes seemed to have taken into account something when casting it, and the black clouds did not involve the top of the tower in this layer during the spread of the black clouds.

When the black cloud spread completely, the level of the Soul Tower calmed down, and there was no sound except for the sound of the death cloud as it corroded things.

If any necromancer can see the existence of this cloud of death, they will understand in their hearts the life-devouring power contained in this cloud of death.

As the cloud of death spread in large numbers in this level of the Spiritualist Tower, some of the clouds of death, after absorbing enough death energy, entered the connection tower where Rhodes came, but it did not spread for long, and these death clouds seemed to be restricted by some kind of restriction and could not make any movement in the connection tower.

Since whether or not the cloud of death can work depends on the caster's level of spiritualism, even the corpse witch, who is the best at the cloud of death among the undead creatures, will also be affected by the spell cast by Rhodes.

As the cloud of death spread, these corpse witches did not even make the slightest struggle, and fell under the erosion of the intense death energy, and these corpse witches had no ability to resist this cloud of death, which was already close to the extreme.

After the scene was completely calm, Rhodes did not intend to let these death clouds continue to remain, and under Rhodes' control, these death clouds soon dissipated.

Unlike those corpse witches, the cast is a dark green death cloud, and the death cloud released by Rhodes with all his strength presents a pure black appearance, which naturally has a better effect on the obscuration of the line of sight.

When the dark cloud of death completely dissipated, under the illumination of the ritual lines on the tower wall, the situation in this layer of the field once again appeared in Rod's eyes.

Through the erosion of the cloud of death, there was no one left in the field at this time, and all that remained was the tattered black robes they wore and the white bones all over the ground.

In addition to the dead witches all over the ground, at the ceiling of this level of the Spiritualist Tower, many bats are hanging on the barbs of their claws.

Because the cloud of death in the original covering field deliberately avoided the top of this layer, these bats were able to survive under the cover of the cloud of death, otherwise according to the strength of these bats, I am afraid that they would dissolve into this cloud of death in an instant.

When the cloud of death completely dissipated, the bats no longer stayed at the ceiling, but they still hesitated a little in their hearts to get close to where Rhodes was, and did not dare to act.

For the reaction of the group of bats not far away, at this time, Rod did not feel any concern in his heart, and Rode's attention had already been attracted by another thing.

Rhodes noticed that when he relied on the existence of the Cloud of Death to clean up a large number of corpses in this layer in one fell swoop, he did not get the amount of experience points he imagined.

Among the many types of creatures, it is also a creature with the ability to cast spells, which can provide higher experience points, which has been spread among players in the game as early as the previous life, and Rhodes naturally knows it.

According to past experience, in Rhodes's opinion, these strength is infinitely close to that of the corpse witch of the sixth-order creatures, and the experience points that a single creature can provide should be at the limit of what the fifth-order creatures can provide, that is, 5,000 points.

Before becoming a true sixth-order creature, no matter how strong the fifth-order creature is, the experience points provided after killing it cannot exceed 5,000 points.

The identity of a hero, of course, can greatly increase the experience that a creature can provide, but this increase is more of an integer multiple on the basis of the experience provided by the creature. The base XP provided by this creature still follows this limit, and cannot be surpassed in any way.

As a fifth-order creature, no matter what its type and strength are, as long as the rank reaches the fifth-order, the experience points it can provide are at least 1,000 points, which will not be affected by any factors.

With the exception of fifth-tier creatures, creatures of all tiers are subject to this restriction as well, but differ in the value of their experience points.

Compared to the high-level and legendary creatures that have greatly leapfrogged the strength of fifth-order creatures, and can even be said to be vastly different, the experience points they can provide are not as big as imagined.

Even if you kill a true legendary creature, you will only get the same amount of experience as killing a few more fifth-tier creatures.

Compared to the incredible strength of legendary creatures, the experience points gained from killing these powerful creatures were naturally not satisfactory to the players at the time, and to achieve this, killing a true legendary creature often required players to pay a terrible price.

Due to the abilities of legendary creatures, even players who have also been promoted to legendary creatures will not be able to defeat them on their own, let alone kill them, if they are not able to overcome them in a combat style.

Compared with the huge amount of experience required to level up in the later stage, for players in the game, even if they try their best to kill legendary creatures with multiple players, the experience points obtained are only so much, and they have to be divided by other players who participate in the kill, which cannot bring immediate improvement to themselves, and over time, there will be no players who will hit the idea of upgrading on legendary creatures.

For this reason, Rhodes was under the impression that the players in the previous life games chose to gain experience points were mostly the fifth-order creatures in the game, rather than the high-level and legendary creatures that could provide more experience points.