1227 Quest on skill selection
Whatever the reason, getting close to the wolf corpse is inevitable, and Yun Xiaohan feels that it is likely to be both. Moreover, dragging the wolf corpse will affect the speed, and may even cause the skill to be unable to be used normally, so it is very risky to let the NPC villagers rob the wolf corpse, and it will be easy to die. And each villager who dies will lower the mission evaluation, so it's best for the player to do the task of robbing the wolf corpse themselves, and if possible, it is best to shorten the process of dragging the wolf corpse to a certain extent.
If Yun Xiaohan wants to fight in close combat, he must strengthen his survivability, and enhance his survivability either to support blood, or improve the corresponding defense attributes, or to add blood skills, and he can also desperately add dodge, and there are even many other methods, such as "short invincible" skills, or parrying, strengthening rolling avoidance, etc.
After entering the space, the skills are gone, and Yun Xiaohan can re-select the skills, without thinking about the problem of learning the pre-set, and the skills he chooses can be learned, so he can match it any way.
However, now Yun Xiaohan is only level 10, the level is too low, and he has no occupation, so it is not easy to support blood;
It's the same with the dodge attribute, even if you want to mention it, you can't increase it too much at once, at most, you can use rollover and movement skills to avoid, but in the face of wolves, the effect is still doubtful and not stable enough;
If you add blood, blue consumption is one problem, and recovery effect is another;
Other approaches, because of various limitations, are more suitable as a complementary option than as a primary tool.
In addition, it is useful to support blood and not improve defense, and recovery also needs to be based on the premise of reducing blood loss, otherwise the blood will fall too fast and it will not be able to be added, so Yun Xiaohan still thinks that it is more useful to improve the corresponding defense attributes.
Increasing the corresponding defense attribute means increasing physical defense, magic defense, and corresponding resistance.
The mutant wolf king may have attributes, and may also have the ability to cast spells, but ordinary wild wolves definitely don't have them, they are all physical attacks, if the wild wolves have the ability to cast spells, or have attributes, the village is estimated to have been breached a long time ago, and the system does not need to press the level of Yun Xiaohan to level 10.
Yun Xiaohan is now mainly to grab the wolf corpse, not to think about how to fight the wolf king, so as long as he improves the physical defense, besides, he doesn't know what the mutant wolf king is now, and he can't target it if he wants to.
There are many options to improve physical defense among the optional skills, such as using [Tree Skin] on yourself to improve your overall physical defense, and [Tree Skin] can also be used on other NPCs; For example, [Earth Shield] can not only improve physical defense, but also obtain a shield that can withstand a certain amount of damage; Another example is [Hardening Combo], after completing three consecutive attacks on the same target within two seconds, the player can obtain a layer of [Hardening] effect, which increases their physical defense by a certain percentage, and the [Hardening] effect can be stacked up to five times. (Stacks do not need to attack the same target)
But for Yun Xiaohan, the most reliable way to improve physical defense is to hold a shield, the shield is the most physical defense in the equipment, and there is also a blocking function, the key is that Yun Xiaohan is very familiar with this routine, and the use of blocking is even more superb, after all, the task time is limited, so if you don't waste time on adapting skills, it's best not to waste it.
Although everyone is treated equally after entering the space, and no one has skills, the level of mastery of different skills must vary greatly among players.
Assuming that a top player who plays the thief does this task, he will definitely consider the route of dodge flow + parry flow, and the priest player may consider blessing flow + blood flow, directing and constantly adjusting different NPC villagers to take turns to come forward and grab the wolf corpse.
This is the difference in thinking brought about by different levels of mastery, whether it is suitable or not is not the most important determining factor, and rashly changing the routine may lead to a great decline in the player's actual combat strength.
Don't say that you can choose a few more, don't talk about the problem of limited skill slots, skills may not be compatible with each other.
For example, holding a shield and [Hardened Combo] is like this, holding a shield must be held to block with a shield, and when raising a shield, it cannot be attacked, and it also has to constantly consume stamina. And [Hardened Combo] also consumes stamina, and it is not compatible to complete three consecutive attacks in two seconds.
Another example is [Tree Skin Technique], although this skill can be added to oneself, its greatest value is that it can bless NPCs, but if Yun Xiaohan has always been at the forefront, then there is not much need to add [Tree Skin Technique] to NPCs.
Now Yun Xiaohan doesn't know whether holding a shield is the most suitable defense routine for this mission, but for him personally, holding a shield is definitely one of the best choices, at least he will definitely not be willing to try it. However, holding a shield requires learning two skills - [Shield Mastery] and [Blocking Skill], which will use up two valuable skill slots at once, and he only has a total of 10 skill slots, which is a bit wasteful compared to other options.
After learning [Shield Mastery] and [Blocking Skills], Yun Xiaohan continued to look for suitable skills according to his own ideas, and he quickly took a fancy to another skill - [Strong Throw].
[Powerful Throw]: The player can throw a dead object weighing no more than half of itself to any location within a radius of 40 yards, with the target location as the center of the circle, and all targets within a radius of 5 yards will take (2 * strength * distance coefficient) physical damage regardless of friend or foe, the farther the distance, the higher the damage. However, it should be noted that the flying speed of the projectile is not very fast. Cooldown is 5 seconds, but if you throw five consecutive throws in a 1 minute, you will need to rest for 1 minute before throwing again.
Yun Xiaohan's first reaction when he saw this skill was not to treat it as an attack skill, but to think that this skill could be used to throw wolf corpses, when the wolf was alive, it was naturally a living thing, but when it died, it was a dead thing, and it could be thrown as well.
And although Yun Xiaohan was pressed back to level 10, those skills that added body size were gone, but others didn't change it, he chose a super large body type when he built a person, so it is still a super large body now, and the weight of the wolf corpse is unlikely to exceed half of his weight. (Note 1)
If you can throw a wolf corpse, you can throw the wolf corpse to the NPC villagers behind at once, or even throw it directly back to the village, which is too effective, although it's not sure if you can throw the wolf corpse yet, but you definitely have to try.
Of course, you have to be careful to avoid the villagers throwing them, otherwise it will be a joke to stone your own villagers to death.
PS:
Note 1: The average weight of the wolf in reality can even exceed 70 cents, the average weight of the Eurasian wolf is generally about 50 kg, the Indian and Arabian wolves are 25 kg, and the North African wolf is only 13 kg. The wolf in the mission is based on the Eurasian wolf.