1116 [Qi Elemental Evolution Core] (2-in-1)
PS: Chapter 1114 Bastia City built a fishing mill there was a mistake in the time, it should be completed on March 26, I read my notes when I wrote the book, I read my notes and read the mistake, it was written on the 25th, one day ahead of schedule, the mistakes of chapter 1114 are not easy to change, everyone knows the number, the time will be adjusted back, according to the correct time.
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[Qi Elemental Summoning] This skill does not need to be introduced, as the core skill of a gas mage, it is very valuable and can be exchanged for other skills.
As for the [Whirlwind Path], this can definitely be regarded as the best skill among rare skills, with multiple effects such as displacement, control, and damage, and even accelerating the movement of teammates, which is really powerful.
The limit displacement distance of 60 yards is quite long, and you can take the initiative to stop after sprinting more than halfway, and the control effect is also quite powerful, this blowing effect can be triggered as long as you enter the whirlwind path, not only the sprint, before the whirlwind path disappears, the player who is blown away can't get down.
As a qi-based spell, like most air-based attack skills, [Whirlwind Path]'s second damage is still a bit low, but considering that it is a continuous magic damage, and you can get a fall damage when you fall, the total damage is actually quite considerable.
Here is the difference between elemental bonus damage (elemental damage is additional, and skill descriptions usually have words such as additive, additive, etc.) and elemental spell (physical) damage, the former only considers elemental resistance when calculating defense cuts, while the latter needs to consider both elemental resistance and magic defense (physical defense). In other words, when calculating the defense mechanism, the reduction of the magic defense (physical defense) is calculated first, and then the elemental resistance is calculated, and in general, it is done twice by multiplication.
To put it simply, two attacks with the same high damage, one with elemental system, and one without (no attribute), if the target is attacked only has double defense and no related element resistance, the final damage caused is the same, but if there is related element resistance, the final damage caused by the attack with elemental system is lower.
Most of the physical attacks are attributeless, and the vast majority of spells are with elemental systems, and there are very few spells without elemental systems, so it is difficult to deal damage once the spell is targeted, but considering the advantage that the spell cannot be dodged by default when it hits the target, this shortcoming is obviously acceptable.
In contrast, compound attacks are much more powerful, and the more complex the type of compound attribute attacks, the more difficult it is to be targeted and defended. Particularly off-the-beaten-path attack types can also have the same effect, such as spatial, illusionary, psychic, etc., because it is difficult for players to obtain the corresponding resistance equipment, and there is no way to carry out targeted defenses.
However, there are often not many attack skills in these side attributes, and the skill types are mostly based on support and control, or the skill damage of the skill is not high. Overall, the design of "Choice" in this aspect is relatively balanced, and there will be no high attack of a certain attribute, which is particularly difficult to target.
[Whirlwind Path] Yun Xiaohan will definitely stay and learn by himself, this skill is also very suitable for him, his size and giant shield can increase the related effects of the skill. I have to say,"Choice" is quite careful in terms of skill design,Fully take into account the personal differences in the use of skills,Unlike other games, it's exactly the same in anyone's hands.,And it's logical and self-consistent.,At least it seems to make sense.,Your large-sized players and shields.,Its contact surface naturally can't be compared with small-sized players.。
In addition to equipment and skills, the elemental creatures in the Elemental Secret Realm also produced a lot of elemental materials, mainly elemental fragments, elemental essences, and elemental crystals.
[Qi Element Evolution Heart Core]: A strange thing, the use of the summoned gas element can promote the evolution of the gas element, a total of three are required to evolve, and other related bloodline materials need to be invested in the evolution.
This is the key evolution item of [Qi Elemental Summoning], but unfortunately Yun Xiaohan hit a [Qi Elemental Evolution Heart Core], and there are still two missing.
The harvest of the Elemental Secret Realm this time is still very satisfying to Yun Xiaohan, not to mention anything else, just two skills are enough to be worth the ticket price, and there are a lot more. The [Key of the Primary Elemental Secret Realm (Copper Key)] can be used twice, and there is still one chance to use it, I don't know if I can complete the three [Qi Elemental Evolution Heart Cores] next time.
The Elemental Secret Realm also gave Yun Xiaohan an unexpected surprise, that is, players can get four times the skill experience in the Elemental Secret Realm, and ignoring the restrictions of the 38 period, after an hour of Elemental Secret Realm, Yun Xiaohan has two skills upgraded by one level, plus there is also a skill upgrade in the 18th period, and he has a total of three skill upgrades.
The upgraded skills are: [Heroic Charge], [Bloodthirsty Return], and [Air Elemental Summon], of which [Heroic Charge] was upgraded when it was in the Warcraft space.
[Heroic Charge] is upgraded to level 2, and the skill damage is increased from (1.2*Strength + 1.2*Physical Attack) to (1.5*Strength + 1.5*Physical Attack).
In addition, the buff effect after the charge has also been improved, it turns out that within three seconds after the charge is completed, the player and the mount have 30% increased resistance to all control skills, 10% damage reduction, and 20% physical attack damage.
Now increases the player's and mount's resistance to all Control Skills by 32.5%, reduces damage by 12.5%, and increases Physical Attack by 25% for four seconds after the charge is completed.
Other stats remain unchanged.
[Bloodthirsty Retrospective] has been upgraded to level 3, and level 3 is a small hurdle in skill upgrading, so the increase of [Bloodthirsty Retrospective Standard] this time is relatively large.
First of all, the skill damage has been changed from (Physical Attack *0.4) to (Physical Attack *0.6), the damage effect feedback ratio is still 10:1, and the maximum increase in the user's attack power (both physical and magic attacks) has been increased from 60% to 70%.
Secondly, the attack range has been increased from 30 yards to 40 yards, the bounce pitch has been increased from 20 yards to 30 yards, and the maximum number of consecutive bounce attacks has been increased from 6 to 8.
Finally, the ability cooldown was reduced from 5 minutes to 4 and a half minutes.
Don't look at the skill of [Bloodthirsty Return], it doesn't seem to be anything particularly good, but in fact, it is the most frequently used skill of Yun Xiaohan, which can be used on almost all occasions, and it has a great improvement in Yun Xiaohan's output ability, and it can continue to cause damage without occupying Yun Xiaohan's operation, and it is best to accumulate attack power, and it can also hit a certain amount of damage if it can't be accumulated, which is very stable.
Next is the [Summoning Qi Element], the four major elemental summoning are all skills that can be grown, in addition to using strange things to evolve and learn supporting skills, the skill level can also be improved, summoning elements, attacks and supports will accumulate skill experience. However, the Elemental Summoning skill has a lot of experience in leveling up, so it has only been delayed until now that it has been upgraded to level 2.
[Summoning Qi Element] is upgraded to level 2, and all its attributes are increased by 10%, and this 10% increase also includes magic attacks, and the magic attack of level 1 air element is the same as the caster's naked magic attack, and now it is increased by 10% on this basis.
In addition, the four skills of the air element have also been greatly improved, but because you can't see the qi element skills, there is no way to get the exact change data.
There are also some changes to the buff provided by the air element for summoners, which used to increase the caster's movement speed, attack speed, and hit by 10%, but now the movement speed increase is still 10%, but the attack speed and hit speed are increased by 15%.
The cooldown has also been reduced from 5 minutes to 4 minutes and 40 seconds.
The upgrade of these three skills is quite a big improvement for Yun Xiaohan, especially the last two skills are the main skills of leveling, Yun Xiaohan estimated, it can probably increase Yun Xiaohan's leveling efficiency by 3% to 4%. Don't look at this number is not big, but this is just a skill upgrade, and it is not a new awesome skill, and Yun Xiaohan is not the time when the level was low and the skills were few before, the base is high, and the improvement will naturally become smaller.
After fighting the Elemental Secret Realm, Yun Xiaohan continued to brush the battlefield, and at 16:00, Yun Xiaohan called it a day and returned to the territory.
He first went to Ivas City to collect 20 units of crystals, so that the crystals in his hands came to 60 units again, and returned to Ajaccio City to recruit the last one-eyed sub-giant of the week for 200 gold this week, and Yun Xiaohan began to take people to the next book.
Today, Yun Xiaohan has to play 2-5 levels, and the 2-5 levels mainly depend on the average strength of the entire team.
Naturally, it was not a problem to take this group of people through the qualification battle, and after entering the dungeon, everyone quickly ran to the 2-5 level "BOSS room", and spent a little time to prepare, and then Yun Xiaohan led everyone up the small hill and came to the side of the fountain pool.
Due to the fact that he will be besieged by a large number of goblins in the future, Yun Xiaohan scattered several healing positions to facilitate taking care of more teammates, after all, the healing skill also has a range, and it is easier to notice the blood bar on the teammate's head if it is too far away.
There are three healing positions in the team: Blood Sacrifice (Sage), Slightly Cold Whispering Lin (Shaman), Please Call Me Pit God (Worshipper), Brother Yang (Templar), University Language Failure (Water Archmage), Dragon in the Rain (Moonlight Ranger), and Time Never Abandoned (Earth Archmage) The four people also have a certain healing ability, so there are still more people who can add blood, and even Yun Xiaohan can use [Gentle Wind] to add blood to people, but it's just not very powerful.
Yun Xiaohan also has the [Transformation Fruit], the [Substitute Injury Blue Skin Puppet] and the [Medium Group Healing Scroll] on his body, but the [Medium Group Healing Scroll] should not be used, and Yun Xiaohan feels that it is not cost-effective to use the [Medium Group Healing Scroll] in order to grab a first pass that may not be lost.
Everyone stood still, and drank from the pool, a loud trumpet sounded, and a large number of goblins crawled out from under the ground and rushed to the top of the mountain.
The level of the minion goblins is level 56, and most of these teammates of Yun Xiaohan are in the early 55s, which are almost unaffected by the level difference, plus the combat power of these minion goblins is weak, and the damage caused to the teammates is not much.
The main problem is that there are too many minion goblins, and there are also a lot of ranged goblins, and melee goblins may not be able to squeeze out, and long-range goblins don't have this problem.
Therefore, Yun Xiaohan changed his style of play this time, and his main job was no longer to output, but to protect the thin skins in the team, and to support the allies with more dangerous blood, giving them a buffer time.
Yun Xiaohan is the easiest here, these minions are all physical attacks, and the attack is low, so he can't beat Yun Xiaohan at all, he is now mainly using the [Shining Giant Shield] cover effect to protect his teammates, Brother Yang is also doing the same thing, although his physical defense is not as high as Yun Xiaohan, but it doesn't hurt much for the minions to beat him, and he is a paladin, and he has a lot of healing skills, so it is more than enough to protect himself, and he can also protect his teammates.
Compared with the last time I played 2-5 levels, everyone's level has increased a lot this time, and they no longer pursue killing the enemy, but give priority to self-preservation, plus the protection of Yun Xiaohan is in place, everyone's blood volume is relatively healthy, and there are a lot of minions and goblins killed.
When about 200 of the goblins died, the goblin boss Van Cleeff stopped watching the battle and began to step forward. After traveling some distance, he began to attack with the crossbow in his hand. The boss's range is still quite long, estimated to be 60 yards, but he shoots from the bottom of the mountain to the mountain, so he has to close the distance, and it is not so far from the top of the mountain.
Now at this distance, Yun Xiaohan can actually jump the boss in the third stage of [Dreadnought Shield Dance] directly, but Yun Xiaohan thought about it and gave up, if he jumps down, his teammates will definitely die, and without his teammates, even if he jumps to the boss, he still can't beat it. What's more, the AI of this boss is quite high, and last time he would kite Yun Xiaohan, but Yun Xiaohan was not sure to jump to the BOSS.
So Yun Xiaohan continued to honestly stay next to his teammates, the only difference was that he began to focus on the BOSS's long-range attacks, the BOSS used a crossbow, and if you shoot an arrow, you have to reload the arrow, probably because of the low power of the goblins, the BOSS's arrow process is slow, plus the time of shooting and aiming, an average of two seconds can shoot an arrow, and the shooting frequency is quite low.
Shoot slowly, shoot slowly, the power of the boss's long-range attack is still very large, Yun Xiaohan has such a high physical defense, you can also reduce 65% of the physical long-range damage with a shield block, and you have to drop 10% of the blood when you take a beat, and the thin-skinned mage in the team is estimated to have not much blood left after taking an arrow, and the shield is still open, and the blood is less than the shield is directly seconds.
However, the signs of the boss's bow and arrow attack are more obvious, after all, if you want to shoot the arrow, or shoot from the back, the distance is farther, and the boss has to pay attention to avoid the goblin allies when shooting, and you can't shoot your little brother, there are too many minion goblins, and the player is surrounded by a circle, so the aiming time is relatively long.
Therefore, it is not difficult to defend against boss shooting, and normal shield battles can be prevented, not to mention that the shield effect of [Dancing Giant Shield] can cover all allies within a 10-yard semicircle behind the side, making it easier for Cloud Owl to defend against it.