[20] History of the development of alliance tactics
The sect leader's sacrificial stream, it can be said that as soon as it appeared, it directly surprised all the audience.
If it's just a hard power gap, in fact, I have seen a lot in the game. But the emergence of such a new system is indeed unheard of.
League of Legends has evolved over the course of many seasons, and in addition to the most impressive battles, there are also different tactics that have blossomed at different times.
At the end of the day, League of Legends is still a team game, and there may be a king of passers-by who keeps winning with his thighs in the rankings, but if you want to win the game in the professional arena, you have to rely on the cooperation between teams. So tactics are especially important.
In the S1 period, there was a ROAM stream, this genre used AD and AP to eat soldiers in one line, and then equipped with a tank to assist in development, and the jungler roamed in various ways, and the TSM team dominated the Americas through this genre.
And one of the tactics that full LPL players are most familiar with is the global stream of old WE.
In the hot version of teleportation, the bottom lane is largely about the team's support capabilities. The global stream is a tactic that exerts support to the extreme, and mid-laner cards, jungler nightmares, and top laners are all representative heroes, as long as a battle breaks out, they can quickly reach the battlefield with the help of skills, and force victory in team battles with the advantage of numbers.
At that time, WE carried forward the combination of this set of cards Nightmare Waist, and the name of the world's No. 1 card Wakafeng was also launched.
Four-point push is actually a tactic, and it has played a role on the field until now, especially the Korean team's signature shot. However, this tactic was actually started in the S2 period, and the finals were when South Korea's AZF faced off against the Taipei Assassination Star. However, Assassination Star used this 41-point push style to the extreme in the finals, pinning down the opponent to death and becoming the S2 champion.
Then the Korean team immediately learned and carried it forward. Countless times against the Korean team, you can see that the top player of South Korea has pinned down the push tower, which has a great impact on his own side. The most famous is S5's SKT on the single Mari.
Four-one push tactics are actually strong in their ability to contain, in the face of the enemy's fast tower pushing heroes, even if the team is forced to win the team battle, the defense tower is actually not very profitable, and if the team battle is delayed, it will be consumed alive because of the defense tower.
THEN THE KOREAN TEAM CONTINUED TO PULL OUT POKE STREAMS AND BOOSTER STREAMS.
POKE flow tactics used to be a very popular way to play, with the help of the team's powerful ranged consumption ability, so that the enemy team has become a residual state before the teamfight officially starts. In this way, even if the combat effectiveness of the hard-fought battle is not as good as that of the opponent, if the enemy hero can't withstand the attrition team battle, it will naturally be easy to fight.
Boosted streams, often referred to as Korean-style boosted streams, begin to assemble push towers at the beginning of the game, leaving enemy heroes with the ability to passively defend towers and lose development time.
Later, after the tower was modified, the boost stream was affected. The final blow of the Extinction Booster stream should be S8's IG team. IG is not a booster stream, but every time it is forcibly crossed the tower to kill, and the highland tower is still there, go to the highland to kill, a brutal horse.
As a result, after IG won the championship, the plating mechanism of the S9 defense tower immediately appeared. Although IG does not boost streams, in a sense, it is indeed the last straw for the extinction of boosts. Although the state of S9 has declined a lot, it does not affect the IG bull ratio.
The four-in-one tactic, well, that's the RNG signature. Although it has been criticized by countless people, if there is really a strong player like UZI, then it is actually no problem to be so dedicated. It's just that with the change of seasons and the balance of mechanics, if you want to rely on one hero to change the outcome of the game, once or twice is okay, but more will definitely not work.
There are also some uncommon. For example, with the help of a large number of team control skills in your own lineup, you can make a perfect connection in team battles, and then use a large amount of AOE damage to kill the enemy team with damage. It's just that it's hard to see perfectly in the game.
Of course, these tactics are only part of the impact, and the one that really changes the game, and the most influential, is still the EU stream.
Most League of Legends players now almost default to the combination of top laner warrior or tank, mid laner mage, bottom lane physical shooter and support.
In fact, the system of ADC plus mid laner, top laner, plus jungler and support only began to be developed by players in the S1 season, and the team that named it is the champion team of the S1 season: the FNC team!
It can be said that the EU stream has become the default tactic for the vast majority of players and officials, and it can also be called the most classic tactic in League of Legends.
As the game matures, the emergence of this new tactic is becoming less and less. Unlike in the early days of the game, when everyone was creative and unrestrained, the professional team tended to be more stable.
Even if there is a secret weapon, it is used in regional professional competitions or international competitions. But in today's LDL, the audience has seen the birth of a whole new genre with their own eyes!
The Sect Master Sacrifice Stream!
Although this tactic was conceived by Song Qianqian, it is actually not traceless.
In a previous season, there was a period of double-roaming tactics in the Pro game, but the results were sometimes fast.
That is, Nosuke Shuangyu or Nakano Shuangyu, in fact, are classic cases of Shuangyou. The success rate of double wandering will be higher than that of the regular jungler single gank, and when facing the enemy jungler and anti-squat, due to the superiority in numbers, the combat effectiveness is also crushing, and it can also bring more pressure to the enemy jungler. However, the downside is that the downlane ADC needs to be more resistant to pressure.
This tactic is immature and has a great impact on development, so it is slowly phased out. Now the so-called double wandering, in fact, is still after the line is pushed over, the auxiliary to wander for a while, that's all.
The Sect Master's Sacrifice Stream, in fact, is a combined variant with the EU stream as the core and the double-wandering tactic as the sample. At the same time, even because of the situation of hero selection, the rest of the tactics can be skillfully used in this tactic.
For example, the mid laner Lucian, the lower lane is the design of the halo, so that the conversion of AP and ADC is perfectly integrated. This method of relying on lineup switching to play advantage is actually another tactic: anti-EU flow.
The anti-EU flow is simply a line change. But being fused into the sect master's sacrificial stream is even more pure, not just changing lines, directly changing people! Just ask if you're afraid!
In the Master Sacrifice stream, the most stressful is ADC, followed by junglers. The players of the three routes must be suppressed by hard power on the line, and the ADC must be one to fight two. Although there are economic and experience advantages, it is still not a simple matter. At the same time as the jungle, the jungle area must also quickly brush the jungle, and force the opposite jungler to death in the way of farming, so that the opponent collapses.
Truth be told, this rhythm is too important. And it's very demanding for laners and junglers! At the same time, everything in a secondary position is sacrificed. Four people eat the resources of six people, and they are forcibly crushed in this way. The assistance of this game can be regarded as assisting the other four people, but he has completely become a waste that is not as good as a small soldier.
The regular team didn't dare to play like this, also because no team dared to sacrifice an auxiliary development. So this is the unique tactics of Team GG. Other teams can't learn it, and they don't dare to learn it.
However, there is no better tactic for the GG team than this.
After all, the support of the GG team was originally inferior to the minions......