Volume 2 The Name of the Mountains and Seas and the Prison Profession Setting
1. The menu of the "Mountains and Seas" system
Character Templates: View equipment, titles, soul power, normal attack damage, and achievements.
Equipment slots: There are 12 categories: head, hands, top, waist, bottom, feet, weapons, necklaces, rings (2), amulets, and medals.
Skill Templates: There are Class Skill Templates, Equipment Skill Templates, and Mystic Templates.
Parcel Warehouse: View parcels, items stored in the warehouse.
Clan Template: Basic Clan Information, Clan Task List, Clan Public Repository, Clan Contribution.
Battle Pet Template: View all Battle Pet Battle Level, HP, Spirit Value, Bloodline, Battle Skills, and Bloodline Equipment.
Billboard: Divided into [Rank Ranking (National Service)], [Prestige Ranking (National Service)], [Merit Ranking (National Service)], [Battle Pet Ranking (National Service)], [Magic Weapon Ranking (National Service)], [Tongtian Trial Billboard] [Team Level Ranking (National Service)], [Team Reputation Ranking (National Service)]
Battle Templates: View the win and win rate of field battles and arena battles, and watch the recorded battle video replay.
Mall: It is divided into a recharge mall and a merit mall.
System settings: Enable the recording function, adjust the game volume, and exit the game.
2. Vocational skill tree
(1) Reload Trainer
Weapon Mastery (1/10) (Learnable at level 2, skill level cannot exceed character level 1.) )
Proficiency: 0/100 (200 at level 2, 500 at level 3, 1000 at level 4, 2000 at level 5, 5000 at level 6, 10000 at level 7, 20000 at level 8, 50000 at level 9, 100000 at level 10)
Release time: 1s
Duration: 3min
Cooldown: 12s (cooldown reduced to 10s at level 5 and 8s at level 9)
Skill Cost: 10 Soul Power (Increases the Soul Power Cost by 2 times per level 1, 2~10 levels are 20, 40, 80, 160, 320, 640, 1280, 2560, 5120)
Skill Description: Consumes soul power to increase the weapon's damage, and is immune to the debuff applied to the weapon, and the additional skill consumes soul power *1.1 damage for each attack for the duration. (The proportion of Soul Power added to attacks is increased by 0.1 per level 1, and the additional damage of Level 10 Skill is Skill Cost Soul Power*2)
Armor Mastery (1/10) (Learnable at level 3, skill level cannot exceed character level 1.) )
Proficiency: 0/100 (200 at level 2, 500 at level 3, 1000 at level 4, 2000 at level 5, 5000 at level 6, 10000 at level 7, 20000 at level 8, 50000 at level 9, 100000 at level 10)
Release time: 1s
Duration: 1min
Cooldown: 45s (cooldown reduced to 35s at level 5 and 20s at level 9)
Skill cost: 30 soul power (the soul power cost is increased by 2 times per level 1, and levels 2~10 are 60, 120, 240, 480, 960, 1920, 3840, 7680, 15360)
Skill Description: Consumes soul power to increase the defense of the armor, clears the debuff state while immunizing all negative states in the first 5s, and reduces the damage of the skill consumed soul power *0.2 every time it is attacked during the duration. (Increases immunity to all debuffs by 1s per level 1, increases damage reduction by 0.2 when attacked, and reduces damage from soul power cost x2 when attacked at level 10)
Soul Refining Armament (1/10) (Learnable at level 4, skill level cannot exceed the character's level.) )
Proficiency: 0/100 (200 at level 2, 400 at level 3, 800 at level 4, 1600 at level 5, 3200 at level 6, 6400 at level 7, 12800 at level 8, 25600 at level 9, 51200 at level 10)
Release time: 5s
Cooling time: 30min
Skill cost: 100 soul power (2 times the soul power cost per level 1, 200, 400, 800, 1600, 3200, 6400, 12800, 25600, 51200 for level 2~10)
Skill Description: Consume soul power to nourish weapons and armor, increase their level, have a 10% chance to recover damage, and a 1% chance to attach an attribute to it. Note: The equipment after soul refining will be bound to the character and cannot be traded or repaired. (1% increased chance of additional attributes per level 1, increased chance of recovering damage by 10%)
Last Stand (1/10) (Learnable at level 5, skill level cannot exceed character level.) )
Proficiency: 0/100 (200 at level 2, 400 at level 3, 800 at level 4, 1600 at level 5, 3200 at level 6, 6400 at level 7, 12800 at level 8, 25600 at level 9, 51200 at level 10)
Release time: 0.1s
Duration: 5s (1s per level duration)
Cooldown: 240s (cooldown reduced to 200s at level 5 and 120s at level 9)
Skill Cost: 20% of the maximum amount of soul power
Skill Description: Consume a large amount of soul power in exchange for a short burst of combat power in a short period of time, all attribute resistances within the duration are converted into attribute attacks, movement speed and attack damage are increased by 20%, and damage received is increased by 20%, and all damage received during the duration will be accumulated until the end of the skill to be liquidated. (Movement Speed and Attack Damage increased by 20% per level increased, and damage increase by 5% per level)
Warrior King (1/10) (Learnable at level 6, skill level cannot exceed the character level.) )
Proficiency: 0/100 (200 at level 2, 300 at level 3, 500 at level 4, 1000 at level 5, 2000 at level 6, 3000 at level 7, 5000 at level 8, 10000 at level 9, 20000 at level 10)
Release time: 10s
Cooling time: 60min
Skill Cost: Consumes 1 soul power per second (1 soul cost per second for every level 1)
Skill Description: Turn on the Warrior King Transformation state, all attack damage from the front is reduced by 80%, attack damage from the side is reduced by 50%, attack damage from the back is reduced by 20%, and all equipment levels are temporarily increased by 1 rank. In the Warrior King state, the soul power consumed by all skills will accumulate as soul value, and after release, it will deal equal damage equal to the cumulative soul value *0.1 to enemies within 100m of the surrounding area. (The damage dealt by the release of Soul Damage is increased by 0.1 for each level of Soul Damage released by 1, and the damage dealt by the cumulative Soul Damage Value*1 at level 10)
(2) Wild Trainer
Vitality Awakening (can be learned at level 2, skill level cannot exceed character level 1.) )
Proficiency: 0/100 (200 at level 2, 500 at level 3, 1000 at level 4, 2000 at level 5, 5000 at level 6, 10000 at level 7, 20000 at level 8, 50000 at level 9, 100000 at level 10)
Release time: 1s
Duration: 1min
Cooldown: 10s (cooldown reduced to 8s at level 5 and 6s at level 9)
Skill Cost: 10 Soul Power (Increases the Soul Power Cost by 2 times per level 1, 2~10 levels are 20, 40, 80, 160, 320, 640, 1280, 2560, 5120)
Skill Description: Consume soul power to increase the HP and spirit value of a war pet, the specific value is 10% of the current HP and spirit value (cannot be stacked), and the recovery skill consumes soul power *1.1 HP and spirit value. (For every level 1 level, the proportion of HP and Spirit Value is increased by 10%, the proportion of additional Spirit Power of the restored value is increased by 0.1, and the amount of Level 10 skill recovery is Skill Cost of Spirit Power*2)
Life Link (Learnable at level 3, skill level cannot exceed character level 1.) )
Proficiency: 0/100 (200 at level 2, 500 at level 3, 1000 at level 4, 2000 at level 5, 5000 at level 6, 10000 at level 7, 20000 at level 8, 50000 at level 9, 100000 at level 10)
Release time: 1s (can be released in 3 stages, 4 stages after upgrading to level 5, and 5 stages after upgrading to level 9)
Duration: 2min
Cooldown: 240s (cooldown reduced to 8s after level 5 and 6s after level 9)
Skill cost: Each skill release consumes 10 soul power (the soul power consumption is increased by 2 times for each level of 1, and the level 2~10 is 20, 40, 80, 160, 320, 640, 1280, 2560, 5120 respectively)
Skill Description: When each skill is released, a life link can be formed between two war pets, and the damage caused by all hostile targets is borne by the linked war pets equally.
Potential Stimulation (Learnable at level 4, skill level cannot exceed character level.) )
Proficiency: 0/100 (200 at level 2, 400 at level 3, 800 at level 4, 1600 at level 5, 3200 at level 6, 6400 at level 7, 12800 at level 8, 25600 at level 9, 51200 at level 10)
Release time: 5s
Cooling time: 30min
Skill cost: 100 soul power (2 times the soul power cost per level 1, 200, 400, 800, 1600, 3200, 6400, 12800, 25600, 51200 for level 2~10)
Skill Description: Consume soul power to stimulate the potential of the war pet, improve its size and combat awareness, have a 10% chance to recover dark damage, and a 1% chance to awaken talent skills. (Increases the chance of awakening talent skills by 1% per level and the chance of recovering from dark damage by 10%)
Counter Strike (Learnable at level 5, skill level cannot exceed character level.) )
Proficiency: 0/100 (200 at level 2, 400 at level 3, 800 at level 4, 1600 at level 5, 3200 at level 6, 6400 at level 7, 12800 at level 8, 25600 at level 9, 51200 at level 10)
Release time: 0.1s
Duration: 5s (1s per level duration)
Cooldown: 240s (cooldown reduced to 200s at level 5 and 120s at level 9)
Skill Cost: 20% of the maximum amount of soul power
Skill Description: Consume a large amount of soul power in exchange for a short period of combat power explosion, the attribute resistance of all war pets within the duration is converted into attribute attacks, attack speed and damage are increased by 20%, war pets receive damage increased by 50%, and all attacks can restore 10% of the damage value of the blood after causing damage. (Movement Speed and Attack Damage increased by 20% per level increased, and damage increase by 5% per level)
Beastmaster (Learnable at level 6, skill level cannot exceed character level.) )
Proficiency: 0/100 (200 at level 2, 300 at level 3, 500 at level 4, 1000 at level 5, 2000 at level 6, 3000 at level 7, 5000 at level 8, 10000 at level 9, 20000 at level 10)
Release time: 10s
Cooling time: 60min
Skill Cost: Consumes 1 soul power per second (1 soul cost per second for every level 1)
Skill description: Turn on the transformation state of the Beastmaster, you can use all the skills of the war pet, and when you release the skill, it will consume double the spiritual power of the corresponding war pet. While in the Beastmaster state, all damage taken by the Wild Trainer will accumulate as HP, and when released, it will deal an equal amount of damage equal to the cumulative HP value *0.1 to enemies within 100m of the surrounding area. (The damage ratio of HP released is increased by 0.1 for each level of HP released, and the damage of cumulative HP *1 is dealt at level 10)
(3) Star Spirit Trainer
Elemental Refinement (Learnable at level 2, skill level cannot exceed character level 1.) )
Proficiency: 0/100 (200 at level 2, 500 at level 3, 1000 at level 4, 2000 at level 5, 5000 at level 6, 10000 at level 7, 20000 at level 8, 50000 at level 9, 100000 at level 10)
Release time: 0.1s
Cooldown: 5s
Skill Cost: 10 Soul Power (Increases the Soul Power Cost by 2 times per level 1, 2~10 levels are 20, 40, 80, 160, 320, 640, 1280, 2560, 5120)
Skill Description: Consume soul power to refine a random attribute spiritual power element that consumes soul power *0.1, and consumes spiritual power elements to change the terrain. (The proportion of spiritual power elements refined by 1 level is increased by 0.1, and at level 10, a random attribute spiritual element that consumes soul power*1 is extracted)
Elemental Transformation (Learnable at level 3, skill level cannot exceed character level 1.) )
Proficiency: 0/100 (200 at level 2, 500 at level 3, 1000 at level 4, 2000 at level 5, 5000 at level 6, 10000 at level 7, 20000 at level 8, 50000 at level 9, 100000 at level 10)
Release time: 1s
Duration: 15s
Cooldown: 240s (cooldown reduced to 8s after level 5 and 6s after level 9)
Skill cost: Each skill release consumes 10 soul power (the soul power consumption is increased by 2 times for each level of 1, and the level 2~10 is 20, 40, 80, 160, 320, 640, 1280, 2560, 5120 respectively)
Skill Description: Convert the extracted spiritual power elements into spiritual power elements with a fixed proportion of values. (It can be converted into 3 spiritual power elements, 4 spiritual power elements after upgrading to level 5, and 5 spiritual power elements after upgrading to level 9)
Star Spirit Summoning (Learnable at level 4, skill level cannot exceed character level.) )
Proficiency: 0/100 (200 at level 2, 400 at level 3, 800 at level 4, 1600 at level 5, 3200 at level 6, 6400 at level 7, 12800 at level 8, 25600 at level 9, 51200 at level 10)
Release time: 5s
Cooling time: 30min
Skill cost: 100 soul power (2 times the soul power cost per level 1, 200, 400, 800, 1600, 3200, 6400, 12800, 25600, 51200 for level 2~10)
Duration: 100s (lasts for 1s per 1 soul power consumed)
Skill Description: Consume soul power to summon the star spirit corresponding to the attribute of the current spiritual power element with the highest value, the star spirit has an independent battle consciousness, will not receive physical damage, and has the ability to instantly attack the corresponding attribute long-range attack skills. (For every level 1 Star Spirit, you will randomly master 1 more attribute skill)
Flash of inspiration (can be learned at level 5, skill level cannot exceed character level.) )
Proficiency: 0/100 (200 at level 2, 400 at level 3, 800 at level 4, 1600 at level 5, 3200 at level 6, 6400 at level 7, 12800 at level 8, 25600 at level 9, 51200 at level 10)
Release time: 0.1s
Duration: 5s (1s per level duration)
Cooldown: 240s (cooldown reduced to 200s at level 5 and 120s at level 9)
Skill Cost: 20% of the maximum amount of soul power
Skill Description: Consume a lot of soul power, merge with the star spirit, in exchange for a short period of combat power explosion, all attribute attacks of yourself and the war pet will ignore the enemy's attribute resistance during the duration, attack speed and movement speed will be increased by 20%, the damage taken by the war pet will be increased by 20%, and the cooldown of the star spirit summoning skill can be cleared after the skill is released. (Attack Speed and Movement Speed are increased by 20% per level up, and damage is increased by 5%)
Star King (Level 6 can be learned, skill level cannot exceed the character level.) )
Proficiency: 0/100 (200 at level 2, 300 at level 3, 500 at level 4, 1000 at level 5, 2000 at level 6, 3000 at level 7, 5000 at level 8, 10000 at level 9, 20000 at level 10)
Release time: 10s
Cooling time: 60min
Skill Cost: Consumes 1 soul power per second (1 soul cost per second for every level 1)
Skill Description: Turn on the transformation state of the Star King, extract the aura of various attributes around you, and greatly increase your attack and defense, and the increase value is the total value of elemental refinement after the battle starts*0.1 (the proportion of attack and defense increase increases by 0.1 for each level of upgrade, and the increase value at level 10 is the total value of elemental refinement *1 after the start of the battle). In the Star King state, each attack will increase the elemental value by 10 points, and each skill release will increase the elemental value by 50 points, and form an equal shield with a cumulative elemental value of 0.1. (The Elemental Shield ratio increases by 0.1 for every level of Elemental Value, and at level 10, an equal amount of Cumulative Elemental Value*1 is formed)
【Career Summary】
The Heavy Trainer is a well-deserved warrior-type class, and the direction of Krypton promotion is equipment; The Wild Trainer is a hunter-type class, and the direction of Kryptonite promotion is the Battle Pet; Star Spirit Trainer is a mage-type class, which can be converted into terrain through elemental spiritual power, directly dealing damage to enemies with different attributes, and can also control the field.