Chapter 1208: 2nd WCG

After solving the matter of Fuso, Boss Jia directly threw everything to Haruko Natsume, and he himself hurried back to China, because the second WCG was about to open.

Time flies, in the blink of an eye, a year has passed, and it is time for the opening of the WCG.

And the competition of the second WCG, starting from the qualifiers, is much more intense.

Unlike last year, last year's first WCG, except for "Pokemon", which was held for a whole year as a global championship and selected the participants, the rest of the tournaments were temporary qualifiers.

That is, a public invitation letter is sent in the newspaper, and then players from all over the world who are interested in participating in the tournament can go to the designated place to participate in the qualifiers, and finally select a few of the strongest players to participate in the main tournament, which is probably the process.

However, smart people can see that such a competition is actually very unrepresentative.

First of all, there may be some advanced players who, after seeing the invitation to the tournament, are unable to travel to other countries to participate in the unified qualifiers because they have no money to pay for transportation, or they do not have a visa at all.

Not to mention that there are many masters who haven't seen these news at all.

Anyway, after the first WCG was held, there were many masters who were indignant, and they said on the Internet, I can do it, and I can still win the championship.

All in all, such a competition is a bit one-sided, and it is impossible to screen out all the masters.

However, the 2nd WCG competition will be much more formal.

First of all, except for Pokemon, all the other 7 main events in 1 have formed their own global qualifier mechanics.

Part of it is that Daqian Games paid its own money, held round-robin tournaments in 32 different cities in 12 countries around the world, and finally decided to participate in WCG according to the points and the ranking of some major international events, which can be regarded as ensuring the opportunity for most players in the world to participate in the competition.

If you don't go to a race that you can participate in just by train, then don't blame people for not being representative.

Of course, countries like Africa don't have any qualifiers at all, after all, these countries probably don't even have a decent game console.

Among these 8 games, there are three games, which don't even require a lot of money, and there are many organizations around the world that rush to register for their own events, and Daqian Games only needs to be responsible for organizing an international competition.

The three games are Red Alert, Diablo, and Kart Run.

Among them, the popularity of Red Alert even surpasses that of the Pokemon League, and there are organizations in 14 countries around the world that have taken the initiative to host national-level events.

In addition, there are 28 national organizations that hold city-level events, and Red Alert eventually established a separate game association, which is the second game after Pokemon to have its own separate game association.

Of course, these independent game associations are all subordinate branches of the World Esports Federation, but because there are too many players and competitions, they need to be managed separately.

In addition to the eight competitions of the first WCG, the second WCG also added four more events, namely StarCraft, Counter-Strike, Pro Evolution Soccer, and Need for Speed.

Among them, StarCraft was a game produced in the second half of last year, and Counter-Strike was a game launched in early 97, all of which belonged to games produced by Daqian Games.

But Pro Evolution Soccer and Need for Speed are not, among which Pro Evolution Soccer is a game owned by Konami, and Need for Speed is a game produced by Mi Guoyi, that is, EA Company, which is also the two biggest highlights of the second WCG, in the second WCG, the first time there was a game of non-Daqian games.

Although the journey for these two games to join the WCG was bumpy, after E3 last year, Konami and EA announced that they would help two and three of their games establish professional esports competitions respectively, and then enter the WCG.

However, due to the huge amount of money it took to host the tournament, Konami had to cut another game and save Pro Evolution Soccer as the only game.

And EA is mainly because in addition to Need for Speed, the other two professional competitions are with few spectators, although the national level event was forcibly held, but it was not approved by the International E-sports Committee, and finally gave up, only Need for Speed is a unique seedling.

As for the specific journey into WCG, it is also very long.

First of all, in July and August, they registered for the game and the event in the International Esports Federation, and at the same time put forward the request to enter the WCG.

After that, according to the regulations of the association, they must be in at least 10 countries in the world, including the three countries of Mi, Fuso, and Huaxia, as well as one country in Europe and South America.

Establish a three-tiered event pyramid that starts at least at the city level, rises to the national level, and then moves on to the international level, and also requires a minimum of $500,000 in prize money.

These tournaments alone cost the two gaming companies millions of dollars, with Konami abandoning Contra events because of the huge cost.

If you just spend money, the most important number of spectators, the association also has requirements for the number of spectators, that is, the total number of spectators in the entire series of competitions must at least reach the standard of more than 1 million people.

Take EA as an example, they are actually not bad for money, but because the audience of the two games "Rugby Madness" and "SimCity" is only less than 100,000 people, they cannot meet the requirements of the international association, so they have to give up.

This may sound like a pitfall, and at first Konami and EA were also very unhappy with the International Esports Federation, and the controller behind it, Daqian Games.

But they soon discovered that it was very beneficial for the International Esports Federation to do so.

At this time, e-sports is a new thing after all, even in 2020, except for a few games like LOL and DOTA2 and Overwatch, which have established a perfect league mechanism, many of the rest of the games are still dead and can't die anymore.

Isn't the reason because there are too few viewers watching it, and the commercial benefits and value are not enough?

The International Esports Council has set such a standard to help them exclude games that do not have a large audience and do not have enough commercial value.

And the games that can meet the standard are all the best among them without exception.

For example, "Pro Evolution Soccer", with the holding of the game, many football fans who were originally in reality have become spectators of the "Pro Evolution Soccer" game.

Although the graphics of this game are really a bit rudimentary, only in the game can you see the famous stars of the country, France, Germany, Brazil and other countries, gathering in a team to play football, and even see Pele shoveling Pele's dribble such as interesting pictures.

And the same is true for Need for Speed, after all, the audience still likes to watch all kinds of thrilling racing performances.

The direct revenue generated by the competition alone exceeded $500,000, which is still much worse than the cost of hosting the competition, but it is still an income.

And at the same time, the indirect income generated, that's huge.

After the tournament was held, Pro Evolution Soccer sales increased by 1 million copies in three months, allowing Konami to make nearly $5 million in profits, successfully covering the cost of hosting the game.

And the sales of Need for Speed have increased by 1.5 million copies, and EA has made even more crazy money.

However, what makes EA depressed is that because of the hot sale of "Pro Evolution Soccer", the sales of his "FIFA International Soccer" have plummeted by 500,000 copies, and it is obvious that this wave of players have been snatched up by Pro Evolution Soccer.

Therefore, it is said that EA has begun to prepare for the large-scale esports event of "FIFA International Soccer", and is ready to snatch back its lost players from the hands of "Pro Evolution Soccer".