Chapter 532: Horror, Semi-Immersive Experience 6

"Sounds quite human." Ye Dill didn't change much in her expression, but asked again, "So, why don't you tell me how many chances you have to identify?" ”

"Hey, hey, you're pretty good~" The angel laughed sneerfully, "There is only one chance to identify, and once you make a mistake, you must be forced to stay in the game until the end of the story before leaving." ”

"I knew it." Ye Dill muttered.

At present, there should not be too many characters in this story, and if there is no limit to the number of times the murderer is identified, then sooner or later it will be correct.

"Not only that," the angel said again, "when the murderer is mistaken, the probability of the player's immersive experience increases, the probability of a bystander decreases significantly, and the player will take the same damage as the character in the game." ”

Ye Dill immediately understood what the angel meant: "So, if this character is the victim in the end, then the player will also die?" ”

The angel blinked again and nodded his head, "That's right. ”

"And before the killer is identified?" "Can players get hurt because of a character's injury?" ”

"There's a probability," the angel's voice said with a mischievous smile, "and there's a fifty percent chance that the player will be immersed in the experience and be a bystander before the killer is identified." If the character you are playing in an immersive experience is injured, there is a 50% chance that the player will actually be injured. ”

After a pause, the angel added in a particularly cheerful tone: "Whether it is fatal or non-fatal, there is a fifty percent probability." ”

Ye Dill didn't speak, but she already knew the general rules of this game in her heart. Love more than the book city

Roughly speaking, the player's mortality rate is about 25% before the killer is identified, and after the killer is not identified, the mortality rate will increase to 70% or 80%, or it may be higher.

But if the player has a way to protect themselves, then if the character is injured during the immersive experience, it should still be possible to avoid getting hurt themselves.

Angel has said before that the direction of the story does not change because of the player's actions, and conversely, the player does not have to speak and act exactly according to the direction of the story.

It doesn't matter if you do something to NPCs or run away when it's time to protect yourself, although it can't affect the development of the next story, at least you can try to avoid getting hurt yourself.

After sorting out her thoughts, Ye Dill asked another question: "Will this story be shown to me in chronological order?" ”

The angel shook his eyes left and right, as if shaking his head: "That's not necessarily, before the player confirms that he wants to wait for the story to finish before leaving, the story will be randomly displayed in the situation of fragments, maybe the first second you see the story of the first month, and the next second you see the story of the last month." ”

"Okay," said Ye Dill who was not too surprised by the result, "and tell me the background of this story?" ”

"No," the angel refused directly, "whether it is the background in this story, the identity of the characters, or the clues that can identify the murderer, it is up to the player to explore and discover it himself." ”

Ye Dill didn't have any expression.

She was originally asking tentatively, and she couldn't ask anything, and she wouldn't be disappointed.

She lowered her head slightly, staring at the huge head of the angel in front of her: "Then after the game starts, can I still talk to you?" ”